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Blood TrailNewsDeveloper Check-In
Community

Developer Check-In

Blood Trail · published 26 Dec 2022, 08:32 UTC

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Merry (belated) Christmas and Happy Holidays to all of our players, old and new!

Doug is back with a quick update!

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Community5 Sep 2026What we've been up to! Plus new dev log from Doug!WHAT WE'VE BEEN UP TO! Greetings, Trailheads new and old! It's been a while. Sorry, we didn't mean to leave you hanging. With the latest dev log, we wanted to give you an update on what we've been up to! Last year, when planning for the melee update, we confronted the possibility that we might really actually want the full, IK body for Wendigo. We had made a long-standing promise to users for y…Major update25 May 2025Main Branch Update 0.4Main Branch Update 0.4 Hello players — we’re excited to announce that all Experimental Branch content has now moved to the Main Branch as we prepare for the next wave of updates. We Introduce: C.A.P.E.C.O.D. Clinically Accurate Physically Expressed Cause of Death Our revolutionary new damage simulates human physiology in detail. It allows NPCs to experience cascading physical consequences from…In-game event19 Apr 2025Experimental Branch UpdateExperimental Branch Update Changes · Improved ragdoll physics. Bodies now appear heavier and carry more realistic momentum. (Note: Ragdoll behavior will continue to evolve throughout development.) · Made large, high-velocity blood stains permanent when using the Frozen Ragdoll option. Fixes · Fixed an issue that was making stabbing attacks more difficult than intended. · Corrected damage decals…