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Blood Trail
News
Experimental Branch Hotfix
Game update
Experimental Branch Hotfix
Blood Trail
· published
28 Jul 2024, 23:45 UTC
· build
15180146
All news
Players around this date
Read on Steam
Experimental Branch Hotfix
Fixes
Fixed spawners in sandbox map "White Noise."
Changes
Disabled runner enemy type temporarily while we investigate the cause of crashes.
Removed melee particle effect.
More from Blood Trail
Other announcements
All news
Community
5 Sep 2026
What we've been up to! Plus new dev log from Doug!
WHAT WE'VE BEEN UP TO! Greetings, Trailheads new and old! It's been a while. Sorry, we didn't mean to leave you hanging. With the latest dev log, we wanted to give you an update on what we've been up to! Last year, when planning for the melee update, we confronted the possibility that we might really actually want the full, IK body for Wendigo. We had made a long-standing promise to users for y…
Major update
25 May 2025
Main Branch Update 0.4
Main Branch Update 0.4 Hello players — we’re excited to announce that all Experimental Branch content has now moved to the Main Branch as we prepare for the next wave of updates. We Introduce: C.A.P.E.C.O.D. Clinically Accurate Physically Expressed Cause of Death Our revolutionary new damage simulates human physiology in detail. It allows NPCs to experience cascading physical consequences from…
In-game event
19 Apr 2025
Experimental Branch Update
Experimental Branch Update Changes · Improved ragdoll physics. Bodies now appear heavier and carry more realistic momentum. (Note: Ragdoll behavior will continue to evolve throughout development.) · Made large, high-velocity blood stains permanent when using the Frozen Ragdoll option. Fixes · Fixed an issue that was making stabbing attacks more difficult than intended. · Corrected damage decals…