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Blood TrailNewsExperimental Branch Hotfix
In-game event

Experimental Branch Hotfix

Blood Trail · published 31 Aug 2024, 07:12 UTC · build 15452876

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Experimental Branch Hotfix


Hey everyone! I was out of the office for the last update, so we didn’t get a chance to post a changelog. To keep you in the loop, I’m combining the changes here. The only change this time is a fix for the duplicate Wendigo spawning in Black Site; the rest are from the previous update.

Fixes

  • Empty-handed punches no longer cause damage or hit reactions when striking limbs.
  • Resolved a bug that caused a duplicate Wendigo to spawn in the sandbox map "Black Site."

Changes

  • Implemented several performance optimizations since the previous experimental build.
  • Updated the player settings menu.
  • Added a separate voice volume multiplier option.
  • Added player options to control the Ragdoll Freeze Effect.
  • Introduced a new setting for managing the number of simultaneous dynamic blood drippers.
  • Increased the maximum ragdoll count (recommended only for players with high framerates).
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Community5 Sep 2026What we've been up to! Plus new dev log from Doug!WHAT WE'VE BEEN UP TO! Greetings, Trailheads new and old! It's been a while. Sorry, we didn't mean to leave you hanging. With the latest dev log, we wanted to give you an update on what we've been up to! Last year, when planning for the melee update, we confronted the possibility that we might really actually want the full, IK body for Wendigo. We had made a long-standing promise to users for y…Major update25 May 2025Main Branch Update 0.4Main Branch Update 0.4 Hello players — we’re excited to announce that all Experimental Branch content has now moved to the Main Branch as we prepare for the next wave of updates. We Introduce: C.A.P.E.C.O.D. Clinically Accurate Physically Expressed Cause of Death Our revolutionary new damage simulates human physiology in detail. It allows NPCs to experience cascading physical consequences from…In-game event19 Apr 2025Experimental Branch UpdateExperimental Branch Update Changes · Improved ragdoll physics. Bodies now appear heavier and carry more realistic momentum. (Note: Ragdoll behavior will continue to evolve throughout development.) · Made large, high-velocity blood stains permanent when using the Frozen Ragdoll option. Fixes · Fixed an issue that was making stabbing attacks more difficult than intended. · Corrected damage decals…