Nerve
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 1.0.4.0 Major changes to World 6 Fugendito's flow as well as reducing the number of unique Snare Trap types throughout the game in both Zones and that are spawned by Gate Keepers to remove some of the RNG gameplay surrounding them, Other notable mentions: Gate Keeper's health bars are now segmented to show their stages, there have been several improvements to the Desoforn Gate Keeper battle, and a Worl… | — | |
| Game update | Update 1.0.3.0 We have had to reset the World 2 Avemcaec Leaderboards as their was an unachievable score. There are also several small fixes and tweaks following player reported issues. Updates · World 2 Avemcaec Leaderboards have been reset following World 1 reset as they also contained unachievable scores Bug Fixes · Turning speed is now clamped so that it can’t be doubled by using controller and keyboard t… | — | |
| Game update | Update 1.0.2.0 There has been a large overhaul the Seeker Trap logic to allow for faster gameplay when facing them. The player will still interact with Seekers in the same way using Focus however now they can be dodged and moved away from much more quickly. This should allow for faster feeling gameplay whilst keeping their original design intact for those familiar with how they work. We have also done several… | — | |
| Game update | Update 1.0.1.0 Minor update with a hotfix for Gate Keeper's death sequences being skippable by restarting the zone, player can no longer reset Zone during death sequence. However, this change means that we have had to purge the Leaderboards to ensure parity across all scores, we deeply apologise to anyone who has lost their score and hope to see you on the leaderboards again soon! We have also fixed an issue… | — | |
| Major update | Update 1.0.0.0 | RELEASE Welcome to our release update! We've played NERVE again again, finding the rough edges and filing them down! Welcome to the Frantic Chaos. Welcome to the NERVE we've been working tirelessly to bring you. You are not ready... RACE | DODGE | DIE | REPEAT Updates · Unique SFX added to various Traps · Split Remittet Gate Keeper battle into more sections · Projectile visuals now better represent the… | — | |
| Game update | Update 0.6.3.0 Minor update with a hotfix for Fugendito's destroyed eyes causing fatal errors due to skeletal mesh disruption. New Additions · Added Tutorial to World 1 Gate Keeper battle explaining that changing player speed changes attack speed of Gate Keeper Updates · Quaerper Gatekeeper battle, number of eyes reduced · Quaerper Gatekeeper battle has been split into four segments · Leaderboard header now d… | — | |
| Game update | Update 0.6.2.0 Minor update with a hotfix for Gate Keepers sometimes killing the player after they have been defeated and World 10 Seeker Traps killing the player when they've correctly moved away from the Trap. Bug Fixes · Gate Keeper collision now disables itself once the Gate Keeper reaches zero health · All capsule collision replaced with box collision in World 10 Seeker Traps | — | |
| Game update | Update 0.6.1.0 Minor update with a hotfix for Spinaclyp's thrown spines killing the player when they're first spawned into the level. Also includes minor fixes and improvements to interstitial UI that appears after Gate Keeper battle and before entering a new World. Updates · Improved visuals of end of World (score reveal) UI · Improved visuals of entering new World UI Bug Fixes · Changed collision type on Sp… | — | |
| In-game event | UPDATE 0.6.0.0 | Achievements Steam Achievements are now active in NERVE! We have also added new UI messaging when you defeat a Gate Keeper to help explain that the World is now available to race through and when you are about to enter a new World in the Campaign! New Additions · Added Steam Achievements (will not activate retroactively) · Animated UI graphics when entering new Worlds · Animated UI graphics when defeating G… | — | |
| Game update | Update 0.5.1.0 Minor update with a hotfix for an impassable section in World 9 ILLUDOLET and several level design tweaks across various Worlds. Updates · Improved level design of various Zones to remove rough or annoying elements Bug Fixes · Rotation pick ups in World 9 Zone 8 will no longer force player into a Laser Spawner Trap | — | |
| In-game event | Update 0.5.0.0: World 10 | UNUMPURISS This update concludes NERVE’s campaign! What are you waiting for racer, get in there and finish it! Prepare to enter a World formed of raw ethereal power. Crafted, meddled, and destroyed by the omnipotent ruler of the Gate Keepers. You must surpass every surprise they throw at you before you may even face their true form waiting for you at the end of this World. Prepare to die and be reborn aga… | — | |
| In-game event | Update 0.4.0.0: World 9 | ILLUDOLET Get ready to enter a dimension birthed in outer space. Where worlds collide - as we combine the mechanics of all the previous Worlds. As if that were not terrifying enough, you’ll also discover a new pick-up that when hit will force you to turn to a specific rotation. Are these rotation pick-ups there to help you or hinder you – you decide. Prepare to enter the space realm of ILLUDOLET. We’ve h… | — | |
| In-game event | Update 0.3.0.0: World 8 | PETULMUTA In this update, you’ll be thrown into a World inspired by the murky dark depths of the ocean. Prepare to face jellyfish-like Tethers that latch on to you and manipulate your abilities! Travel deep enough and you’ll reach the lair of the World’s writhing and raging Gate Keeper waiting to pull you into the deep! Welcome to PETULMUTA. We’ve also added custom keyboard and controller input options,… | — | |
| Major update | Update 0.2.0.0 : World 7 | DESOFORN We're turning up the heat in World 7, the world of DESOFORN! Filled with searing insta-killing lava beams, equipable protective shields, 10 new zones to race through, and an all-new ungodly machine-like Gate Keeper waiting for you at the end. You can also now disable the Death menu, causing you to immediately respawn after death (accessed in Gameplay Options), and we've added in a Zone timer so… | — | |
| Game update | Update 0.1.1.0 Minor update with a potential fix for players getting stuck at the end of a Gate Keeper battle and being unable to progress. We've also included a health bar for the Gate Keeper battles to help clarify how far the player has progressed through the combat. New Additions · Health bar added to Gate Keeper battles · SFX implemented on various Traps · Added eye death effect to World 6 Gate Keeper Cl… | — | |
| Community | What is NERVE? NERVE is an abstract arcade racing game focused on progression and that “just one more go” mentality featuring: · A heart pounding visual audio experience · Full 10 Chapter Campaign · Freeplay mode with global leaderboards · Level Creation & Content Sharing tools Hurtle through beautiful unforgiving worlds, where every frame is enthralling, every moment is exhilarating, every death is deserved,… | — | |
| News | NERVE AMA Ask us anything! From questions about developing NERVE, NERVE as a game, indie dev in general - we'll try to answer your questions as best we can! :) We'll try to answer questions on Steam as well as share a Reddit post too! | — | |
| Esports | NERVE Dev Livestream! What is NERVE? A game where you hurtle through beautiful unforgiving worlds to a stellar soundtrack. A game where every frame is enthralling, every moment is exhilarating, every death is deserved, and every success is earned. Conquer the Campaign | Dominate the Leaderboards | Create and Share Worlds What is this event? Watch us play NERVE. Tell us what you want to see. Ask us questions and chat… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.