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NerveEventsUpdate 1.0.4.0
In-game event

Update 1.0.4.0

Nerve · published 26 Feb 2021, 18:41 UTC

All eventsPlayers around this dateRead on Steam

Major changes to World 6 Fugendito's flow as well as reducing the number of unique Snare Trap types throughout the game in both Zones and that are spawned by Gate Keepers to remove some of the RNG gameplay surrounding them,

Other notable mentions: Gate Keeper's health bars are now segmented to show their stages, there have been several improvements to the Desoforn Gate Keeper battle, and a World Reset option has been added to the pause menu in World Select races.

Enjoy the frantic chaos!

New Additions

  • Staggered Gate Keeper Health Bars
  • Reset World option added to Pause and Death menus in World Select gameplay
  • Added Options in Gameplay Options to change Brake, Boost, Focus and Vault controls to be toggles

Updates

  • World 6 level design has been updated to lower total number of Snare Traps and make experience flow more nicely
  • All World 6 Barricade Snares have been changed to 2 lane type
  • All non-projectile Fugendito Eggs have been changed to Split type
  • New mesh for Fugendito projectile Eggs
  • All World 9 Barricade Snares have been changed to 2 lane type
  • All World 10 Barricade Snares have been changed to 2 lane type
  • World 9 Zones 4, 5, 6, 7, 9, 10 level design updated and flow improved
  • World 10 Zones 1, 2 level design updated and flow improved
  • Illudolet Gate Keeper will only create Suicide Snares or 2 lane Snares
  • Unumpuriss Gate Keeper will only create Suicide Snares or 2 lane Snares
  • Decreased rotation speed of Cog Spin attack in Desoforn Gate Keeper battle
  • Collision on Desoforn Lava Barricade Trap is now better suited to mesh size
  • Collision on many objects has been tweaked
  • Zone gate transition particle effects position and timing have been improved

Bug Fixes

  • Desoforn will no longer snap to default rotation on being hit which was causing an unfair instant kill scenario
  • Fixed being able to move UI selection during UI animations
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