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NerveEventsThe MEGA Update 1.1.0.0
Major update

The MEGA Update 1.1.0.0

Nerve · published 6 Apr 2021, 11:00 UTC

All eventsPlayers around this dateRead on Steam

In this mega update we’ve given you the choice to go first person and play NERVE from a whole new perspective – literally!
First person mode is so good that the game actually feels slower, giving you more time to react. So, we’ve given you a Boost speed slider too! Can you crank it up to the max and keep your vessel under control? Let’s see!
We’ve also made huge overhauls to the level design of Worlds 5, 7, and 8 so be sure to check them out in World Select and go for a new high score!
This completes our first pass revision of all 10 Worlds after listening to the community’s feedback but we’re not stopping there and will continue to listen to our players and react to what they want to see next!
Share your thoughts on our discussion boards, join the incredible Discord community, or leave a review and let us know what you think! Welcome to the frantic chaos!

New Additions

  • EXPERIMENTAL: First Person Mode (accessed in Gameplay Options)
  • EXPERIMENTAL: Boost Multiplier adjustment slider (accessed in Gameplay Options)

Updates

  • World 5 ALL Zones level design updated and flow improved
  • World 6 Zone 1 level design updated and flow improved
  • World 7 ALL Zones level design updated and flow improved
  • World 8 ALL Zones level design updated and flow improved
  • Decreased number of rows in Barricade Nodule attacks in World 8 Petulmuta Gatekeeper battle
  • Many cycling moving Traps that were causing headaches for speed runs have now been set to reset on player death
  • Worlds 5, 7, 8 now contain Boost Pick-Ups in “off the path” areas to add challenge for avid speed runners

Bug Fixes

  • World 3 Spinaclyp Gatekeeper's health will no longer increase when entering final phase of battle
More from Nerve

Other announcements

All events
Game update24 Mar 2021Update 1.0.6.0Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle. Updates · Reduced the bloom and chromatic aberration effect that plays when passing into a new zone. · Reduced the size of the Charge Shield "shot" particle effects · Snare Traps' material set to not fade out towards camera Bug Fixes · Play…Game update5 Mar 2021Update 1.0.5.0Hotfix update that has several potential fixes implemented for recording and viewing leaderboard scores. Tether collision accuracy in World 8 has also been improved. Updates · Colliders on Tethers has been improved to make them more accurate · Collision on several Traps in World 8 has been improved to aid with Tether destruction accuracy · Updated basic Vault Trap visuals to make it more readab…In-game event26 Feb 2021Update 1.0.4.0Major changes to World 6 Fugendito's flow as well as reducing the number of unique Snare Trap types throughout the game in both Zones and that are spawned by Gate Keepers to remove some of the RNG gameplay surrounding them, Other notable mentions: Gate Keeper's health bars are now segmented to show their stages, there have been several improvements to the Desoforn Gate Keeper battle, and a Worl…