Get ready to enter a dimension birthed in outer space. Where worlds collide - as we combine the mechanics of all the previous Worlds. As if that were not terrifying enough, you’ll also discover a new pick-up that when hit will force you to turn to a specific rotation. Are these rotation pick-ups there to help you or hinder you – you decide. Prepare to enter the space realm of ILLUDOLET.
We’ve had a huge music update from our stellar composer as unique tracks have now been created for Worlds 4, 5, and 6! Jump in and experience these pumping tracks as you race through the chaos of NERVE’s Worlds!
We’ve also added Feedback and Bug report buttons to the pause and death menus. Help us improve NERVE to be the most chaotic, frantic, edge-of-your-seat experience it can be!
New Additions
- World 9 “ILLUDOLET”
- World 4 music track that changes as you traverse through the World
- World 5 music track that changes as you traverse through the World
- World 6 music track that changes as you traverse through the World
- Added feedback and bug report buttons to Pause and Death menus
Updates
- Lowered FOV change intensity when entering Boost state
- Camera shake added to Trap and Boss sequences across game
- Added particle effects to Braking state and Focus state
- “Near Miss” audio volume lowered
- World objects now have a Fresnel effect like the Traps on the causeway
- World Select background colours will now changed based on currently selected World
- Condensed basic movement tutorial in World 1 Zone 0 to a single tutorial screen
- Where possible, bosses have been moved closer to the player to make them more intimidating
- Seeker and Snare Traps now have sound effects
Bug Fixes
- Fixed various spacing issues within UI elements in front end
- Traps spawned during Petulmuta boss battle now have a “fade near camera” material
- Self destructing Snare Traps destruction effect has been changed and optimised to lower impact
- Snare Traps will no longer constantly trigger “near miss” sound effect
- Implemented fix for Seeker Traps randomly killing player whilst attached (tied to frame lag)
- Fixed some Projectile Traps not firing projectiles once player respawned in a Zone