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NerveEventsUpdate 0.4.0.0: World 9 | ILLUDOLET
In-game event

Update 0.4.0.0: World 9 | ILLUDOLET

Nerve · published 11 Jan 2021, 12:42 UTC

All eventsPlayers around this dateRead on Steam

Get ready to enter a dimension birthed in outer space. Where worlds collide - as we combine the mechanics of all the previous Worlds. As if that were not terrifying enough, you’ll also discover a new pick-up that when hit will force you to turn to a specific rotation. Are these rotation pick-ups there to help you or hinder you – you decide. Prepare to enter the space realm of ILLUDOLET.

We’ve had a huge music update from our stellar composer as unique tracks have now been created for Worlds 4, 5, and 6! Jump in and experience these pumping tracks as you race through the chaos of NERVE’s Worlds!

We’ve also added Feedback and Bug report buttons to the pause and death menus. Help us improve NERVE to be the most chaotic, frantic, edge-of-your-seat experience it can be!

New Additions

  • World 9 “ILLUDOLET”
  • World 4 music track that changes as you traverse through the World
  • World 5 music track that changes as you traverse through the World
  • World 6 music track that changes as you traverse through the World
  • Added feedback and bug report buttons to Pause and Death menus

Updates

  • Lowered FOV change intensity when entering Boost state
  • Camera shake added to Trap and Boss sequences across game
  • Added particle effects to Braking state and Focus state
  • “Near Miss” audio volume lowered
  • World objects now have a Fresnel effect like the Traps on the causeway
  • World Select background colours will now changed based on currently selected World
  • Condensed basic movement tutorial in World 1 Zone 0 to a single tutorial screen
  • Where possible, bosses have been moved closer to the player to make them more intimidating
  • Seeker and Snare Traps now have sound effects

Bug Fixes

  • Fixed various spacing issues within UI elements in front end
  • Traps spawned during Petulmuta boss battle now have a “fade near camera” material
  • Self destructing Snare Traps destruction effect has been changed and optimised to lower impact
  • Snare Traps will no longer constantly trigger “near miss” sound effect
  • Implemented fix for Seeker Traps randomly killing player whilst attached (tied to frame lag)
  • Fixed some Projectile Traps not firing projectiles once player respawned in a Zone
More from Nerve

Other announcements

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Major update6 Apr 2021The MEGA Update 1.1.0.0In this mega update we’ve given you the choice to go first person and play NERVE from a whole new perspective – literally! First person mode is so good that the game actually feels slower, giving you more time to react. So, we’ve given you a Boost speed slider too! Can you crank it up to the max and keep your vessel under control? Let’s see! We’ve also made huge overhauls to the level design of…Game update24 Mar 2021Update 1.0.6.0Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle. Updates · Reduced the bloom and chromatic aberration effect that plays when passing into a new zone. · Reduced the size of the Charge Shield "shot" particle effects · Snare Traps' material set to not fade out towards camera Bug Fixes · Play…Game update5 Mar 2021Update 1.0.5.0Hotfix update that has several potential fixes implemented for recording and viewing leaderboard scores. Tether collision accuracy in World 8 has also been improved. Updates · Colliders on Tethers has been improved to make them more accurate · Collision on several Traps in World 8 has been improved to aid with Tether destruction accuracy · Updated basic Vault Trap visuals to make it more readab…