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NerveEventsUpdate 0.3.0.0: World 8 | PETULMUTA
In-game event

Update 0.3.0.0: World 8 | PETULMUTA

Nerve · published 30 Oct 2020, 17:28 UTC

All eventsPlayers around this dateRead on Steam

In this update, you’ll be thrown into a World inspired by the murky dark depths of the ocean. Prepare to face jellyfish-like Tethers that latch on to you and manipulate your abilities! Travel deep enough and you’ll reach the lair of the World’s writhing and raging Gate Keeper waiting to pull you into the deep! Welcome to PETULMUTA.

We’ve also added custom keyboard and controller input options, which you can find under Options > Controls. Now you can change the controls to what fits your style best!

New Additions

  • World 8 “PETULMUTA”
  • Keyboard and controller controls customisation
  • World 2 music track that changes as you progress through the World
  • World 3 music track that changes as you progress through the World
  • Selecting the various Worlds in World Select will now change the background colour palette
  • Some bosses have improved ambient audio
  • Option to change controller symbol library from Xbox to PlayStation
  • New Game warning pop up to notify player of save file overwrite
  • Unique VFX when an eye is destroyed on DESOFORN Gate Keeper
  • Created and implemented unique Trap meshes for various Worlds to give them more identity

Updates

  • Meshes of World 6 Snare Traps that create walls have been improved
  • OnDestroy Heat Shield sequence has improved animations
  • Player movement on controller is now analogue
  • World 1 Basic Controls tutorials have been collapsed into a single tutorial
  • Updated NERVE game logo to new version

Bug Fixes

  • Fixed locations of destroy eye VFX on various Gate Keepers
  • Welcome Screen will now update to show controller or keyboard icons depending on player’s current input
  • Rebounded projectiles on Gate Keepers will no longer interrupt certain animation sequences that were causing the Boss to get stuck
  • Fixed Projectiles that are spawned by Fugendito being reboundable when they shouldn’t be (dark type Projectiles)
More from Nerve

Other announcements

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Major update6 Apr 2021The MEGA Update 1.1.0.0In this mega update we’ve given you the choice to go first person and play NERVE from a whole new perspective – literally! First person mode is so good that the game actually feels slower, giving you more time to react. So, we’ve given you a Boost speed slider too! Can you crank it up to the max and keep your vessel under control? Let’s see! We’ve also made huge overhauls to the level design of…Game update24 Mar 2021Update 1.0.6.0Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle. Updates · Reduced the bloom and chromatic aberration effect that plays when passing into a new zone. · Reduced the size of the Charge Shield "shot" particle effects · Snare Traps' material set to not fade out towards camera Bug Fixes · Play…Game update5 Mar 2021Update 1.0.5.0Hotfix update that has several potential fixes implemented for recording and viewing leaderboard scores. Tether collision accuracy in World 8 has also been improved. Updates · Colliders on Tethers has been improved to make them more accurate · Collision on several Traps in World 8 has been improved to aid with Tether destruction accuracy · Updated basic Vault Trap visuals to make it more readab…