In this update, you’ll be thrown into a World inspired by the murky dark depths of the ocean. Prepare to face jellyfish-like Tethers that latch on to you and manipulate your abilities! Travel deep enough and you’ll reach the lair of the World’s writhing and raging Gate Keeper waiting to pull you into the deep! Welcome to PETULMUTA.
We’ve also added custom keyboard and controller input options, which you can find under Options > Controls. Now you can change the controls to what fits your style best!
New Additions
- World 8 “PETULMUTA”
- Keyboard and controller controls customisation
- World 2 music track that changes as you progress through the World
- World 3 music track that changes as you progress through the World
- Selecting the various Worlds in World Select will now change the background colour palette
- Some bosses have improved ambient audio
- Option to change controller symbol library from Xbox to PlayStation
- New Game warning pop up to notify player of save file overwrite
- Unique VFX when an eye is destroyed on DESOFORN Gate Keeper
- Created and implemented unique Trap meshes for various Worlds to give them more identity
Updates
- Meshes of World 6 Snare Traps that create walls have been improved
- OnDestroy Heat Shield sequence has improved animations
- Player movement on controller is now analogue
- World 1 Basic Controls tutorials have been collapsed into a single tutorial
- Updated NERVE game logo to new version
Bug Fixes
- Fixed locations of destroy eye VFX on various Gate Keepers
- Welcome Screen will now update to show controller or keyboard icons depending on player’s current input
- Rebounded projectiles on Gate Keepers will no longer interrupt certain animation sequences that were causing the Boss to get stuck
- Fixed Projectiles that are spawned by Fugendito being reboundable when they shouldn’t be (dark type Projectiles)