eXpanSIM
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch update #31: Smooth driving and new buildings AI Traffic · Reduced vehicle blocking on intersections · Fixed incorrect road intersection priorities · Gentler vehicle acceleration · Improved pedestrian paths · Fixed incorrect turn indicator · Fixed vehicle skin variants Vehicle Physics · Improved automatic gearbox gear shift logic · Added more engine and gearbox variants to trucks · Improved engine torque curves · Fixed engine stalling for… | — | |
| Major update | Patch update #30: Abundant AI traffic and a new motorbike AI Traffic · Increased traffic density around the player · Increased the maximum number of AI vehicles and pedestrians · Increased AI vehicle controller speed and improved steering trajectory · Improved pedestrian behaviour and reduced getting stuck · Smoothed AI paths · Added an autopilot controller (experimental) Vehicles · Added a naked bike inspired by the Honda CB 750 · Reduced headlight i… | — | |
| In-game event | Patch update #29: GPS navigation and a tractor Bugfixes · Fixed the license error showing for some Steam users (the error may still show for users with aggressive anti-viruses like Avast ) Vehicles · Added a new agricultural tractor inspired by Case IH Maxxum 135 · Added an articulated trailer for the tractor · Added a tandem trailer for the tractor UI · Added the possibility to move and resize HUD panels · Added a HUD minimap panel · Added… | — | |
| In-game event | Patch update #28: Weather effects Graphics · Added day-night cycle and weather effects · Added volumetric clouds and fog · Added windshield raindrops · Optimised camera rendering · Added experimental support for DirectX 12 and Vulkan Vehicle models · Added new vintage cars (inspired by Mercedes W123, BMW E32, Lada Granta, Vaz Okta, ZAZ 965) · Added car paint variants · Added windshield wiper animation · Added head lamp emission… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| — |
| In-game event | Patch update #27: New wheels Vehicle Physics · Upgraded rubber tyre simulation · Improved tyre grip and skid · Improved anti-roll bar simulation · Reorganised steering geometry · Added caster and kingpin angles · Added variable steering ratio · Improved differential steering (tracked vehicles) · Separated suspension bump and rebound damping · Improved traction control (ESC) · Added automatic transmission decoupling when br… | — |
| Major update | Patch update #26: City Driving What's New · Added traffic offence detection · Added country-specific traffic rules and road signs · Added many performance optimisations · Expanded the AI traffic system Artificial Intelligence · Improved AI vehicle goal selection and path generation · Ensured that AI vehicles select a correct lane on an intersection · Enabled AI vehicles outside the city centre ( Lakeside Hill map) · Reduced… | 8315820 |
| News | Free beta access with Playtest We gave away over 2000 free Steam keys to our most engaged community members during the last two years of development. Unfortunately, we reached the maximum number of beta keys for a game in a pre-released stage, and we cannot request more until a full release. Fortunately, we can continue inviting new beta testers with the Steam Playtest system. Playtest is a new feature that allows you to qui… | — |
| In-game event | Patch update #25: Trailers What's New · Added car trailers · Added new truck trailers · Added trailer selection to the vehicle card Performance · Reduced UI overhead · Optimised the Lakeside Hill map · Fixed HUD unnecessary memory allocation · Fixed log stack trace overhead Vehicle Physics · Improved wheel lateral friction forces · Improved Ackermann steering angles · Adjusted the torque converter capacity for cars Maps… | 6879992 |
| In-game event | Patch update #24: HDRP and replays Unity's HDRP (High Definition Render Pipeline) is a new set of tools that unlock the power of modern graphic cards and allow achieving better visuals. We invested a lot of work to convert all graphical assets to the new system during the recent months. However, it is only the first step of the migration process. We decided to release the current progress, although we have not reached the full p… | — |
| In-game event | Patch update #23: Surround rendering What's New · Added the surround rendering mode · Added ESC (Electronic Stability Control) · Added AI vehicles to the Windridge City map · Added a new semi-trailer truck Vehicle Physics · Improved ABS (Anti-lock Braking System) · Improved gear shifting smoothness for automatic gearboxes · Reduced car engine brake · Fixed throttle dead travel for combustion engines · Lowered the centre of mass of… | — |
| In-game event | Patch update #22: Autodrome What's New · Added a new Hawk Autodrome map (WIP) · Added a new Lakeside Hill map (WIP) · Added a new Polish police car · Added a new Polish ambulance car · Added a new Polish fire truck · Added a new compact car · Added a new sedan car · Added a new van · Added a new truck · Added skidpad challenges (WIP) Input · Added the possibility to edit VR controller bindings · Fixed force feedback for t… | — |
| In-game event | Patch update #21: VR controllers What's New · Added support for VR controllers · Added an Australian police car Virtual Reality · Added animated VR gloves interacting with a vehicle cockpit · Added VR camera rotation calibration · Added support for HP Reverb G2 · Added support for Varjo · Fixed SteamVR launch issue Physics · Added non-linear throttle progression for better engine power control at low RPM Visuals · Improved ani… | — |
| In-game event | Patch update #20: Excavator What's New · Added an excavator with a controllable boom, stick, and bucket · Added a new Earthworks Site map for excavator scenarios Physics · Added dynamic terrain · Added power consumption of hydraulic actuators Visuals · Improved pedestrian ragdolls · Added forklift lever animations Other · Added credits Work in Progress · Creating a new big map · Migrating to the High Definition Render Pip… | — |
| In-game event | Patch update #19: Forklift What's New · Added a forklift truck with controllable equipment · Added a new Warehouse map for forklift scenarios Physics · Added hydraulic actuators · Added basic vehicle buoyancy and water drag · Improved aerodynamics · Added a double brake system · Changed gear selection for manual gearboxes - gears can only be changed with the clutch pressed User Interface · Added a vehicle type filter to… | — |
| In-game event | Patch update #18: Pedestrians What's New · Added AI pedestrians (adults and children) · Added translations (EN, PL) Artificial Intelligence · Added the pedestrian system · Improved AI system performance Physics · Added pedestrian ragdolls Vehicles · Added a fire truck variant for left-hand traffic · Improved the Solaris bus model · Improved collision models Level Design · Added pedestrians to the Urban City map · Improved c… | — |
| In-game event | Patch update #17: Traffic signals What's new · Added the detailed interior to the coach bus · Added headlamps, horn, turn and hazard warning signals Vehicles · Added the door open/close feature to the Solaris bus · Improved materials of the Solaris bus · Improved gear ratios for the Solaris bus gearbox Environments · Enabled traffic lights for the Urban City map · Improved building materials in the Urban City map Physics · Impr… | — |
| In-game event | Patch update #16: Early AI traffic What's new · AI traffic on the Urban City map Physics · Enabled physics state interpolation for dynamic scene objects, which makes smooth object motion for a low physics simulation update frequency Vehicles · Improved Solaris bus model and materials Audio · Normalized the volume of vehicle sound effects · Tuned selected car engine sounds Known issues The AI system is still in development: · AI-… | — |
| In-game event | Patch update #15: Engine roar and radio What's new · New engine and starter sounds · Simulator Radio integration ( simulatorradio.com ) · New city bus Solaris Physics · Added physics state interpolation, which makes smooth vehicle motion for a low physics simulation update frequency · Reduced the default simulation update frequency to 50 Hz (it can be changed in the settings panel) · Added basic vehicle body aerodynamics · Fixed a po… | — |
| In-game event | Patch update #14: Winding roads What's new · New Winded Road map with runaway truck ramps for brake failure scenarios ( work-in-progress ) · New Lazy Eight map for basic driving training ( work-in-progress ) Physics · Added gravel surface with high rolling resistance for runaway truck ramps UI · Added clickable HUD dashboard buttons for switching vehicle systems, drive, and differentials Vehicles · Added different quality lev… | — |
| Community | Webinar: The new vehicle physics engine by Raving Bots A short webinar in which the author of the new vehicle physics engine used in eXpanSIM explains how it works and compares his original solution with other existing approaches: | — |
| In-game event | Patch update #13: Truck interiors What's new · Added a new interior model to the fire truck · Added a new interior model to the diesel semi-trucks Physics · Changed the throttle operation in electric vehicles (input-to-power instead of input-to-RPM) · Increased the efficiency of electric motors (less power consumption) · Adjusted the torque curves of electric motors · Fixed the gear ratio in Tesla Semi · Improved ABS and ASR op… | — |
| In-game event | Patch update #12: Vintage cars What's new · Added a classic German car inspired by Mercedes-Benz W123 · Added a classic American car inspired by Packard Predictor · Added an atomic era classic car inspired by Pontiac Star Chief Physics · Improved continuous track suspension in tracked vehicles · Adjusted the torque curves of tank engines · Fixed the collision shapes of tank hulls · Increased physics precision on the Testing… | — |
| In-game event | Patch update #11: Merry Armour! What's new · Added a British main battle tank (MBT): Challenger 2 · Added the prototype of a Russian main battle tank (MBT): T-95 (Black Eagle) · Added a Japanese main battle tank (MBT): Type 10 · Added a Canadian mobile gun system (MGS): Stryker 1128 · Added a Japanese manoeuvre combat vehicle (MCV): Type 16 Physics · Increased the strength of tank brakes · Improved caterpillar track collision… | — |
| In-game event | Patch update #10 What's new · Small and medium objects break into pieces when hit with high force · Integrated the communication and modding SDK · Added a new off-road map: Tank Biathlon Physics · Improved wheel/track interaction with dynamic objects · Configured the tank suspension and engine using realistic parameters · Changed the gear shift RPM for an automatic gearbox (now it is between the peak torque and… | — |
| In-game event | Patch update #9 What's new · Added a main battle tank · Added an 8x8 wheeled amphibious armoured personnel carrier · Added a fuel/energy consumption HUD widget · Added an engine dropdown list to the vehicle selection panel Physics · Optimised fuel injection controller · Adjusted caterpillar suspension masses in the dozer · Reduced brake pads strength in cars · Reduced cargo weight in semi-trailers Input · Adde… | — |
| In-game event | Patch update #8 What's new · Added a dozer (a caterpillar vehicle) · Upgraded the tire friction model Physics · Added caterpillar track simulation · Added differential steering (dual differential) · Improved tire friction curves · Recalibrated ABS and ASR slip ranges Input · Increased keyboard/gamepad steering sensitivity · Improved steering wheel force feedback View · Improved the default fly camera position… | — |
| In-game event | Patch update #7 What's new · Added tire pressure simulation · Added new camera views (hood and side cameras) Physics · Improved wheel collider shape · Improved tire deflection geometry · Improved the lateral force of a locked wheel at a low speed · Reduced wheel vibration on terrain · Calibrated ASR for electric vehicles · Enabled ASR by default Input · Smoothed and speed-limited keyboard steering · Smoothed a… | — |