In-game event

Patch update #17: Traffic signals

eXpanSIM · published

What's new

  • Added the detailed interior to the coach bus
  • Added headlamps, horn, turn and hazard warning signals

Vehicles

  • Added the door open/close feature to the Solaris bus
  • Improved materials of the Solaris bus
  • Improved gear ratios for the Solaris bus gearbox

Environments

  • Enabled traffic lights for the Urban City map
  • Improved building materials in the Urban City map

Physics

  • Improved the calculation of internal combustion engine torque maps for different loads
  • Improved throttle control of all internal combustion engines

Artificial Intelligence

  • AI-controlled vehicles stop at traffic lights
  • AI-controlled vehicles use turn signals
  • AI-controlled vehicles are aware of the player-controlled vehicle and predict its path
  • AI-controlled vehicles spawn with random skins
  • Fixed a rare collision case caused by not yielding priority
  • Optimised the performance of the AI system

Audio

  • Improved engine sounds
  • Improved tyre skid sounds
  • Added horn and turn signal sounds

Input

  • Added camera rotation, zoom, and reset controls
  • Added headlamps, horn, turn and hazard warning signal controls
  • Added a toggle parking brake control
  • Added a special action button (door open/close in the Solaris bus)
  • Added hydraulic actuator controls (for future use)
  • Added emergency vehicle siren and lights controls (for future use)

UI

  • Added headlamps, turn and hazard warning signals, and parking brake widgets to HUD

SDK

  • Improved naming and data organisation
  • Added the transmission plugin
  • Added a dashboard data structure for easy information access
  • Added the telemetry of the cabin body

Other

  • Updated Unity version to 2019.4.3

Work in Progress

  • Adding more traffic rules
  • Creating a new big map
  • Migrating to the High Definition Render Pipeline

Known Issues

  • Some vehicles may not have properly configured lights
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