How long did they say Early Access would take, and how long has it been? · 1,661 in Early Access · 1,802 promises read · 615 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 901 | 893 | 81% | 1 month | 78387% | 17of 714 parsed | — |
| 2025 | 289 | 289 | 00% | 13 months | 23180% | 78of 191 parsed | — |
| 2024 | 152 | 152 | 00% | 2 years | 12884% | 72of 103 parsed | — |
| 2023 | 90 | 90 | 00% | 3 years 2 months | 7684% | 43of 60 parsed | — |
| 2022 | 57 | 57 | 00% | 4 years 3 months | 4579% | 29of 36 parsed | — |
| 2021 | 42 | 42 | 00% | 5 years 3 months | 3071% | 18of 22 parsed | — |
| 2020 | 39 | 39 | 00% | 6 years 2 months | 3487% | 14of 18 parsed | — |
| 2019 | 28 | 28 | 00% | 7 years 3 months | 28100% | 12of 15 parsed | — |
| 2018 | 16 | 16 | 00% | 8 years 1 month | 1488% | 7of 8 parsed | — |
| 2017 | 13 | 13 | 00% | 9 years 3 months | 1292% | 5of 7 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Backrooms: What's NextBackrooms: What's Next | We estimate 2 month in early accessread 6 Sep 2026 | about 2 months | 20 months | 976% | Overdueby 18 months | |
| Interstellar MarinesInterstellar Marines | In June 2016 we started looking for a publisher/investor to fund the completion of Interstellar Marines: Aspiration and help us release out of Early Access on Steam and port it onto PS4 and Xbox One consoles. Once we have finalized an investment/publishing agreement, we estimate 17 months from that date until Interstellar Marines: Aspiration is completed. We're extremely honored to spend this time with you, the player, and share the experience all the way from pre-alpha to the release.read 8 Sep 2026 | about 17 months | 13 years 2 months | 931% | Overdueby 11 years 9 months | |
| POLYGONPOLYGON | According to our estimates, POLYGON will remain in Early Access until mid-2021.read 5 Sep 2026 | 16 monthsuntil 30 Jun 2021 | 6 years 6 months | 488% | Overdueby 5 years 2 months | |
| MeatgrinderMeatgrinder | Our goal is to complete the game within the next three to six months. However, this timeline may be adjusted based on player feedback and any necessary enhancements to enrich the game experience.read 8 Sep 2026 | 3–6 months | 2 years 5 months | 484% | Overdueby 23 months | |
| World of ShootingWorld of Shooting | We have LOTS of weapons and game modes that all need to be well-balanced. So, if we work hard, with your help we’ll get the game to full release in 6 to 8 months. (At that point, the Practical Shooting campaign and the Killhouses campaign will be finalized).read 8 Sep 2026 | 6–8 months | 2 years 7 months | 383% | Overdueby 23 months | |
| ApewarApewar | We don't have a precise timeframe yet, but we anticipate that this will be anything between 12 and 16 months.the store says it leaves Early Access on 11 Sep 2026 | 12–16 months | 3 years 6 months | 260% | Overdueby 2 years 2 months | |
| MycopunkMycopunk | We plan to be in early access for around 6 months. But you know how things go…read 5 Sep 2026 | about 6 months | 14 months | 233% | Overdueby 8 months | |
| Jump SpaceJump Space | We're not sure for how long our game will be in early access, ideally for a long time to tweak and tune the game together with the community. We'll be in early access for roughly five months, ideally longer.read 8 Sep 2026 | about 5 months | 12 months | 233% | Overdueby 7 months | |
| Will To Live OnlineWill To Live Online | At the moment, the exact date of the final release of the game has not yet been determined. However, it is important to note that the project has already grown significantly compared to our initial plans when we were preparing for release from Early Access in 2021. Since then, the game has gained many new mechanics, locations, and in‑game content, which has exceeded our original expectations and made the game world richer and more diverse. This growth has been largely possible thanks to the support of our community: we see the players’ interest and their demand for new features, and therefore we continue to expand and improve the game. The team still has many ideas, the implementation of which will make the gameplay even more engaging and diverse.read 7 Sep 2026 | 3 years 9 monthsuntil 31 Dec 2021 | 8 years 5 months | 225% | Overdueby 4 years 8 months | |
| ZompiercerZompiercer | I plan to complete the storyline within 2-3 years and then move on to co-op development.read 5 Sep 2026 | 24–36 months | 6 years 5 months | 214% | Overdueby 3 years 5 months | |
| Rise Of TransportRise Of Transport | While development can be unpredictable at times, the game will be available in early access for approximately 6 months.read 8 Sep 2026 | about 6 months | 12 months | 204% | Overdueby 6 months | |
| RavenfieldRavenfield | The full release of Ravenfield is scheduled to happen around 2021.read 6 Sep 2026 | 4 years 7 monthsuntil 31 Dec 2021 | 9 years 4 months | 203% | Overdueby 4 years 9 months | |
| PeripeteiaPeripeteia | Until the story campaign is complete. Development hit a rough patch in late 2025 due to a team restructure but is back on track with consistent updates. We won't give a date we can't keep.read 7 Sep 2026 | 10 monthsuntil 31 Dec 2025 | 19 months | 186% | Overdueby 9 months | |
| Operation: Harsh Doorstop "Closed Beta"Operation: Harsh Doorstop "Closed Beta" | Not much longer now, only a year or two left!read 8 Sep 2026 | 12–24 months | 3 years 5 months | 172% | Overdueby 17 months | |
| BattleBit RemasteredBattleBit Remastered | Our plan is to remain in early access likely for two years, giving us sufficient time to refine our product based on user feedback. This duration isn't fixed but is a projection of the time we believe will allow us to deliver a high-quality, user-centric product.read 5 Sep 2026 | about 2 years | 3 years 3 months | 162% | Overdueby 15 months | |
| taCamtaCam | I plan for taCam to remain in Early Access for approximately 12 months.read 8 Sep 2026 | about 12 months | 19 months | 161% | Overdueby 7 months | |
| Project FProject F | We anticipate that the game will remain in Early Access for approximately one to two years after its release. This timeframe is an estimation and may be adjusted as the game develops.read 5 Sep 2026 | 12–24 months | 3 years 1 month | 155% | Overdueby 13 months | |
| Six Days in FallujahSix Days in Fallujah | We’re aiming for a Full Release towards the end of 2025. Please see our roadmap, which describes additional content we plan to release during Early Access.read 5 Sep 2026 | 2 years 6 monthsuntil 31 Dec 2025 | 3 years 3 months | 129% | Overdueby 9 months | |
| Protos MagosProtos Magos | 3 yearsthe store says it leaves Early Access on 19 Nov 2026 | about 3 years | 3 years 5 months | 115% | Overdueby 5 months | |
| Mechanized Corps: RebirthMechanized Corps: Rebirth | The plan is to have Mechanized Corps: Rebirth out of early access when the game has reached a state where we have solid and balanced gameplay. Currently, we hope to be out of early access in roughly mid-2026.read 7 Sep 2026 | 16 monthsuntil 30 Jun 2026 | 18 months | 112% | Overdueby 2 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.