How long did they say Early Access would take, and how long has it been? · 1,337 in Early Access · 1,182 promises read · 450 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 752 | 749 | 30% | 4 weeks | 59078% | 8of 544 parsed | — |
| 2025 | 232 | 232 | 00% | 13 months | 15567% | 50of 125 parsed | — |
| 2024 | 116 | 116 | 00% | 2 years | 8876% | 43of 68 parsed | — |
| 2023 | 68 | 68 | 00% | 3 years 1 month | 5074% | 26of 38 parsed | — |
| 2022 | 47 | 47 | 00% | 4 years 2 months | 3574% | 20of 26 parsed | — |
| 2021 | 34 | 34 | 00% | 5 years 2 months | 2265% | 12of 16 parsed | — |
| 2020 | 33 | 33 | 00% | 6 years 1 month | 2885% | 13of 16 parsed | — |
| 2019 | 20 | 20 | 00% | 6 years 11 months | 1995% | 7of 10 parsed | — |
| 2018 | 13 | 13 | 00% | 8 years 1 month | 1185% | 5of 6 parsed | — |
| 2017 | 11 | 11 | 00% | 9 years 3 months | 982% | 5of 6 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| F-Drones SimulatorF-Drones Simulator | We plan to stay in early access until the end of 2024. During this time, we want to ensure a high level of game quality by implementing all the necessary updates and features based on your feedback. We are confident this will allow us to prepare a full release that meets the community's expectations.read 6 Sep 2026 | 1 monthuntil 31 Dec 2024 | 21 months | 2127% | Overdueby 20 months | |
| Ancient Gladiators ( SPQG )Ancient Gladiators ( SPQG ) | Probably 1-3 months.read 6 Sep 2026 | 1–3 months | 4 years 8 months | 1855% | Overdueby 4 years 5 months | |
| Idle ResearchIdle Research | Roughly two to three months.read 5 Sep 2026 | 2–3 months | 4 years 1 month | 1642% | Overdueby 3 years 10 months | |
| Idle Guy: Life Simulator gamesIdle Guy: Life Simulator games | Depends on the amount of feedback and edits. Approximately up to 1 monthread 6 Sep 2026 | 0–1 months | 14 months | 1427% | Overdueby 13 months | |
| ImmunityImmunity | Less than 6 months.read 6 Sep 2026 | 0–6 months | 6 years 9 months | 1354% | Overdueby 6 years 3 months | |
| Feed and Grow: FishFeed and Grow: Fish | One year. During this time we want to test the specific new additions and focus on improving them.read 5 Sep 2026 | about 12 months | 10 years 8 months | 1067% | Overdueby 9 years 8 months | |
| SailwindSailwind | A very optimistic release target is Christmas 2021. More realistic date would be the first half of 2022.read 5 Sep 2026 | 8 monthsuntil 30 Jun 2022 | 4 years 11 months | 733% | Overdueby 4 years 3 months | |
| The Political ProcessThe Political Process | I will probably keep the game in early access as long as new features are regularly being added to the game. My estimate is approximately one year in early access, but that could change depending on how many suggestions I receive from the community.read 5 Sep 2026 | about 12 months | 6 years 10 months | 679% | Overdueby 5 years 10 months | |
| WGT GolfWGT Golf | We expect to be in Early Access for approximately 12 months as we continue working on improving the game. That said, our time in Early Access could extend beyond that until we feel we've got it right. You'll be the first to know about updates to our timeline -- whether that means we're ready sooner than expected, or need a little more time.read 6 Sep 2026 | about 12 months | 6 years 5 months | 640% | Overdueby 5 years 5 months | |
| TrackDayRTrackDayR | We think that our game will be in Early Access al least for 12 months to complete the core and all the game mechanics.read 5 Sep 2026 | about 12 months | 5 years 6 months | 548% | Overdueby 4 years 6 months | |
| FPV Kamikaze DroneFPV Kamikaze Drone | The time the game will remain in Early Access will depend on community feedback and our commitment to achieving a high level of quality. We intend to regularly update the game, adding new content and features, with a tentative goal to release from Early Access by mid-2024. Our main objective is to deliver a fully polished version of the game that meets player expectations.read 5 Sep 2026 | 7 monthsuntil 30 Jun 2024 | 2 years 9 months | 468% | Overdueby 2 years 2 months | |
| Spaceflight SimulatorSpaceflight Simulator | We estimate the Early Access period to roughly last from 9 to 12 months.read 5 Sep 2026 | 9–12 months | 4 years 7 months | 455% | Overdueby 3 years 7 months | |
| Sleeve ShockSleeve Shock | Until the story content is completed, looking to finish approximately mid 2024, with regular content updates each month.read 7 Sep 2026 | 10 monthsuntil 30 Jun 2024 | 3 years 1 month | 367% | Overdueby 2 years 3 months | |
| Ages of Conflict: World War SimulatorAges of Conflict: World War Simulator | Early Access period will end once the game is in a state where it doesn't necessarily "need" any more updates. There is no concrete date yet, but likely within a yearread 5 Sep 2026 | 0–12 months | 3 years 7 months | 355% | Overdueby 2 years 7 months | |
| Space Simulation ToolkitSpace Simulation Toolkit | The game will remain in Early Access for about 2 years.read 6 Sep 2026 | about 2 years | 6 years 3 months | 313% | Overdueby 4 years 3 months | |
| The Zone - FPV Drone SimulatorThe Zone - FPV Drone Simulator | 3-6 monthsread 7 Sep 2026 | 3–6 months | 18 months | 301% | Overdueby 12 months | |
| Casino SimulatorCasino Simulator | We plan to keep our game in Early Access for 8 months.read 6 Sep 2026 | about 8 months | 22 months | 274% | Overdueby 14 months | |
| Feed The CupsFeed The Cups | About 8-12 months, depending on how much changes or additions we need to make to the game system before the final completion.read 6 Sep 2026 | 8–12 months | 2 years 7 months | 254% | Overdueby 19 months | |
| Derail ValleyDerail Valley | We've set a really high bar for what we want the complete Derail Valley to be - the best train simulator game in the world. We're working towards completing it in a couple of years, if all goes well.read 5 Sep 2026 | 24–36 months | 7 years 7 months | 254% | Overdueby 4 years 7 months | |
| WorldBox - God SimulatorWorldBox - God Simulator | There are many ideas that we want to add to the game before coming out from Early Access. We plan to be in Early Access roughly for 2 years.read 6 Sep 2026 | about 2 years | 4 years 9 months | 238% | Overdueby 2 years 9 months | |
| Motor Town: Behind The WheelMotor Town: Behind The Wheel | We think it would be 1 ~ 2 Years to finish. With regular updates within every month.read 6 Sep 2026 | 12–24 months | 4 years 9 months | 236% | Overdueby 2 years 9 months | |
| Gaggi ClickerGaggi Clicker | I plan for the game to remain in development for approximately a year before leaving Early Access. However, I don't want to commit to a specific date. The game will only be fully released once it meets my high standards for quality and content depth. My goal is to ensure that the gaming experience is compelling on all levels and provides players with a comprehensive, high-quality adventure.read 6 Sep 2026 | about 12 months | 2 years 1 month | 212% | Overdueby 13 months | |
| Parisian Bistro SimulatorParisian Bistro Simulator | We expect the game to remain in Early Access for a few months. This will depend on player feedback and the time required to implement all the features planned in the roadmap, as well as to fine-tune the game to ensure an experience that meets expectations.the store says it leaves Early Access on 18 Sep 2026 | 3–6 months | 12 months | 208% | Overdueby 6 months | |
| TCG Card Shop SimulatorTCG Card Shop Simulator | Early Access phase is estimated to last about a year, although this timeline may be adjusted based on player feedback.the store says it leaves Early Access on 16 Sep 2026 | about 12 months | 2 years | 198% | Overdueby 12 months | |
| Replikant ChatReplikant Chat | We anticipate Replikant Chat to be in Early Access for approximately 6-12 months. However, the nature of AI development and the potential for new breakthroughs may affect this timeline. We're committed to regular updates and will keep our community informed of any changes to this estimate.read 7 Sep 2026 | 6–12 months | 22 months | 181% | Overdueby 10 months | |
| Horse Racing ManagerHorse Racing Manager | We expect to remain in Early Access for approximately six months, all depending on how development progresses.read 6 Sep 2026 | about 6 months | 10 months | 174% | Overdueby 4 months | |
| Fast Food SimulatorFast Food Simulator | We plan to keep our game in early access for approximately 6 months to 1 year. However, this timeframe may not always be exact. Depending on the feedback from the community and the new features we plan to add, this period may vary. Our goal is to make the game as good as possible before moving to the full release.read 6 Sep 2026 | 6–12 months | 21 months | 174% | Overdueby 9 months | |
| Roadside ResearchRoadside Research | We are keeping the Early Access period to around a year. We plan on providing regular, smaller, updates on a frequent basis with large systems-wide updates every 3-4 months. Regularly updating the game every so often and creating new features for players to try are planned and vital to the game’s development.read 6 Sep 2026 | 3–4 months | 7 months | 170% | Overdueby 3 months | |
| Assetto Corsa EVOAssetto Corsa EVO | We're aiming to have the full 1.0 release ready within less than one year from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.read 6 Sep 2026 | 0–12 months | 20 months | 164% | Overdueby 8 months | |
| taCamtaCam | I plan for taCam to remain in Early Access for approximately 12 months.read 7 Sep 2026 | about 12 months | 19 months | 161% | Overdueby 7 months | |
| Hard BulletHard Bullet | After we finish our newest RIDE mode in summer 2024, we’ll focus on the next and final game mode that will bring larger locations, more randomness, new AI, and (hopefully) a more story-driven narrative to the game. Stay tuned and join our communities for more info: Discordread 6 Sep 2026 | 3 years 10 monthsuntil 31 Aug 2024 | 5 years 11 months | 153% | Overdueby 2 years 1 month | |
| Tawa : Lost in TimeTawa : Lost in Time | We expect the game to remain in Early Access for several months, but this may change depending on player feedback and development progress.read 6 Sep 2026 | 3–9 months | 13 months | 148% | Overdueby 4 months | |
| Wreckfest 2Wreckfest 2 | We expect a minimum timeframe of 12 months. But because development time heavily depends on the community feedback we are getting during early access, the real duration can vary.read 5 Sep 2026 | about 12 months | 18 months | 147% | Overdueby 6 months | |
| Bunker Constructor SimulatorBunker Constructor Simulator | At this moment, the release is planned about six months after the start of early access. However, this deadline can be changed if there are many interesting requests from the players. Any release date changes will be posted on the game's page.read 6 Sep 2026 | about 6 months | 9 months | 145% | Overdueby 3 months | |
| Heroes' Vow: Three KingdomsHeroes' Vow: Three Kingdoms | It may take us a year to perfect the subsequent content of the game, or maybe longer.read 5 Sep 2026 | about 12 months | 17 months | 145% | Overdueby 5 months | |
| TowerfolkTowerfolk | I don't want to give a precise timeframe, but I estimate that the development process may be completed within approximately 4–5 months. The pace of development will depend on community feedback, the scope of the systems we plan to add, and the balancing needs of the game. I plan to move Towerfolk to full release once it feels stable and complete.the store says it leaves Early Access on 9 Oct 2026 | 4–5 months | 7 months | 142% | Overdueby 2 months | |
| PLATiNA :: LABPLATiNA :: LAB | We plan to run Early Access for 8 to 12 months, aiming for a full release in early 2026.the store says it leaves Early Access on 10 Sep 2026 | 8–12 months | 17 months | 141% | Overdueby 5 months | |
| FlyoutFlyout | Flyout will be ready to exit Early Access once all current and planned editor and sandbox features have been implemented and polished and the game has been made more accessible to a wider audience. This will take approximately two years.read 5 Sep 2026 | about 2 years | 2 years 10 months | 140% | Overdueby 10 months | |
| RailroaderRailroader | Our current estimate is 12 to 24 months.read 6 Sep 2026 | 12–24 months | 2 years 9 months | 138% | Overdueby 9 months | |
| ObserveObserve | Longer than I first said, When I wrote this page I guessed a year. That year came and went, because each update kept opening up something more worth doing than shipping 1.0 on schedule. So instead of a date, here's the condition. Observe leaves Early Access when the systems that decide whether a nation survives (economy, stability and rebellion, war, the nuclear age) are all in place and balanced against each other, when the tutorial teaches all of them, and when the Arena has run a full ranked season from start to finish. My honest estimate for that is another year. If it slips again, the updates keep coming in the meantime, which is the part I can actually promise.read 6 Sep 2026 | about 12 months | 16 months | 132% | Overdueby 4 months | |
| Call to Arms: Panzer EliteCall to Arms: Panzer Elite | The game is scheduled for release nine months after the start of Early Access, and we are working with discipline toward that goal. However, our top priority is to ensure it reaches its full potential, both for the community and our team. We stick to our internal deadlines as closely as possible, but quality always comes first. If needed, we’ll make slight adjustments to our plans. Our goal is to strike the right balance between staying on schedule and taking more time when it results in a better experience for players.read 6 Sep 2026 | about 9 months | 12 months | 129% | Overdueby 3 months | |
| Doodle EmpiresDoodle Empires | I'm currently thinking a few months to a year.read 5 Sep 2026 | about 12 months | 15 months | 127% | Overdueby 3 months | |
| PrimordialisPrimordialis | I'm estimating that it will be in early access for about 1 year, however estimating development time is hard so this is very approximate.read 5 Sep 2026 | about 12 months | 14 months | 118% | Overdueby 2 months | |
| your wife, mother and daughteryour wife, mother and daughter | About 6 months to 1 yearread 7 Sep 2026 | 6–12 months | 14 months | 116% | Overdueby 2 months | |
| Calculate ItCalculate It | The planned time for the game to be in early access is around one-two year.read 7 Sep 2026 | 12–24 months | 2 years 2 months | 109% | Overdueby 2 months | |
| Captain of IndustryCaptain of Industry | Our timeline is still uncertain, but we expect 2-4 more years in EA (as of 2026). We’ll leave Early Access when the game is feature-complete to our vision and meets our quality bar.read 6 Sep 2026 | 24–48 months | 4 years 3 months | 107% | Overdueby 3 months | |
| Automation - The Car Company Tycoon GameAutomation - The Car Company Tycoon Game | Automation continues to be in active development, and will continue to be in development for the foreseeable future. Once the three-part Supercharger Update suite is completed, tentatively planned for early-to-mid 2026, Automation’s Car and Engine Designers will be considered feature complete according to our original plans, and development will re-focus on Campaign Mode.read 5 Sep 2026 | 11 years 4 monthsuntil 30 Jun 2026 | 11 years 6 months | 101% | Overdueby 2 months | |
| System.ExecuteSystem.Execute | Targeting 3 to 6 months. The game is already fully playable end-to-end, so this isn't about finishing it. It's about refining it with real player feedback before calling it 1.0.read 7 Sep 2026 | 3–6 months | 6 months | 101% | Overdueby 2 days |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.