What developers changed, in their own words, newest first · page 273
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Farmer and Ghost Gets a Complete 3D Makeover & Supports 30 Languages!major Today, I'm excited to bring you the biggest update Farmer and Ghost has ever received! The entire game world has been completely redesigned, taking the experience of farming and ghost hunting in the Vietnamese countryside to a whole new level! 1. From 2D Pixel Art to a Brand-New 3D World The familiar 2D pixel-art world of Farmer and Ghost has been completely transformed into a fully 3D experien… | 26195294 | ||
| Time Balance and Collision Update A new Super Retro Race update is now available! · Time rewards on Hard difficulty have been adjusted to give you a little more time. · Hard, Insane and Mortal now share the same starting time, time rewards and time penalties. · On Insane and Mortal, a collision ends the race immediately only if it causes a rollover. Lighter collisions can still cost time. · After a rollover, retry from the curr… | 26269449 | ||
| Update 1.261028.5 – Bug Fixes This update fixes the bugs you reported on Discord and in Steam reviews, and tones down the screen effect for low food and water. It also includes the fixes from 1.261028.1 to 1.261028.4. Gentler Low Food and Water Effect · The red screen edges no longer pulse like a heartbeat. The effect now deepens gradually as hunger or thirst drops. · The overall strength of the effect has been reduced. · T… | 26269336 | ||
| Fixed Steam Cloud Save Sync Issues on Steam Deck and Linux Fixed an issue where Steam Cloud was configured to sync the wrong save data folder on Steam Deck and Linux. Please Take Care When Syncing Save Data When switching between devices, close the game and wait for Steam Cloud to finish syncing before launching it on another device. If a save conflict appears, carefully check the timestamps and select the save you want to keep. Choosing the wrong save… | — | ||
| Demo Patch Notes [V.D 1.1 / 28-10-26] Hello everyone! We just pushed a small update to the demo to fix a few early issues: • Resolved various minor bugs and performance hiccups. • Optimized overall stability based on player feedback. Your feedback is incredibly valuable to us as we continue to build and improve the game. Thank you for playing the demo and sharing your thoughts. | — | ||
| Hotfix 1.3.1. c33e06784f Hotfix 1.3.1 – Build 166 Change list: · Halloween event: zombie infections are now capped per event, so the outbreak no longer spawns new zombies endlessly. · Claw machine: fixed staff tasks for the claw machine not being created correctly. · Bar thief event: fixed an issue that could break the bar thief event. Thanks for playing and reporting bugs! | 26269107 | ||
| Demo v0.6.29.1 Update - Item Effect Preview & Tutorial Update Changes · Enemies are now more likely to spawn in the direction the ship is facing · Stardust can be collected for a short time after a wave ends · Bullets created by splitting now inherit effects such as Critical/Corrosion from the original bullet · Bullets are slightly more likely to hit enemies · Added a new item, "Bearing": adjacent weapons automatically aim at the nearest enemy · Paradox:… | 26268744 | ||
| Quick patch version 0.11.0.8 Patched for enemy movement in colosseum | 26269286 | ||
| Version 0.4.12 Changelist Fixed details on one side of a ground wall voxel creating a hole on the opposite side of the same voxel Vehicles now use front/rear axle-aligned rotation instead of pivot-based UI now repositions elements based on screen ratio, clamped to a range of 4:3 to 21:9 Fixed vehicle textures being smeared when vehicles were aligned on the X axis Fixed roof outer vents from appearing on some structures… | 26269234 | ||
| Version Update V1.1.8 1.Sped up some interface transition animations. 2.Optimized the voice-over for Aqua Surge and Spirit of Guile in Russian-style spells. 3.Optimized the voice-over for Lightforged Shield in English-style spells. 4.Fixed the trigger condition for the achievement “Come Here!” 5.Audio in Tutorial mode can now be properly controlled via the Sound Effects setting. | 26269078 | ||
| Update 12.8 Hey Kings and Queens! Version 12.8 is here! New Firestorm Rune: DeathFlare Go out with a blast! The blastwave lets your allies within explode on death, damaging nearby enemies. Unique Tier 6 effect: Infernal Reach boosts unit attack range for a limited time. Two T6 Runes offer a better chance of the longest duration. | 26222808 | ||
| Public Lobbies, Sandbox & Building Improvements Updatemajor Public Lobbies, Sandbox & Building Improvements Update Update - v1.5.0 Public Lobbies are here! You can now find other builders directly from the Multiplayer menu, join public Town or Sandbox sessions, or host your own game for the community. This update also brings major improvements to Sandbox building, brick physics, Wheelbarrows and Scaffolds, controls, autosaves, Reduce Motion, multiplayer… | 26268751 | ||
| SMALL UPDATE Ahead of the November 4 release of the full game, some improvements where done and are now live on both the demo and full game: · improved wide screen support · small UI fixes · fixed timer that would continue to go after game win/lose | 26268641 | ||
| Command Your Warriors - Combat & Tactical Orders Update 0.51.0 Hello, chieftains! Update 0.51.0 puts your village's defence in your hands. Select your warriors, give direct orders, organise patrols and position archers in watchtowers. Pause the action to plan your response, then watch your orders unfold. Warriors are now full-time soldiers Archers, axe fighters and shieldmaidens leave civilian jobs to serve as a dedicated fighting force. Healthy, trained a… | 26269211 | ||
| 20261028: Bug fixes in the achievement system; achievements can be unlocked with If you want to unlock all achievements with just one click, go to eclipse. | 26269132 | ||
| v1.0.13: Treasury Coins from selling now count toward the Treasurer feat. · Royal Feats show when your next star lands at your current pace. · The Legacy tab glows when you have Grandmastery points to spend. · Welcome-back screen shows Feat stars and Grandmastery points earned while away. · Pet Bonds highlights the pet closest to its next bond. · Records shows coins earned from sales. · New Settings option to tu… | 26269109 | ||
| Button Down: Tool Pack is out — pick your weapons before you set outmajor The paid DLC Button Down: Tool Pack is out now! This update also includes fixes for everyone. Tool Pack (paid DLC) · Pack Your Pocket — before every run, pick 4 of the 10 shared weapons to bring along. · Six new tool weapons , each with an evolution: Nut, Screw, Super Glue, Matchstick, Tiny Bulb and Wind-up Toy. · A new chapter: the Toolbox (a 40-minute run). 9 new enemies and a new boss abilit… | 26068538 | ||
| Demo Update: Controllers, Clearer Planning & Smoother Workdays This demo update adds Steam Input controller layouts, makes the morning plan easier to understand, and brings planning, coffee and personal jobs together with fewer extra clicks. There are also clearer perks, improvements for lower-spec PCs, and fixes around the office. Steam Input controller support · Added named, remappable Steam Input actions and default layouts for Xbox, PlayStation, Ninten… | 26268092 | ||
| Hotfix #14 Major Fixes: · Fixed a bug where players couldn't immediately pick up the bomb from the back of the Church if they had just received the quest to do so. · Fixed a bug where NPCs that had weapons would have the weapons duplicated in their inventory every time they would become re-loaded into the game world. This bug allowed people to basically have infinite guns and ammo, which was not desired.… | 26268939 | ||
| October 28 Update Notes New & Improved · Added a complete mining module: switch to it, hold aim to deploy the laser, and break terrain tiles with a clear aiming reticle. Mining now drains oxygen while firing. · Reworked crafting and equipment around 13-level forge trees, with clearer item details, a reorganized backpack and loadout, and updated pixel icons for gear. · Gave the interface a major pass: CRT-style menus,… | 26269156 | ||
| Version 0.3.06 has been released! Hello people of the Unseen! I'm back once again to release yet another patch for Chapter III! Before I begin however I'd like to say that today is the day when Dev Dive #15 (and the roadmap) release! Both will be going up at roughly 4 PM GMT , (later today for me) so keep an eye out! I'd also like to say that for some reason the price change still hasn't happened, it was meant to happen on the… | 26253409 | ||
| Jacob's Quest 4.0.1 Patch Jacob’s Quest Anniversary Edition — Update 4.0.1 Optional game fixes and a hideable top bar Version 4.0.1 adds an optional patch for several stuck entrances and teleporters, protects cutscenes from weapon switching, and gives you a cleaner view of the adventure with a hideable top bar. New: Game fixes patch Open F1 / controller Start → Game → Game fixes patch . The patch is enabled by default .… | 26269025 | ||
| Patch 0.7.6.16.0 Fixed an issue that caused sudden FPS drops when a player was in the city. · Optimized memory usage to improve performance. · The fruits and vegetables required to prepare Halloween recipes are now available in shops all year round, regardless of the season. · Applied a potential fix for an issue causing black textures to appear on some NPCs' hair. We haven't been able to reproduce the issue in… | 26267870 | ||
| Alpha Genesis 2.0 is heremajor Alpha Genesis 2.0 is the biggest update since launch. We changed so much that calling it 1.8 no longer made sense: how you evolve, how you fight, how your colonies grow and how the whole game looks. Here is everything that's new. Choose how you evolve · Ability Draft : when you have enough DNA, pick 1 of 3 cards. Each card is either a new ability or an upgrade to one you already own. A new tier… | 26268089 | ||
| DeathSlots v24 Heyo, it's Necro!! Today's update is actually update v24, we skipped v23 patch notes altogether and just worked on making the game as best as it can be!! We added a new UI to really LEVEL UP the feel of the game. A new area known as the House of Cards is in as well (with boss). We also added some armor and weapons, items and even some enemies. New enemies added include Loan Wolf, Joker Jester,… | 26265483 | ||
| Patch 0.5.1.2 Campaign · The campaign no longer gets stuck after you reply to Dunder Muffin's expansion email. If you answered in the decision window while the explanation dialog was still on screen, the reply was ignored and the task kept asking for an answer you had already given. Both "yes" answers (24 h and 48 h) now count, and saves that got stuck this way continue as soon as you load them. · The "Wait… | 26268883 | ||
| Ultrawide screen support, and content update Add round length control to make the game a little less hectic · Bubble Chamber and Bubble Chamber Verses, combine the bubbles game · Particle Tracks, identify the curve direction · Petri dish · Peg drop | 26267790 | ||
| Demo v3.13 Patch Notes Crownmarked Demo v3.13 is out! This patch adds save slots, makes text fit better on Steam Deck and at large text sizes, and tones down some bright effects. Here's everything that's changed: New · Save slots: up to 3 manual saves per playthrough, from new Save and Load pages in the pause menu. Load shows your newest autosave at the top, then your manual saves, newest first. Each save shows the d… | — | ||
| v0.1.4 -Bug Fixes | — | ||
| 0.6.0 — Major Update 0.6.0 — Major Update Campaign difficulty, on-screen indicators that finally tell the truth, a floor rage that stops multiplying with depth, visible psi, and a pause screen where you can shut down a teammate who won't stop kicking you. Campaign difficulty Four levels — Easy / Normal / Hard / Max . You pick one once, when you start a campaign in an empty slot, and that slot keeps it; a different… | 26268899 | ||
| Clicker Kingdom 2.0.1: Options fix Version 2.0.1 is a small fix for the Options screen. Fixed · In Options, the on/off switches did not respond to the mouse: VSync, Show FPS, Lower FPS in background, Mute when in background, Confirm before exiting and Floating gold numbers. They now change with a click. · The Master volume, Music and Sound effects bars could not be dragged or clicked with the mouse. You can now drag the handle o… | 26267247 | ||
| Small patch :P - Made the "WIP" courses be labelled as "Coming soon" instead to make things not look so unfinished, I also have them display a little hint as to what they'll be :333333 - Added "Luke Vincent" to the credits, as I made use of his texture pack | 26268803 | ||
| Patch Notes (v0.103) New: The Hand’s Gifts Every story you finish with The Hand now rewards you with a special ability. Some of them unlock whole new parts of the game. Listen closely to what he has to say. Fixes • Fixed missing letters in some questions and answers (for example, names with accents like Vinícius Júnior). • Other minor bug fixes. | 26268763 | ||
| Update 7.0 a - ENDLESS MODEmajor Halloween Update: ENDLESS MODE is here Took me a bit longer than we wanted, but it’s out. Pine Valley Forest now has an Endless mode, just go in the lobby and go through the Endless Gate. What Endless Mode is No fixed contract list. Every run rolls its own contracts, its own payouts, and its own mix of animals. The main horror is randomized too, so you won’t know what’s walking around out there… | 26265940 | ||
| October 27 Update Verified the latest character illustration scaling module, the presence of all language files, the physical exclusion of later story content from the test build, and that Android assets do not exceed 1920×1080, with no unnecessary assets included in the mappings. The TapTap version includes a privacy consent popup. SDK initialization only occurs after user consent, and the consent withdrawal pr… | 26268495 | ||
| The Dawning Clocks of Time Version 8.0 Updatemajor The Dawning Clocks of Time — Version 8.0 A new engine. A smoother journey. Version 8.0 brings The Dawning Clocks of Time – Director’s Cut to Unity, powered by Spacefarer Retro Engine. This major update refreshes the way you experience the game, with widescreen presentation, redesigned settings, new visual options, and more convenient ways to play. A refreshed presentation · 16:10 widescreen sup… | 26268512 | ||
| Hotfix Hotfix | 26268687 | ||
| 1.5.6 — New enemies and clearer statistics Enemies and exploration · Added goblins, snails, bats, flying skulls and Bombschrooms across the existing maps. Bats also appear in the Mines. · Rebalanced enemy appearances, health, damage and attack timing, with gentler early encounters in the Woods and fewer slimes dominating the River. · Bombschrooms approach before lighting a two-second fuse. Defeat them before the yellow bar fills. They d… | 26268551 | ||
| Minor Update #1 Hello everyone, just a little optimization and QoL updates: - Optimized the loading screen to reduce lags - Optimized the card highlight and holder completion effects - Added a new option to be able to clean cards by only hovering and auto-cleaning for ones with wrist issues. You can find it in Settigs -> Controls | 26268545 | ||
| 0.2.5 - A quicker first minute A quicker first minute The first minute of a night was the slowest part of it: a single bell, a few stragglers, and half a minute before the first card. Not any more. The opening · The first card comes about three times sooner — around ten seconds in, instead of thirty. · The dead come sooner, and more of them. The night now begins at the pace it used to reach at the first toll, so the bell has… | 26268511 | ||
| October updatemajor We're excited to announce our latest update, packed with numerous improvements that will significantly enhance your gaming experience. Here's what's new: • Simplified Navigation: Find what you're looking for faster with a more intuitive menu system. • Improved Hand Tracking: Navigate with greater precision and ease. • Revamped Controllers: Experience a more responsive and immersive gaming exper… | 26268045 | ||
| Update #1.0.11 Hello everyone, This update focuses on bug fixes and improvements based on your feedback and issues identified during our testing. Thank you for your continued support! Inventory, Storage & Display Shelves · Fixed issues where items of the same type could get mixed up or incorrect items could be transferred. · Fixed incorrect material quantities when transferring items between inventory and sto… | 26253342 | ||
| Buster's TD: New Graphics and Physics - Upgrade to Unreal Engine 5major The UE5 Update is here! What's new · Chaos physics now drives the ragdolling robots, pushable props and enemy vehicles. Expect more launches and more spectacularly bad landings. · Reworked runner navigation and collision. The horde flows around your maze, and if you box it in, it smashes through the nearest wall or tower. Leave them a path! · A new futuristic UI , including a live tower dossier… | 26223320 | ||
| Patch Notes 43.0 Greetings, Citizens! Patch 43.0 is here, bringing a selection of bug fixes, performance improvements and preparations for upcoming content in Warhammer Combat Cards . Here's what's changed: Bug Fixes Advertisement Rewards · Fixed an issue affecting iOS and Android players where the game could become stuck on a spinning skull loading screen after watching an advertisement in the Shop or Objectiv… | 26162596 | ||
| 0.2.147 Completed the Hover feature (formerly Jump). · Updated visual effects, damage text, and height indicators. · Increased damage while hovering and refined Hover termination rules. · Enemies can now use Hover as well. · Fixed an animation display bug on the Hero Selection screen. · Skill Tree skills and relics are now available in the skill assignment menu at shops. · Rebalanced Skill Tree EXP gai… | 26268409 | ||
| Let's celebrate Halloween! 🎃major New Puzzles Await! 🧩🐍 Get ready for a Halloween challenge! Dive into dozens of NEW logic puzzles designed to test your wits, planning, and problem-solving skills. Find the right path, collect every apple, avoid tricky traps, and make your way to the exit. Can you solve them all? Dress Up for Halloween! 🐺👽 Give your worm a spooky makeover with two NEW Halloween skins! Transform your little a… | 26215201 | ||
| Scrappy Playtest Update – Pre-Alpha 0.0.7.5 This update brings more visual improvements to Hollow Abyss, clearer tutorial controls, and a fix for toast shots refusing to stick to certain sticky walls. World & Gameplay · Continued replacing placeholder geometry in Hollow Abyss with detailed environment assets and updated materials. · Fixed toast shots failing to stick to some segmented sticky-wall platforms, including those in Hollow Abys… | 26268266 | ||
| Update 2026-10-28 - Left-Handed players GAMEPLAY • Added left-handed players : select your default dominant hand in My Player. • Added preferred court side : set in My Player as well. • AI opponents on the right side are sometimes left-handed. CUSTOMIZATION & UI • In side selection, each player can switch hands with X / Square (H on keyboard). • New transition animation between points. • On the post-match screen, Main Menu is now on… | 26267218 | ||
| VOIDRUSH — ALPHA V.2: MEGA FUSIONSmajor MEGA FUSIONS · New: Mega Fusions! 4 weapons of the same element at level 3 fuse into one overpowered weapon taking 2 slots · Fire: Cataclysm · Ice: Ice Age · Lightning: Wrath of the Sky · Darkness: Eclipse · Holy: Celestial Dawn · Poison: Pandemic · Blood: Blood Moon · And also: Thousand Blades, Lead Storm, Supernova, Earthquake and Jackpot · Holy weapons without an element now join the Holy fa… | 26268215 | ||
| Update Preview: v2.3.0 + v2.4.0, Legendary Rifts, Divine Beasts, Mythic Gearmajor Hello everyone! Two big updates, v2.3.0 and v2.4.0, are finished and tested. However, a required verification step for publishing updates on Steam is failing on our account. We are working on it with Steam Support, but until it is fixed we cannot push the update. We are very sorry for the wait. In the meantime, here is everything both updates bring. They will go live as soon as the issue is res… | — | ||
| Quick patch version 0.11.0.6 Allow for remote queue for party members Updated music | 26268255 | ||
| fixes, improvements several fixes and improvements | 26219385 | ||
| Update notes for 28/10/2026 - Prevent screen switch in rare cases with certain cameras. - Always return to middle screen if face detection lost for any reason We hope you enjoy Peek! | 26268046 | ||
| Demo update 1.0.12: easier to find things, better mall fight Finding things · Things you can click near Keith, or near your mouse pointer, now show a faint white mark. Once you've found something, its mark goes out for good, so a room with no marks left is a room you've finished. · Moving the mouse while M.A.X. is looking around on his own now gets his attention straight away. instead. The AstroMall · The fight with the goons no longer drags on. After a… | — | ||
| Map Editor & Piechota Wybraniecka Updatemajor ==Patch Notes== New Unit! · Piechota Wybraniecka is now added to Poland-Lithuania, enabled with Serfdom Legalization tech and barracks. Piechota Wybraniecka stats: HP: 110 AP: 100 Melee Strength: 200 Armor: 5 Gameplay · Now there is an autogrow option for Malthusian OFF mode. · Deaths due to starvation and sickness are now reported in the Event Logs and Events HUD. · Indicate upgradable tiles w… | 26264770 | ||
| Patch notes: 20 bug-fix passes - saves, combat, fleets, Operations, online This update rolls up twenty bug-fix passes made over the last day and a half. Every fix came from reading the game's code area by area, and every one was tested before release. Thank you for playing, and for your patience while we polish. Saves and careers · The in-game SAVE/LOAD panel opens on your current career's slot. It used to open on Slot 1, so two SAVE clicks could overwrite a different… | 26267797 | ||
| Stubborn Shibas Version 1.8.1 Patch Notes • Fixed an issue with some text not displaying correctly • Fixed an issue with dojo level background | 26268130 | ||
| Update 1.1.20 - Oct. 28 Rebind menu now has support for multiple keybinds, reset a single keybind, and clear a keybind. · Added new biome to hub after beating the game, to be less gloomy than before. · Added extra checkpoints to some levels. · Added outline accessibility feature with settings for thickness and colour. · Added post-it notes for French and Norwegian. · Added "Kill all enemies"-bar to some challenge room… | 26250037 | ||
| Update Summary (Ver.1.042.00.03) You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content. Release Date Tuesday October 27, 2026 UTC (Monday October 26th, 2026 PT) Video Driver Version Please update to the following driver versions to ensure the most stable experience possible. – NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or newer Note: This infor… | — | ||
| Demo Update 6: CPU enemies, team play and Scenariosmajor This update brings three exciting new features to the game: · Bots - play local or online games against bots of modifyable difficulty · Teams - split games into teams: 2v2, 1v2 or 1v3 · Scenarios - premade single player or co-op levels where you need to defeat the bots while in a difficult situation · Misc improvements · Increased weapon crate drop rate on Movement Focused loadout · Weapon Crat… | 26268145 |