Added a complete mining module: switch to it, hold aim to deploy the laser, and break terrain tiles with a clear aiming reticle. Mining now drains oxygen while firing.
Reworked crafting and equipment around 13-level forge trees, with clearer item details, a reorganized backpack and loadout, and updated pixel icons for gear.
Gave the interface a major pass: CRT-style menus, keycap prompts for interactions and module switching, clearer HUD markers for day/night and emotions, and control hints that match the device you are using.
Added five-language fonts and a new opening logo animation.
Improved underwater presentation with layered parallax, water and bubble effects, an Abyss Resonance vignette, and a new landing-pod intro.
Achievements are now available in non-Steam builds, with local progress and bottom-right unlock notifications.
Fixes & Performance
Reduced frame-time spikes and stutters across mining, autosaving, terrain drawing, fish schools, the HUD and onboarding.
Fixed several player-visible issues, including mining laser corner targeting, menu buttons being blocked by the achievement notification, and input bindings showing the wrong device.