Hello everyone,
This update focuses on bug fixes and improvements based on your feedback and issues identified during our testing.
Thank you for your continued support!
Inventory, Storage & Display Shelves
- Fixed issues where items of the same type could get mixed up or incorrect items could be transferred.
- Fixed incorrect material quantities when transferring items between inventory and storage.
- Fixed issues where remaining item stacks could become inaccessible after using or moving materials.
- Prevented failed transfers from corrupting item and slot data when inventory or storage was full.
- Added protection against items overwriting existing inventory slots when loading a save.
- Fixed display shelf item references not being properly restored after loading a save.
- Fixed an issue where retrieving an item from a display shelf with a full inventory could break its position and shelf association.
- Fixed the Place on Shelf button not updating correctly based on item selection and shelf availability.
- Fixed issues where opening or closing crafting and repair menus could affect actual inventory items.
- Fixed incorrect visibility states of shelves and other persistent objects after returning from travel.
Customers & Transactions
- Fixed issues where customer interactions could become stuck when no items were available for sale.
- Prevented transactions from starting with items that were no longer available for sale.
- Fixed issues that could prevent customers from leaving after completing a transaction.
- Prevented delayed movement commands from stopping customers who were already leaving.
- Prevented interactions with customers who had not yet reached the counter or were still waiting in line.
- Improved customer movement and positioning when approaching and stopping at the checkout counter.
- Fixed an issue where the next customer could push the previous customer before they had cleared the counter, blocking interactions.
- Improved customer waiting positions in crowded queues.
- Fixed the Quick Accept option not updating correctly when reopening the negotiation screen.
- Prevented duplicate transaction calls from modifying money and daily customer counters multiple times.
Planets, Travel & Auctions
- Fixed issues where planet selection buttons could remain locked despite meeting the unlock requirements.
- Improved planet unlock conditions to properly reflect player level, loaded save data, and the daily auction schedule.
- Planet accessibility is now rechecked when confirming travel.
- Prevented overlapping travel requests and portal interactions during scene transitions.
- Fixed incorrect entry fee deductions from rejected or repeated robbery attempts.
- Added protection against auctions being marked as completed before preparation was finished.
- Fixed auction participant readiness checks.
- Fixed duplicate bidding timers and leftover states from previous auction rounds.
Money, Shopping & UI
- Fixed an issue where saving before the balance animation finished could store an outdated money amount.
- Fixed earnings objectives counting the same income multiple times.
- Fixed discrepancies between the displayed negotiation offer and the actual transaction amount.
- Fixed the balance display not updating after paying crafting fees.
- Added a shared balance display to the in-game computer, showing your current funds while shopping.
- Fixed upgrade part orders charging the price of the next part instead of the displayed price.
- Fixed purchasing the final upgrade part and incorrect price displays after all parts had been purchased.
- Prevented upgrade part purchases from being interrupted when closing the panel.
- Fixed refunds and item transfers when purchased items could not be added to the inventory.
- Fixed balance thresholds used in rent calculations.
- Fixed the "Store must be closed" warning repeatedly appearing without any new interaction.
- Fixed notifications appearing behind computer windows or getting stuck while the game was paused.
Casino & Minigames
- Prevented players from claiming rewards multiple times by repeatedly clicking buttons in Blackjack and Bug Racing.
- Prevented bet amounts from being changed after a game had started.
- Improved validation for invalid, negative, or unaffordable bets.
- Fixed issues where actions from a previous Blackjack hand could interfere with the next hand.
- Added rotating indicator arrows above the bugs until a racer is selected, making the selection process clearer.
- Added card sound effects to Blackjack and new sound effects to Bug Racing.
Loading, Audio & General Improvements
- Improved loading performance by reducing redundant object searches during startup and save loading.
- Prevented New Game and Continue actions from attempting to load the same scene multiple times.
- Improved scene loading and game object cleanup when returning to the main menu.
- Fixed music and ambient sounds unexpectedly stopping after traveling.
- Fixed audio settings issues that could occur when setting the volume to zero or starting a new game.
- Added missing sound effects to certain cabinet, cash register, and money collection interactions.
- Upgraded the Unity engine from version 2022.3 to Unity 6.5.
Localization
- Improved French UI, notification, and dialogue translations.
- Fixed incorrect translations, untranslated text, and currency amount displays in certain dialogues.
Please let us know if you encounter any other issues! In the meantime, we're working on another update that will bring performance improvements, QoL enhancements and some new items!
Enjoy!