miniopolis Playtest · public · first seen
Fixed details on one side of a ground wall voxel creating a hole on the opposite side of the same voxel
Vehicles now use front/rear axle-aligned rotation instead of pivot-based
UI now repositions elements based on screen ratio, clamped to a range of 4:3 to 21:9
Fixed vehicle textures being smeared when vehicles were aligned on the X axis
Fixed roof outer vents from appearing on some structures when a detail (light/utility) is present
Reduced number of smoke particles that spawn, especially when zoomed in
Increased max number of sound FX at once and fixed music so it should never drop out
Fixed modify mode so it uses the improved dragging logic
Fixed modify mode so it uses better mouse cursor and HUD-fading logic
NOTE: This is might the final playtest build, and playtest access will end in a week or so. See Steam post on main store page for more info (coming later today).
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5380571 | 50542901825196063 | 4118505841502396043 |