Added goblins, snails, bats, flying skulls and Bombschrooms across the existing maps. Bats also appear in the Mines.
Rebalanced enemy appearances, health, damage and attack timing, with gentler early encounters in the Woods and fewer slimes dominating the River.
Bombschrooms approach before lighting a two-second fuse. Defeat them before the yellow bar fills. They drop Mushrooms, a new Cauldron ingredient.
Improved enemy movement and attacks, and corrected enemy sizes, health bars and projectile positions.
Added scenery trees so the Woods stays wooded as you clear tasks.
Reduced slime kill requirements to match the new enemy mix.
Slimes and statistics
Slimes now have three entries: Small, Medium and Large. All five colours still appear in the world.
Kills across colours combine toward stat reveals and bonus damage for each size. Existing kills are preserved, and colour-specific quests still count the correct colour.
Expand a slime entry to see individual colour kill counts. Its main icon changes colour as you reveal more information.
General shows all discovered enemies and resources, with remaining discoveries grouped into numbered tiles.
Select an enemy or resource in General to open its detailed entry.
Portrait General now opens a map list. Undiscovered maps use hidden names and silhouette artwork.
Tidied discovery counts, lifetime statistics and recent-run information.
Quests and tutorials
Find Ivan appears before your first trip to the Woods. That first trip gives you more time to reach him before enemies appear.
Your first Echo is now the Task Echo, with Combat Echo unlocked later. Orin explains how to use your first ability before you set off.
Combat Echoes move ahead to intercept enemies instead of trailing behind.
Updated quest dialogue and missing character portraits to fit the current story.
Town-building animations return you to your previous position in the quest list.
Completing Very Scary adds a scarecrow near Eva’s house. Paths beside Fields upgrade with the rest of town.
Spooky is now Hollow. Eva’s quest, A Spell for the Hollow, uses 100,000 Slime to transform part of town and open the way. Existing unlocks are preserved.
Fixed tutorial button states and hand placement in both orientations.
Settings and controls
Added Dim Screen: keep the game running behind a dark screen that blocks accidental taps. Hold to return.
Added an optional Skip restart countdown setting.
Split Settings into Preferences, Gameplay and Save Files, with the version always visible.
Tap outside an open menu to close it. Tap the loot button again to close its panel.
Improved portrait spacing and back-button alignment.