Build 26268551

build

Echoes of Vatheria · public · first seen

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1
Branches
3
Depots changed
164 MB
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11:14 UTC
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Patch notes · published by the developer

1.5.6 — New enemies and clearer statistics

On Steam

Enemies and exploration

  • Added goblins, snails, bats, flying skulls and Bombschrooms across the existing maps. Bats also appear in the Mines.
  • Rebalanced enemy appearances, health, damage and attack timing, with gentler early encounters in the Woods and fewer slimes dominating the River.
  • Bombschrooms approach before lighting a two-second fuse. Defeat them before the yellow bar fills. They drop Mushrooms, a new Cauldron ingredient.
  • Improved enemy movement and attacks, and corrected enemy sizes, health bars and projectile positions.
  • Added scenery trees so the Woods stays wooded as you clear tasks.
  • Reduced slime kill requirements to match the new enemy mix.

Slimes and statistics

  • Slimes now have three entries: Small, Medium and Large. All five colours still appear in the world.
  • Kills across colours combine toward stat reveals and bonus damage for each size. Existing kills are preserved, and colour-specific quests still count the correct colour.
  • Expand a slime entry to see individual colour kill counts. Its main icon changes colour as you reveal more information.
  • General shows all discovered enemies and resources, with remaining discoveries grouped into numbered tiles.
  • Select an enemy or resource in General to open its detailed entry.
  • Portrait General now opens a map list. Undiscovered maps use hidden names and silhouette artwork.
  • Tidied discovery counts, lifetime statistics and recent-run information.

Quests and tutorials

  • Find Ivan appears before your first trip to the Woods. That first trip gives you more time to reach him before enemies appear.
  • Your first Echo is now the Task Echo, with Combat Echo unlocked later. Orin explains how to use your first ability before you set off.
  • Combat Echoes move ahead to intercept enemies instead of trailing behind.
  • Updated quest dialogue and missing character portraits to fit the current story.
  • Town-building animations return you to your previous position in the quest list.
  • Completing Very Scary adds a scarecrow near Eva’s house. Paths beside Fields upgrade with the rest of town.
  • Spooky is now Hollow. Eva’s quest, A Spell for the Hollow, uses 100,000 Slime to transform part of town and open the way. Existing unlocks are preserved.
  • Fixed tutorial button states and hand placement in both orientations.

Settings and controls

  • Added Dim Screen: keep the game running behind a dark screen that blocks accidental taps. Hold to return.
  • Added an optional Skip restart countdown setting.
  • Split Settings into Preferences, Gameplay and Save Files, with the version always visible.
  • Tap outside an open menu to close it. Tap the loot button again to close its panel.
  • Improved portrait spacing and back-button alignment.
Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
294000174922852826228559308160728345212525346
294000229696392428839224311998739029586980872
294000360513476577384653359202639993454369182
1.5.6 — New enemies and clearer statistics · Echoes of Vatheria build 26268551 · SteamPeaks