Crownmarked · published
Crownmarked Demo v3.13 is out! This patch adds save slots, makes text fit better on Steam Deck and at large text sizes, and tones down some bright effects. Here's everything that's changed:
Save slots: up to 3 manual saves per playthrough, from new Save and Load pages in the pause menu. Load shows your newest autosave at the top, then your manual saves, newest first. Each save shows the day, time, place, level and story step. You can't save during fights, raids, conversations or cutscenes.
The expedition panel now shows what your party is doing: shopping for supplies, heading for the gate, or setting out.
Fall damage is now on by default (you can still turn it off in the options; a setting you've already saved is kept). Short drops are safe, and landing in water does no damage.
Text now fits properly at the Large and Larger text sizes on Steam Deck (1280×800) and other resolutions: the Edicts card (the title no longer overlaps Taxes), the level-up card, character creator, forge lists, quest tabs, the Companions page, conversations, recruitment, map labels, pause menu confirmations, button hints, and the top-left area, time and morale panel.
The boss name on the boss health bar no longer disappears at Larger text.
The earth elementals' impact flash is much smaller and no longer whites out the screen.
"Reduce flashes" now also softens that impact further.
New spell cooldown dial: a red rim shrinks away as the spell recovers, replacing the "ready in X s" text. Pressing too early gives a sound and a pulse.
The aim reticle is smaller and thinner.
The lock-on mark on bosses now sits just above their head.
The forge: after smelting, the controller selection returns to the list properly.
Body options are labelled Male / Female.
Shorter, clearer hair names, and a tidier Hair page.
Story places on the expedition map are marked with a wax seal.
Expedition place cards use the area names shown elsewhere (The Crownlands, Moonmere Basin, The Shardfield).
Compass letters dim under a marker, and the castle marker uses the Vinterra mark again.
Several rooms that were bare are now furnished, and the walls show wear.
Barrels block you properly again, and 9 invisible blockers in the ruined castle are gone.
The HUD, the prologue, enemies and street lamps do less work each frame, so play should be a little smoother, especially on Steam Deck.
Prologue, the last stand: no invisible obstacle where a street lamp used to stand.
A companion heal perk effect now shows correctly.