What developers told players, newest first · 467,688 on record
| Published | Kind | Game | Announcement | Build |
|---|---|---|---|---|
| Game update | Goodnight, B | Hotfix v.0.8.1.2 - UI and Controller Support Hotfix v.0.8.1.2 - September 14, 2026 A quick hotfix is now live to address issues affecting players using controllers. UI and Controller · Enable controller support for "End Demo" card at the end of the demo. · Fixed mouse cursor remaining visible in the pause menu or while toggling the selector with a controller. Level · Fixed incorrect spelling of a level from "Sparking Wand" to "Sparkling W… | — | |
| Game update | DungeonSweeper | v1.94 Hello DungeonSweepers, Thanks to those of you who reported it, it came to my attention that my last patch introduced a save file bug that was making some users' save file undiscoverable on boot. While I have not confirmed the fix itself because I cannot reproduce it, I found a particular issue in the new initialization flow that may have been the issue. Today's patch is a speculative fix for th… | — | |
| Community | Last Civilization: Inherited Flame | 体験版公開に向けて、最後の準備を進めています The world of Last Civilization: Inherited Flame will soon be available to more players. We are preparing for the release of the demo. In the demo, build a settlement, support its residents, and face disasters while writing your own civilization history. We are currently focused on improving ease of play, stability, and save-data compatibility. Your feedback after playing the demo will be an imp… | — | |
| Community | Blue Archive | CM Arcie’s 39th Live Stream Notice! CM Arcie returns in Dress Plana’s outfit!💖 🗓️ Date & Time: 9/16 (Wed) 0:00 AM (UTC) ➡️ YouTube: ➡️ Twitch: #BlueArchive #CMArcie | — | |
| Steam news | O2Jam : The Beginning | O2Jam 'PVP MODE' Update Celebration Sale - Extreme & Discovery Special Pack \ \ \ | — | |
| Major update | Dungeons of Edera 2 | Dungeons of Edera 2 Fall Play test is NOW LIVE! Dungeons of Edera 2 – Fall Playtest is Here! ⚔️ Brave adventurers, it’s time to head back into the depths. Our Fall Playtest is officially live, bringing massive new gameplay features, overhauled dungeons, and dangerous new foes to test your skills. Here is a breakdown of what’s waiting for you in this playtest update: New Playable Class & Systems · Sufract Berserker Class: Unleash raw, high-ri… | — | |
| Community | Disillusion ST | Mel Plush grab it here! | — | |
| Game update | Hardcore Sniper | UI Visual Improvements (0915) - Refined interface details to improve the overall visual presentation. | — | |
| Community | Smack Studio | This Week, in Smack Studio: Smacklocke Tournament This Saturday! This Week's Cool Character: Harold, by Doozy: This Week's Cool Stage: Pantonus Rooftops, by Tidyjuice: | — | |
| Community | Critical Chaos | From playing the classics to sharing the shelf Chrono Trigger, aka the GOAT. Final Fantasy IV, VI, VII, VIII, and IX. Breath of Fire IV. These are games I grew up playing, and a big part of why I wanted to make an RPG myself. After over 7 years of solo development, Critical Chaos is now on those same Steam shelves and participating in Party-Based RPG Fest . That still feels pretty damn surreal. Just days after launch, I’ve got two milestone… | — | |
| Game update | Mart Mayhem | New: Chat with the Developer New: Chat with the Developer · The 'Developer Chat' mode is now live! | — | |
| Steam news | Rifted Worlds | How should the start of the game be changed? I get the feeling I could be doing a much better job hooking players early on, so I wanted to gather feedback on the matter! What do you think could be changed about the early parts of the game? (Basically, from the very start to the Data Center) · Is Eden too chatty? · Is there too little combat early on? · Does it take too long to get to the real meat and potatoes? · When does it start to dra… | — | |
| Major update | Day Of Pixel | Cities, Fast Travels, and more out now!!! IT IS HERE! CITIES! Five months of hard work boils down to this amigos: · Cities are in ever state and are massive ever growing and will get expanded in future updates. · New Interiors and each enterable building has its unique interiors and spawns outside of them now! · Spawns now take in to consideration of what buildings you walk in and out of along with any travel point! · Fast Travels! Wag… | 22077101 | |
| Community | TANGENT | TANGENT Speedrun Contest TANGENT SPEEDRUN CONTEST IS LIVE September 14 – October 1 Fastest valid completion time wins: $25 Steam Gift Card Your name permanently added to TANGENT How to Enter · Complete a run. · Upload the full unedited run to YouTube. · Join the TANGENT Discord. · Post it in #speedrun-submissions . · Include player name + time + YouTube link. Rules: · official in-game time is authoritative · no TAS/mac… | — | |
| Game update | Computer Sillow: Jobcersize Playtesting | Version 0.73 is now out - Nutritional Facts Menu (MOST ENTRIES DONT HAVE DESCRIPTIONS OR ART YET, BUT CAN BE VIEWED AND UNLOCKED STILL, THE REMAINING ART AND DESCRIPTIONS WILL BE ADDED IN DUE TIME) - added ALL IN! to Roshambo. Betting your full money amount will result in a doubled reward if won. - added a increment changer to Roshambo betting so you can bet at different increments - added Slow Day Upgrade, decreases… | — | |
| Community | Minutes to Meltdown | New game loop implemented. Demo next? The latest Minutes to Meltdown overhaul is in and has created new ways to play the game. I was finally able to stitch together a new trailer and store page to capture the latest Minutes to meltdown updates. It takes a while as a solo dev but I'm getting there. Here's what's been added: Shift Game Loop + Power exports The game loop has been at the center of all these updates. I pivoted away from… | — | |
| Community | Alchemic Beasts | Untitled 🎉 WE'RE FUNDED!!! 🎉 WE FINALLY DID IT! 🐾🧪 Thank you so much to everyone who supported us throughout this journey. We seriously can't thank you enough! We've put so much work into Alchemic Beasts , and seeing all of that effort pay off with the help of our community means the world to us. 💚 Whether you've supported us through Discord, Twitter/X, Bluesky, our official website, or Kickstarter… | — | |
| Game update | RIG Riot | Bug Fixes and Known Bug List - September 14th, 2026 Hey folks, been spending a ton of time today responding to questions and tracking bugs. I wanted to get ahead of some of it and also let you all know that I'm aware of others. So far it seems like a lot of you are having a great time with the game, by the way, and that makes me super happy. Obviously I'm very stressed in the moment and scrambling to get fixes out but I am super glad that the ga… | — | |
| In-game event | Stock Market Crash 2 | Update: Patch Notes (Version 4.1.3) - fixed a bug where your personal best time would not display correctly on the high score page. | 25311933 | |
| Game update | TopiaLand Playtest | TopiaLand V0.6.8 Beta Update 🌱 TopiaLand V0.6.8 Beta Update 💎 GEM STORE • Added the ability to purchase Crates and Packs using Gems. • Added a purchase confirmation screen showing the price and Crate drop odds before buying. • Added Bulk Buy. 📦 CRATES & FARMING PACKS • Added the Crate system. • Purchased Crates are added to your inventory. • Open Crates to receive random items. • Added Farming Packs. • Seeds can be obta… | — | |
| Game update | Mahjong Nagomi | v1.0.5 Update * Fixed an issue where the game would become unable to proceed when a "Nagashi Mangan" occurred. | — | |
| Game update | RHYTHM NEBULA | Sep. 14th: Fixin' bugs! - Fixed a crash on flatpak/snap Steam on startup - Fixed audio outputs not being detected properly - Fixed a crash when cancelling a chart generation/analysis job | — | |
| Game update | The Watch Post | Patch for missing executable. Fixed missing executable problem with game launch. | 24685188 | |
| Game update | Green Space Playtest | Glyph fix2 & language expansion Just a few more fixes :D | — | |
| Game update | Rockwell's Zen Tiles | Small Quality of Life update Just a few small bug fixes and a few fun items | — | |
| Game update | FISH.OS Playtest | Couple follow ups from the previous patch Fixing a few things and handling some feature requests. After this I'll be pretty focused on tutorial and narrative side so last update for a bit potentially. Multiplayer · Sessions no longer end when the host leaves. Steam hands hosting to another player and FIN announces the new host. · Boats, the session name, the password and removed players all carry over. Join Game still works. · Everyone… | — | |
| Major update | Fruit Salad | Multiplayer is here! Multiplayer Has Arrived in Fruit Salad! Fruit Salad now has a little room for friendly competition. Challenge someone beside you or invite a Steam friend online, with separate boards and one goal: earn the highest score! This update also makes the default graphics mode more accessible to a wider range of devices, including older PCs and laptops with integrated graphics. Two Ways to Play Togethe… | 25308579 | |
| Game update | MegaDope 2D | Patch Notes Combat & Quality-of-Life Update: Custom HUD, Goblin Chases & LTID Verification This update brings more control over your screen, smoother combat feedback, new objective variety and automatic verification for eligible LTID leaderboard runs. Make the HUD your own · Move and resize your LTID HUD. Open Pause → Move & Size HUD to reposition nine sections, including your combat bar, minimap, objectiv… | — | |
| Game update | Following Seas | Following Seas Hotfix 0.5.2 Small list of changes here - I'm not very good at animation or character stuff in general so getting the crew working is taking considerable time. Fixes: Fixed missing stone collision on Bathis Isle. Changes: Improved 'keel' effectiveness on Caelean junk to be somewhat less rolly and generally more stable. Epitaph movements are now somewhat cleaner, and better aligned with speed and pathfinding… | — | |
| Major update | Gun Reflex VR | Performance & Stability Significant optimization improvements have been made. · Fixed multiple in-game crash issues. · Various adjustments and improvements have been made to maps. · Reduced the network connection requirements for wireless connections. | — | |
| Game update | Horror Stories: Social Problems Playtest | Gas station update, input update (again), SigmaOS Update, Localization Update WOW, TIME TO TEST! | — | |
| In-game event | Octbuster: Video Rental Store Cleanup | Build v0.52.0 - Community Goals Introducing... Community goals! I wanted to try a new fun community feature, something that everyone can work towards together, rather than compete. Community goal · Every token anyone finds adds to the shared total, in the demo and the full game alike. · Reach the goal together and every player gets the Golden Grumpy plush! · There's no deadline. · The main menu shows the goal's progress, and… | — | |
| Community | Immortal Zenith: Idle to Ascension | Dev Blog #4 — Preparing for Early Access Dev Blog #4 — Preparing for Early Access It has been a busy last week, adding some additional systems into the latter part of the game, fixing bugs and reviewing balance across systems. There are still many more changes I plan on making to little things as i prepare for an early access release (and a few big additions I want to get in before early access), but feeling much more confident about… | — | |
| Community | Space Wars | Mac and Linux Removed MAC and LINUX versions have been removed due to changes in operating system requirements and low demand. Sorry for the inconvenience. If you have already owned a mac or linux version of the game then request a refund from steam. Thanks and have a good day. | — | |
| Steam news | Cellular Sorcery | Cellular Sorcery Demo Is Out Now! The Cellular Sorcery demo is now available for free on Steam! Explore a chaotic microscopic universe alone or with up to 5 players in online co-op . Travel across strange cell planets, fight infections and bosses, and combine upgrades and abilities into increasingly powerful builds. The demo is built around pushing your cell as far as you can. Keep playing through the run as long as you survive… | — | |
| Game update | Burrows of Cairntir | Patch Notes 0.1 — Small Fixes Patch Notes 0.1: Small Fixes A quick housekeeping patch, nothing gameplay-changing, just some behind-the-scenes polish: · Fixed mismatching scenes in specific image dungeon rooms · Cleanup of a few room narration/audio references Thanks for playing, more content on the way! | — | |
| Community | AKEGARASU: Journey to the Underworld | AKEGARASU Selected for Japan’s IP360 SO-FU Project! Thank you, as always, for playing AKEGARASU. We are pleased to announce that AKEGARASU: Journey to the Underworld has been selected for Support for New IP Creation (Startup Support: SO-FU), part of IP360, the Content Industry Growth Investment Support Program operated by Japan’s Ministry of Economy, Trade and Industry (METI). For this year’s SO-FU program in the games category, 15 game creators… | — | |
| Game update | Unforgiving Dungeon | No soundtrack bug I forgot to mention that I added two new tracks and had encountered a bug. Don't worry, I fixed it, but if you find a bug I'd like to know. | — | |
| In-game event | RentPoly | RentPoly 1.0.33 Patch Notes Changed the icon visuals for the right-side UI buttons. Left-side is the old version, and right-side is the new version. We wanted to make it clearer what each button does without having to test it out, so we adjusted the icons. Just in case, here is what each button does: · Enter Pause Menu · Open / Close calendar · Show / Hide other UI buttons · Toggle accumulated rent of each tile. · Toggle… | 25310901 | |
| Game update | Skyline Playtest | Skyline Sim v0.8.44 Patch Notes Now live on the Playtest default branch for macOS and Windows. Update through Steam to play. Added · The Tupolev Tu-214 joins the aircraft catalogue. · AI airlines now use consistent fleet liveries, making their aircraft easier to recognise at airports. Changed · Airport scenery follows surveyed terminal footprints and runway layouts, with clearer runway markings and access roads. · Livery edit… | 25311363 |