I wanted to try a new fun community feature, something that everyone can work towards together, rather than compete.
Every token anyone finds adds to the shared total, in the demo and the full game alike.
Reach the goal together and every player gets the Golden Grumpy plush!
There's no deadline.
The main menu shows the goal's progress, and the leaderboard has a new FINDERS view with the top ten finders.
Gold Octbuster Tokens are scattered on top of the tape pile. Grab one or sweep it up and it's yours.
Your tokens belong to your account, so they carry over to every save and every New Game.
The store holds 100 tokens, shared across all your saves. Replenished daily.
There's a playable claw machine in the arcade now!
Prize stuck against the glass? Hold Shift (LB on a gamepad) and tap a direction to smack that side of the cabinet.
The prizes include decorations you don't own yet. Win one and it goes to the terminal's FURNITURE page.
Patch notes, the community goal and the speedrun leaderboard now share the side column, so none of them hides the others.
New patch notes wait in a banner at the top until you open them.
STOP PARTY MODE is now the first row on the PLAYLIST page: one press turns off the party lights, stops the cassette and brings the store music back.
The POSTERS, PLAYLIST and FURNITURE pages show up as soon as there's something on them.
Tutorial hints are shorter.
Petting the Grump while he's knocking a tape loose stops him, and the tape slides back into its slot.
A Dance started from stream chat holds you still for a moment so the dance actually plays.
The day/night cycle is lighter on performance.