Changed the icon visuals for the right-side UI buttons. Left-side is the old version, and right-side is the new version. We wanted to make it clearer what each button does without having to test it out, so we adjusted the icons. Just in case, here is what each button does:
Enter Pause Menu
Open / Close calendar
Show / Hide other UI buttons
Toggle accumulated rent of each tile.
Toggle total rent and total tenants of each tile. (Has 3 modes)
Toggle flat rent value of each base tile or property.
Toggle multiplicative bonus of each base tile or property.
Toggle how many tenants this property contributed to creating this season. (For instance, even though Cruise Ship's tenants spawn on adjacent tiles, the number on the Cruise Ship increases. It helps you track which property creates the most tenants even if they move around.)
Added a new color indicator for the "Show total rent and total tenant" button, which has a green shade for its third mode. We wanted to button click be noticeable by changing something on the button itself as well.
Fixed UI for "Foods Eaten" displaying as "Discarded" in the results screen.
Adjusted shop tool selection so that tools remaining in the shop before restocking the shop are not immediately offered again after restocking the shop.
Added an improvement for Tool Caddy (tool that adds tool slots) so that it can be purchased or obtained without having to have an empty slot first, much like how Holographic tools function.
Fixed an issue where Fruit Shop would regain its lost rent value when the game was loaded. In patch 1.0.32, some code was added to catch and reset overflowed values, and that mistakenly got applied to Fruit Shop.
Fixed a visual issue where Landlord License would trigger animation on rent gain.
Fixed an issue where you could obtain duplicate tools from Tool Packages.
Adjusted the rarity of Spatula from Epic to Rare.
Adjusted Anchor rent gain from $100 --> $150.
Adjusted Staff cost from 6 --> 5.
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