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MegaDope 2DNewsPatch Notes
Game update

Patch Notes

MegaDope 2D · published 15 Sep 2026, 00:09 UTC

All newsPlayers around this dateRead on Steam

Combat & Quality-of-Life Update: Custom HUD, Goblin Chases & LTID Verification

This update brings more control over your screen, smoother combat feedback, new objective variety and automatic verification for eligible LTID leaderboard runs.

Make the HUD your own

  • Move and resize your LTID HUD. Open Pause → Move & Size HUD to reposition nine sections, including your combat bar, minimap, objectives and boss status. Supports mouse dragging and controller controls.
  • Faster equipment changes. Drag backpack gear onto your portrait or a compatible equipment slot. On controller, press A once to compare and again quickly to equip; X opens detailed item actions.
  • Reworked the pause layout so your full hero portrait stays visible while you scroll through actions.
  • Added compact tooltips for abilities, Return Scrolls and LTID menu buttons.

Clearer, smoother combat

  • New hero visibility controls in both modes: choose Off, Hybrid or Always for your outline, and adjust player-effect visibility from 0–100%. Hybrid reacts to crowded combat. Enemy warnings and damage remain unaffected.
  • Expanded animated attack artwork across LTID bosses, ordinary enemy casts and world hazards, plus Foundry boss and Soul Tear Rift attacks.
  • Improved sustained attack animations and warning boundaries while preserving damage areas and attack timing.
  • Smoothed enemy knockback in Campaign and LTID. Enemies ease through their push and stop at obstacles.
  • Corrected animation-facing issues, including Sable and Ember Imp, and improved LTID retreating and strafing orientation.
  • Fixed locomotion remaining slowed after certain timed casts.
  • Corrected Foundry wall collision and dash collision handling. Faded scenery remains physically solid.

Treasure goblins have new tricks

  • Updated chases in Campaign and LTID with obstacle-aware movement, new running and portal animations, and four chase taunts.
  • Goblins can wind up a short portal hop, leaving two briefly visible mirror decoys. The real goblin keeps its normal colors and remains vulnerable.
  • Portal hops respect walls and landing space. Decoys cannot deal damage or drop rewards.
  • Removed unintended goblin contact damage and inherited enemy death attacks.

More engaging LTID objectives

  • New Lantern Relay trial: travel between three defended stations, defeat their wardens and charge each lantern by staying inside its circle. Nearby enemies contest the charge; leaving preserves progress already earned.
  • Added percentage gauges, completion messages and animated feedback to held seals.
  • Brought several trial types into the eligible encounter pool earlier and improved objective variety.
  • Animated the funeral wagon while it travels, pausing its animation at guard stops.
  • Improved objective-circle layering so bodies and labels remain readable.

Automatic LTID leaderboard verification

Eligible completed runs from this release can now become green automatically when their shared run evidence passes the viewing game's checks. No manual verification request is needed; processing may take several minutes.

Existing scores and ranks are retained. Older entries without the necessary evidence remain yellow, now described as Partially verified — evidence incomplete. Yellow alone is not evidence of cheating.

Green means the client's consistency checks passed. It is not a server-side anti-cheat certification. Inspect Equipment & Build → Source & Verification provides more detail about an entry's status.

Display fixes

  • Fixed entering or leaving LTID unexpectedly resizing the game window.
  • Manual window size, position and maximized/fullscreen state are preserved while navigating between modes.
  • Changing quality or text-size settings no longer reapplies an old resolution. LTID starts with Keep Current Display; selecting 1280×800 explicitly still changes the size.

Known issues

  • Occasional frame hitches and readability issues during extremely dense attacks remain under investigation.
  • Some leaderboard labels are tight or clipped at 130% text size on smaller layouts.
  • Physical Steam Deck performance testing is still pending.

Thanks for playing and continuing to share your feedback!

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