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Following SeasNewsFollowing Seas Hotfix 0.5.2
Game update

Following Seas Hotfix 0.5.2

Following Seas · published 15 Sep 2026, 00:08 UTC

All newsPlayers around this dateRead on Steam

Small list of changes here - I'm not very good at animation or character stuff in general so getting the crew working is taking considerable time.

Fixes:

Fixed missing stone collision on Bathis Isle.

Changes:

Improved 'keel' effectiveness on Caelean junk to be somewhat less rolly and generally more stable.

Epitaph movements are now somewhat cleaner, and better aligned with speed and pathfinding. Can now handle ladders, though animations remain rough.

Epitaphs will make some effort to avoid one-another, and are less likely to become stuck, or push each other away from rest positions.

Increased visual variety among Epitaphs.

Epitaphs should switch between tasks more reliably.

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Game update7 Sep 2026Following Seas Hotfix 0.5.1Fixes: Fixed issue that would prevent spawning of Saettia. Fixed load order issue that could cause numerous issues when attempting to sail a ship that had just been loaded in through the shipyard. Fixed invisible cleats on Bathis Isle. Fixed several geometry and shader issues on Bathis Isle. Fixed broken provision dialog in several ships. Hopeful resolution to displaced ship name text. Fixed is…Major update31 Aug 2026Following Seas 0.5 - Initial Crew SystemFixes: Fixed weird hovering second mainmast on lateen Xebec. Fixed, or at least substantially reduced, jitter when piloting rowboats. Improved longline troller's ability to maintain course. Fixed numerous issues that could cause errors during scene transition. Significantly improved stair colliders on Greatship, making traversal smoother. Fixed some minor issues with controller polling. Changes…Community24 Aug 2026Update on the crew system, and info regarding next major update.Hello Steam Users! I know it's been a while since the last update. Doing my best to get an update together - hoping for next weekend. Main blocker is the crew system, as there's a lot of little parts to it that need to be functional for anything to work. That said, a first iteration of crew is very near release, along with a number of other minor changes. While I expect it will launch in a some…