Soda Dungeon 2
Playing now
213−3 vs. yesterday
1.9%of peak
All-time peak
11,281Jul 2020
Playing now
213−3 vs. yesterday
All-time peak
11,281Jul 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 1.2.2 Released Version 1.2.2 makes for another maintenance update. We fixed a few more small bugs and made some stability changes that should improve the mobile experience. But of course we had to toss in a few new gems and an oddity just for fun :) · Three new gems can be crafted: Uranium, Platinum, Copper. · Seven new legendary/mythic gems will now drop in the Primal Lands. · New oddity available: Treasure… | — | |
| In-game event | Version 1.2.1 Released Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around! · Reduced the max scroll speed of the town and purchase menus · Added protection against relic level overflow · Added "max relic level"… | — | |
| Major update | Dungeon 2, The Primal Lands, is now available! Version 1.2, aka the Primal Lands, is a major expansion to Soda Dungeon 2! You may access this area as long as you are in Dimension 2 or higher by speaking with the new character outside of the Wizard's Hut. · 5 new areas with new enemies, bosses, and attacks: The Tar Swamp, River, Veldt, Mountain, and Jungle. · New story content and quests. · 50 new items, including MYTHICS! · 7 new minable or… | — | |
| In-game event | Version 1.1.1 Released, Work on Dungeon 2 Continues Version 1.1.1 is just a lil' update to pass along to everyone while we continue to work on Dungeon 2. Check out a new Dungeon 2 teaser below, and stay tuned! · Added the Tavern Owner as a playable character along with his trusty SODA STEIN recipe, offering a chance for free relic levels on hit! · Added Oddity: Defense Totem. Team starts their adventure in the "defend" state · The Recruiter will… | — | |
| In-game event | Grab exclusive cosmetics in our anniversary event + Dungeon 2 in development! It's hard to believe but July 9th is already our one-year anniversary! To celebrate we've created an exclusive Dark Lord building theme for the town. All you have to do is log in to your game file during the week of July 8th to the 14th (and also be connected to the internet). The new theme will be automatically added to the carpenter shop where you can go to check it out. We've also added a li… | — | |
| Major update | Version 1.1 Released Version 1.1 is our biggest update yet with the inclusion of the Adventure Guild, the Blacksmith as a playable character, Boss Rush mode in the Arena, and a ton of quality-of-life improvements! · Added the Adventure Guild which provides new cosmetics, crafting recipes, and more for reaching certain level-based milestones (available in dimension 3) · Added the Blacksmith as a playable character,… | — | |
| Major update | Version 1.0.9 Released Added The Item Plating System · Added the Wizard as a playable character · Added oddity: no boss death animations · Added oddity: unlock SD1 tavern theme · Added option: "autocombat always starts on" · Added option: Allow screen to sleep after a run ends (MOBILE ONLY) · Added the Cask upgrade to increase free refill rewards (MOBILE ONLY) · Added +1000 relic level up · Game window will now flash… | — | |
| In-game event | Version 1.0.8 Released note: we bumped the version number due to an internal conflict, there is no version 1.0.7 · Added the Adventure Log upgrade. Use it to see what level your party members were defeated at, and why · Added Korean game text · Added the "Vacation" skin for the Dark Lord · Added the Slow Stone as a crafting recipe available after level 1500. Use it to force fast characters into a normal turn progress… | — | |
| Major update | Version 1.0.6 Released Added the Recruiter, who can hire entire teams with one click · Added the Chef as a new character class. Use him to cook spare resources into buffs for your team during battle! · Added the Wizard's "Oddity Shop," available in the Warrior's Dimension. He offers expensive upgrades to help optimize and speed up your gameplay, including free warps! · Added a Spanish language translation · Item Comp… | — | |
| In-game event | Version 1.0.5 Released Added customization options for the final class · Added separate control for liquidating gems · Added Level +5/10/25/100 to the relic screen · Added Low Power Mode (30fps battle animations and reduced particles) · Added a warp increment of 1000 · Fixed an issue with item find that should no longer penalize values over ~80 (let me know about this one!) · Nurse's "Group Heal" base healing increas… | — | |
| In-game event | Version 1.0.4 Released Item Find no longer applies to finding common/uncommon items, only rare and legendary · Obsidian + Sulfur can now drop in all areas of the dungeon (previously only found in the Caverns). The actual drop rate is unchanged · Fixed a visual issue where the pillars in the caverns could be drawn on top of some enemy+character sprites · When entering a new dimension the warp level increment will alwa… | — | |
| News | Soda Dungeon 2 Has Launched! We're proud to announce that Soda Dungeon 2 is now available for Steam (WIN+OSX) and mobile! We want to give a heartfelt thanks to all the users that have helped us during our testing phases, as well as those of you that have just been patiently waiting for news. We have a ton of updates planned for the game and will be looking to start on new content as soon as possible. Please leave us a revi… | — | |
| Community | Soda Dungeon 2 comes to Steam on July 9th! This announcement has been a long time coming, so we'll keep it brief: Soda Dungeon 2 launches on Steam, Android, and iOS on July 9th, 2020! Thank you for being patient! We're eagerly awaiting initial feedback so we can start developing new content as soon as possible. In the meantime, join the conversation on our Discord, Reddit, and Twitter: PS it's entirely possible that we meant to post thi… | — | |
| Community | Changing The Formula As we've touched on before, our goal has always been to maintain the feel of what made Soda Dungeon 1 enjoyable while adding to it and improving on it in any way possible. AKA "If it ain't broke, don't fix it." While this has been a guiding principle of ours, it also doesn't mean we wanted to copy Soda Dungeon 1 verbatim. We've talked before about brand new features and mechanics for the game l… | — | |
| Community | Before There Is An Endgame, There Must Be A Game Hey everyone- I hope you're staying safe and quarantined out there! It's a weird time, for sure. So the endgame for Soda Dungeon 2 is something I see players ask about every now and then. In the interest of transparency, I wanted to give a short and simple answer: we have a list of content ready to develop but we need to see how you play the game first! See, Soda Dungeon 1 didn't really have an… | — | |
| Community | February Progress Report As we do our best to get Soda Dungeon 2 ready for launch we'll be looking to roll out more frequent updates. It's been about a month since our last announcement, so what's new? Bugs First, and probably least exciting: bug fixes. Although the game feels very solid now it's getting harder to add and update features without affecting other code that was written 2-3 years ago. Shout-out to the QA t… | — | |
| Community | Soda Dungeon 2, 2020 Happy New Year! ..ish, sorry, we're a bit behind on that. The year is 2020 and that's exciting because Soda Dungeon 2 comes out this year! Here's what we've finished up recently: Story Mode All dimensions, quests, and character interactions have been taken care of. Bosses have more dialogue and more attack variety. We've also added little intro and ending cutscenes for the game, something that'… | — | |
| Community | Custom Music In Soda Dungeon 1 we searched the internet for tracks that we thought complimented the game really well. But for Soda Dungeon 2 we decided to produce a completely original score! Most tracks have been composed by David Orr (Castle Crashers, Sonny, and more). Check out a small preview below: You can also hear some more in our official teaser trailer: We even tracked down the composer of the orig… | — | |
| Community | Soda Dungeon 2 Announcement And Development Hey everyone! My name is Shawn and I'm the co-creator of Soda Dungeon. The original game was enjoyed by millions, many of whom are right here on Steam. Check out it for free: The Soda Dungeon series is a turn-based rpg/dungeon crawler with an emphasis on team management and loot grinding. Fight every battle yourself, or create detailed loadouts and let the game play for you! The sequel has been… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.