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Version 1.0.5 Released · Soda Dungeon 2 · SteamPeaks
Soda Dungeon 2
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Events
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Version 1.0.5 Released
In-game event
Version 1.0.5 Released
Soda Dungeon 2
· published
6 years ago
All events
Players around this date
Read on Steam
Added customization options for the final class
Added separate control for liquidating gems
Added Level +5/10/25/100 to the relic screen
Added Low Power Mode (30fps battle animations and reduced particles)
Added a warp increment of 1000
Fixed an issue with item find that should no longer penalize values over ~80 (let me know about this one!)
Nurse's "Group Heal" base healing increased to 20% of ally's Max HP or "100", whichever is greater. Cannot exceed half of ally's Max HP.
The Janitor's rank is now considered "Boss" for Soda Script targeting
Chests will now automatically open if a Thief is in the party
Pearl Gem buffed to give +10% attack boost and +10% hp boost
Meat can now be dropped by the Crock Pot and Glazed Guardian enemies
Fixed an issue where an empty soda script would crash the game
Fixed an issue that caused town buildings to become un-clickable
Fixed: Flash effects no longer show for bosses/fairies when turned off
Fixed: Rounding error when displaying some relics with fractional bonuses
Fixed: Using a team revive will now correctly re-apply your kitchen hp bonus
Fixed: "Mark" skill will no longer increase enemy healing output
Fixed: Blademaster will now correctly show offhand weapon stats such as evasion
Fixed: Items that prevent status effects will now work against bad fairies
Fixed: banner ads can no longer appear in the arena
Fixed an issue where item sprites featuring armor would have oversized hitboxes
Fixed some Russian and Chinese localization errors
Fixed: Receiving essence as a gift in the mail will now update the HUD as expected
Fixed a bug in the compendium that would display item MP as ATK
The Tavern stairs no longer trigger a refresh prompt
"Run In Background" is now enabled by default for desktop targets
Red Crystal base drop rate increased from 1/50 to 1/40
Blacksmith's inventory will now clear when moving to a new dimension
Made the description of the 'Tap Select' upgrade more helpful
Made the process of assigning a script more obvious
Players can now copy their device id to the clipboard for support purposes
More from Soda Dungeon 2
Other announcements
All events
Esports
30 Jul 2026
Signy & Mino: Against All Gods Out Now!
Hey Soda Junkies, I made a new game. (This will be my last cross-promotion post for a while ;) Presenting Signy and Mino, from one-half of team Soda Dungeon! A combo-heavy action RPG inspired by Paper Mario, fighting games, and more. This was a passion project of mine that dates back to even before SD2 existed. If you're like me you probably enjoy multiple different game genres, so this might s…
Community
16 Jun 2026
A Strange New Flavor Bubbles Forth in the Soda Dungeon Universe
Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more. A…
Esports
13 May 2024
NEW GAME ANNOUNCEMENT! Designated Demigod, from 1/2 of Team Soda Dungeon.
Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environ…