Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Soda Dungeon 2›Events›Version 1.0.4 Released
In-game event

Version 1.0.4 Released

Soda Dungeon 2 · published 6 years ago

All eventsPlayers around this dateRead on Steam
  • Item Find no longer applies to finding common/uncommon items, only rare and legendary
  • Obsidian + Sulfur can now drop in all areas of the dungeon (previously only found in the Caverns). The actual drop rate is unchanged
  • Fixed a visual issue where the pillars in the caverns could be drawn on top of some enemy+character sprites
  • When entering a new dimension the warp level increment will always reset to 10 instead of getting stuck at 100
  • Fixed an issue where the ruby would not be sent to users who need it to complete a Blacksmith quest
  • Adjusted the functionality of the town buildings to (hopefully) fix some issues where buildings became "unclickable"
More from Soda Dungeon 2

Other announcements

All events
Esports30 Jul 2026Signy & Mino: Against All Gods Out Now!Hey Soda Junkies, I made a new game. (This will be my last cross-promotion post for a while ;) Presenting Signy and Mino, from one-half of team Soda Dungeon! A combo-heavy action RPG inspired by Paper Mario, fighting games, and more. This was a passion project of mine that dates back to even before SD2 existed. If you're like me you probably enjoy multiple different game genres, so this might s…Community16 Jun 2026A Strange New Flavor Bubbles Forth in the Soda Dungeon UniverseHey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more. A…Esports13 May 2024NEW GAME ANNOUNCEMENT! Designated Demigod, from 1/2 of Team Soda Dungeon.Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environ…