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Soda Dungeon 2›Events›Version 1.0.8 Released
In-game event

Version 1.0.8 Released

Soda Dungeon 2 · published 6 years ago

All eventsPlayers around this dateRead on Steam

note: we bumped the version number due to an internal conflict, there is no version 1.0.7

  • Added the Adventure Log upgrade. Use it to see what level your party members were defeated at, and why
  • Added Korean game text
  • Added the "Vacation" skin for the Dark Lord
  • Added the Slow Stone as a crafting recipe available after level 1500. Use it to force fast characters into a normal turn progression
  • When running a team with Item Find >= 100, it will now only be applied toward Legendary item rolls
  • Every 15 points of ore find will now result in a +1% chance to "bump" the quality of mineshaft ore to the next level. Currently excludes naturally spawning ore and transmuted ore.
  • The prospector skill has been reduced from +15 to +12 ore find. The geode has been reduced from +10 to +8 ore find
  • The Essence Reaver will now give +15% essence when defeating an enemy holding essence
  • Raised the position of status indicators in battle so that status effects for the 6th party member are no longer hidden
  • Fixed an issue where the game can't exit when chef is the only remaining party because he will continue to attack by himself
  • The Miner will now only attempt to transmute valid targets when autocombat is on
  • Fixed an issue where the Huntress did not negate cooldown for the Blademaster's Stun skill
  • Fixed an issue where the "Ore Blocker" oddity didn't remove ore from level 7
  • Added a "no essence" trigger to compliment "has essence" trigger
  • Chef's speed reduced from 151 to 150 to allow the player to decide which fast character they want to go first
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