Death Trash
Playing now
4−5 vs. yesterday
0.4%of peak
All-time peak
936Aug 2021
Playing now
4−5 vs. yesterday
All-time peak
936Aug 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.14.3 - added further quest and character handling for later stages of Perished City - fixed a few issues with quest progress in the Perished City - added and updated some dialogue - added a few pre-existing crafting recipes to the market in Perished City - various other minor improvements to the Perished City - added fix for granting access to mind items if missing due to old savegame - restrict imp… | 19343246 | |
| Major update | The Perished City Welcome to the Perished City! In a city marred by time a searching woman found a place, infested. Her ailing body took root and healed, and soon she began providing. The people, accepting her offerings, built a temple in her honor. She became what was heralded, a beacon of care, a mother. This major update brings you new locations, new quests, new characters, new enemies, and more. We hope you'… | 19078076 | |
| Community | Beta Release: The Perished City Hey. We put the content update “The Perished City” on the beta branch and would appreciate some feedback. Our design goals for this and the further content updates are to improve the writing, especially the variety in how NPCs talk, add more depth to the narrative elements, add more player decisions, and have more visual variety among the locations. It would be good to know if we’re on track wi… | — | |
| In-game event | Update 0.13 - Mapped and Packed If you're looking for the content update: This isn't it. See "Current state of things" -> "1. Content update" down below. Patch notes New Features - map overview has multiple tabs now if level hub has multiple sub areas, including walk commands between areas (mouse only) - inventory: moved gold to fixed slot - inventory: moved a few passive items like ammo from main to resources inventory - inv… | — | |
| Community | Roadmap Update - End of 2024 I am sorry. We made progress this year, but not as much as I had hoped. The projected dates for the next updates did not work out as planned. We are focusing on the content of the game at the moment. That is slow work, as we are still somewhat inexperienced in this. (And it seems to me that working on story-based content will never be a straightforward process to begin with.) I appeal here to y… | — | |
| Community | Teaser: The Perished City A small peek at our upcoming content update, which covers the Perished City, located at the center of the game's world map. We expect this to be on the beta branch in the next months. For more info and tentative dates about our future updates, take a look at our roadmap: - Stephan | — | |
| Community | Roadmap Welcome. This is the roadmap for the final phase of the Death Trash Early Access. We have avoided communicating concrete dates in the past. Working as a small team on a complicated game has been notoriously difficult, especially in regards to timely estimations. The Early Access took longer than we initially anticipated. For that we are sorry. But during the Early Access we have improved the ga… | — | |
| In-game event | Update 0.12 - Staggering Blows Patch notes Combat improvements - added some of the new melee weapons (see last update) to game locations - updated handling of player hitting enemy with melee: will always lead to mini hit stun and interruption now (formerly first hit lead to hit stun, but then NPC resisted further stuns for some duration) - decreased hit stun duration for NPCs - some NPCs might try to circle back a bit after… | — | |
| In-game event | Update 0.11 - Tools of the Trade Patch notes Additions - added new melee weapon variants (for now only via Shift+F10 -> Playtest -> Combat) Improvements and changes - improved some dialogue - experimental: added experience points progress bar above health when in inventory etc. - improved pathfinding through multiple rooms and fixed some other pathfinding issues - autosave when closing merchant screen and having bought or sold… | — | |
| In-game event | Update 0.10 - Specimen Patch notes Additions - added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies) Improvements and changes - increased default speed on world map - map overview: added some NPCs to the map after having spoken to them - made equipping weapon and armor slots take a bit of time - improved UI while equipping weapons and armor and fixed a few usability issues related to that - s… | — | |
| In-game event | Update 0.9 - Serenity Patch notes Improvements and changes - improved quest handling and dialogue of priest quests around New Delphi - updated mutant runner behavior: two charges instead of three, added cooldown, prevent multiple charging runners - set shotgun and automatic weapon bullet speeds to the same value as rifle bullets - quest inventory has unlimited space now (and added UI for handling this) - improved pe… | — | |
| In-game event | Update 0.8.7.10 Improvements and changes - make player get XP for enemies that are guided through mines - infection: introduced max time until throwing up gets triggered to prevent potentially never getting triggered - added max target count to Legion of Flesh - UI: updated a few notifications like "new item" for clarity and better compatibility with localization - UI: improved handling of damage numbers above… | — | |
| In-game event | Update 0.8.7.9 Improvements - improved character pathfinding: walk directly towards target nodes now instead of zig-zagging - fixed a few other pathfinding issues - slightly reduced movement impact of walking backwards while targeting - added option to disable random player character comments (e.g. on looting); at character creation and later through "Current Game" settings - adjusted alert distance for some… | — | |
| In-game event | Update 0.8.7.8 - give experience points for unlocking doors (skill or key) similar to other skill actions; adjusted xp for these skill actions - player movement: slower movement speed when walking backwards while targeting (experimental) - fixed minor delay in ranged enemy red pointer warning - fixed stealth attacks sometimes missing target - fixed additional issues with point and click commands for stealth a… | — | |
| In-game event | Update 0.8.7.7 - dialogue stat checks: show text for multiple choice even if not being able to select that option due to stats - removed Animalism skill for now (under consideration / redesign; catching Fleshworms is still possible) - fixed pull ability not pulling - fixed slowdown from spider web not getting removed immediately when web vanishes - Glutt boss fight: fixed Glutt not eating worms - fixed end of… | — | |
| In-game event | Update 0.8.7.6 - updated Buzzer weapon: less damage, reduced range, charge up triggers automatically after some time, increased energy ball speed, diminished punching through additional targets - updated Shock ability: removed target stun, use pushback, added slow movement debuff, slightly increased damage - updated Freeze ability: reduced stun duration, increased energy usage - reduced critical hit bonus (to… | 10087942 | |
| Game update | 0.8.7.5 - fixed buffered roll command while attacking not getting updated with latest input direction at moment of rolling - co-op: fixed some enemies continuing to attack downed partner - action bar: fixed not being able to drop modified weapon on top of non-modified weapon - add location knowledge of Old Trees in Mortus dialogue when he mentions it - updated reward amount for Little Pests quest - fix… | 9949562 | |
| Game update | 0.8.7.4 - fixed spawned minions of Titans potentially attacking the Titans - fixed rare crash due to tutorial event handling - fixed rare crash on using block ability around exploding enemies - fixed crash on having a ticking grenade in player inventory - co-op: fixed rare crash when exiting an area - fixed tutorial about throwable items not getting marked as solved - fixed drag and drop of grenade to… | 9853918 | |
| Game update | 0.8.7.3 - changed quickload behavior to load latest manual quicksave (if exists) instead of latest save of any kind; added user setting for this - hard difficulty: removed hitstun on player - hard difficulty: slightly increased enemy melee attack speed - fixed dialogue progress issues in Puke Bar and in Tower location due to recent dialogue system changes (regression) Latest roadmap: | 9793689 | |
| Game update | 0.8.7.2 - added labels to map overview - world map: fixed issue with holding fast travel button - world map: added fix for potentially being stuck in world map collider - world map: allow holding left mouse button to continuously update target position - fixed missing audio ambience in some underground locations - fixed rare random crash due to character list handling - fixed drag and drop of abilities… | 9769960 | |
| Game update | 0.8.7.1 - updated audio plugin, fixing a few potential initialization issues - removed skill type from throwable weapon descriptions since those are not influenced by skills - fixed a crash on Controller disconnect - co-op: fixed a few issues and a potential crash around area exits - minor content fixes Roadmap: | 9577009 | |
| In-game event | 0.8.7 - September Update Welcome to a new Death Trash update! Quality improvements, bug fixes and an updated roadmap. And we continue to work on new content behind the scenes. Update Notes General Improvements - leaving dialogue anytime inbetween needs a double press now instead of single press (to prevent accidental leaving); added a user setting to enable previous simple click handling - updated InControl Controller… | — | |
| In-game event | 0.8.6 - August Update Hey, everyone. Welcome to our seventh regular monthly update. This is mostly a bugfixing update while we continue working on new content. August was a pretty slow summer month for us, not at full strength in presence nor mentally, but it's good to see the game continously improving. Update Notes General Improvements - savegames: remember combat mode and selected weapon; use exact player positio… | — | |
| In-game event | 0.8.5 - July Update Hey, everyone. Welcome to our sixth regular monthly update. This update is another push forward in quality, including many tower location fixes, small content improvements, adding a few ranged weapon mods, an update to lockpicking, and lots of bug fixes and other improvements. Update Notes Content - added a few ranged weapon mods throughout the game - tower location: added another possibility t… | — | |
| Game update | Update 0.8.4.1 Just a small update for fixing a few issues related to the last monthly update. 0.8.4.1 - fixed a camera scale issue in recently added area - fixed input buffering for shooting being too long - fixed stealth tutorial not recognizing Body inventory tab - fixed a few UI issues - additional bug fixes for issues introduced with 0.8.4 | 9045435 | |
| In-game event | 0.8.4 - June Update Hey, everyone. Welcome to our fifth regular monthly update. For this update we worked on new content (tower location, second Oracle encounter), made gameplay and usability improvements and also fixed a number of bugs again. Update Notes Content - updated second encounter with Oracle (work in progress) - added more content to tower area (work in progress) - added Flashbang grenade - updated worl… | — | |
| In-game event | 0.8.3 - May Update Hey, everyone. Welcome to our fourth regular monthly update. This update mostly improves existing elements. We spent a substantial amount of time on updating our internal tools (benefitting us as well as hopefully other people in the future), and the remaining time was spent on solving a few long-standing issues with NPC behaviours and pathfinding, for example. Update Notes Content - improvemen… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.