Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Death TrashNewsUpdate 0.10 - Specimen
In-game event

Update 0.10 - Specimen

Death Trash · published 24 Oct 2023, 14:03 UTC

All newsPlayers around this dateRead on Steam

Patch notes

Additions

- added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies)

Improvements and changes

- increased default speed on world map
- map overview: added some NPCs to the map after having spoken to them
- made equipping weapon and armor slots take a bit of time
- improved UI while equipping weapons and armor and fixed a few usability issues related to that
- scroll wheel selection of weapons: added short delay before actually equipping (due to new equipment durations)
- updated NPC look directions: patrolling characters will turn around for a moment before beginning to walk in other direction
- updated some mutant animations
- updated some weapons

Bug fixes

- fixed healing over time getting discarded when leaving location
- fixed a few quest tasks not showing the relevant location name
- fixed PS4 Controller showing Xbox icons by default
- Steam Deck Co-op: fixed some UI issues
- fixed some UI issues with action selection
- fixed a few UI bugs related to equipment and inventory
- fixed a few issues with the German localization
- additional framework changes, bug fixes and improvements

Hotfix 0.10.1


- fixed "Combat mode is not available yet" message being stuck after using scroll wheel in tutorial area
- fixed UI issues with localization
- improved error handling for loading mods

Current state of things

1. Feedback wanted on new combat enemies

For the upcoming content we are also working on new combat enemies, of course. This update contains a test level with some of them, and we would appreciate some feedback now. (Are they fun to play against? Are they fair to play against? Etc.)

You can find the test level via the debug console. (There are, by the way, other playtest entries, too.)
Use Shift + F10 to open the debug console, then type and choose “Playtest”, then “NewEnemies”. (Controller: hold left thumbstick + hold left shoulder button + press Menu/Start button)
For writing feedback use F1 inside the game (Controller: hold left thumbstick + press Menu/Start button) or reply to this post or create a topic in the Steam Forum.

2. Version numbers

Since we changed this recently, I'll mention this again: We'll continue numbering our updates as 0.10, 0.11, and so on until we leave Early Access and the game becomes 1.0. The reason from going away from the previous numbering scheme like 0.8.7.10 was that these numbers were interpreted as percentage of completion, but they were not supposed to represent percentages.

3. Beta branch

We have a beta branch where we update the game more frequently.

You'll find more info about the beta branch and about testing in general over here:
https://steamcommunity.com/app/941460/discussions/0/3427823001996731965/

4. Sale

Death Trash will be part of the Halloween sale on Steam, beginning October 26th.

5. Next Update

The next update (0.11) will be ready on November 20th.

Conclusion

We are currently working on new content (continuing the main story through the city) as well as adding more depth (narrative and gameplay) to the existing game, but I am not sure yet how much of that will arrive in the November as well as in the December update this year.

Thank you for your continued support. I appreciate your interest in Death Trash as well as your patience.

- Stephan

More from Death Trash

Other announcements

All news
Game update11 Jun 2026Update 0.14.60.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles - minor level design fixes throughout the game - adding and updating some visual "punching" of scene objects on interactions - fixed some issues with quest…Game update26 Nov 2025Update 0.14.5Update Notes 0.14.5 - fixed spawned Fleshworms being passive instead of aggressive - fixed not being able to finish quest "Lessen the Pain" (regression) - fixed issue with additional inventory space acquired from city merchant - fixed some pathfinding issues - updated FMOD audio plugin - additional minor bug fixes and improvements Small Development Update We continue working on the next content…Game update27 Oct 2025Update 0.14.4Update Notes 0.14.4 - fixed some explosions not making any damage - fixed certain NPC in city having quest item he should not have - fixed NPC in Tower talking about key challenge despite player having key already - fixed regular scene actions be usable through walls while standing outside house with open door - fixed being able to backstab target through house walls - fixed Lessen the Pain que…