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Death TrashNewsUpdate 0.14.4
Game update

Update 0.14.4

Death Trash · published 27 Oct 2025, 14:54 UTC · build 20558897

All newsPlayers around this dateRead on Steam

Update Notes 0.14.4

- fixed some explosions not making any damage

- fixed certain NPC in city having quest item he should not have

- fixed NPC in Tower talking about key challenge despite player having key already

- fixed regular scene actions be usable through walls while standing outside house with open door

- fixed being able to backstab target through house walls

- fixed Lessen the Pain quest not finishing when killing both targets directly

- fixed characters continuing investigating action despite entering combat

- fixed failed quests not getting reset when returning to main menu and starting a new game from there

- fixed crash in character command on irregular pathfinding setup

- fixed crash when raising attention causes another raising attention event indirectly (happened when hitting a wall with weapon while NPC was puking)

- fixed NPC conversation getting interrupted when player uses weapon against environment

- fixed a few input bugs in the main menu

- fixed spider webs getting thrown at flesh heaps leading to broken objects

- fixed "Quest updated" message sometimes appearing for hidden tasks

- fixed "Quest updated" message related to owned items when entering certain other dimensions

- fixed minor issues with item descriptions

- fixed some potential issues with doors

- fixed additional internal asset handling which affected localization mods and caused various sorts of rare logic bugs

- minor memory optimizations

- upgraded engine version

- additional minor bug fixes and improvements

Small Development Update

We have been busy in the last months working on the next content update and will continue to do so for a while. It's a big one and will cover the Northern part of the world map. We intent to release it as one piece unless we find a fitting way to cut it in two pieces. We are also doing some design work on the final locations of the game (endgame zone 1 and 2).

If you want to get a bit more insight into the development process you can take a look at my personal development log over here:

Development Log in Steam Forum

And if you haven't seen it yet: We released a content update a few months ago: The Perished City

Thank you for reading this, for playing the game, for feedback, for the support and for the patience.

- Stephan

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Game update11 Jun 2026Update 0.14.60.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles - minor level design fixes throughout the game - adding and updating some visual "punching" of scene objects on interactions - fixed some issues with quest…Game update26 Nov 2025Update 0.14.5Update Notes 0.14.5 - fixed spawned Fleshworms being passive instead of aggressive - fixed not being able to finish quest "Lessen the Pain" (regression) - fixed issue with additional inventory space acquired from city merchant - fixed some pathfinding issues - updated FMOD audio plugin - additional minor bug fixes and improvements Small Development Update We continue working on the next content…Game update24 Jul 2025Update 0.14.3- added further quest and character handling for later stages of Perished City - fixed a few issues with quest progress in the Perished City - added and updated some dialogue - added a few pre-existing crafting recipes to the market in Perished City - various other minor improvements to the Perished City - added fix for granting access to mind items if missing due to old savegame - restrict imp…