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Death TrashNewsUpdate 0.13 - Mapped and Packed
In-game event

Update 0.13 - Mapped and Packed

Death Trash · published 10 Feb 2025, 15:13 UTC

All newsPlayers around this dateRead on Steam

If you're looking for the content update: This isn't it. See "Current state of things" -> "1. Content update" down below.

Patch notes

New Features

- map overview has multiple tabs now if level hub has multiple sub areas, including walk commands between areas (mouse only)
- inventory: moved gold to fixed slot
- inventory: moved a few passive items like ammo from main to resources inventory
- inventory: resources inventory is infinite now
- inventory: mind inventory is infinite now
- merchant UI: highlight "trash" items on selling screen
- added toggle for headwear visuals via item slot context menu
- implemented thorough check for displaying multiple choice option as new/fresh or old/obsolete

Gameplay and content changes

- split extra crit damage by amount of bullets
- trigger puking when trying to eat at full infection
- updated hitting multiple targets in combat and backstabbing: increased damage on secondary target(s)
- fixed inconsistency with exhausted melee attacks
- update values of some machine enemies and dogs
- make spiders react to blips
- updated inventory items sorting order
- minor merchant item availability changes
- enable looting Godhunters Prison key from high priest
- minor level design improvements

Usability

- sped up some scene interactions
- removed some forced cutscene triggers
- made a few scene fadings and interactions more convenient
- improved action wheel usability for controller
- weapon tooltip: added ammo count
- allow cancelling consume item action via roll button
- fixed some situations preventing cancelling action
- allow toggling stealth mode while having map overview open
- show map overview for non-physical worlds
- Burning Blood ability: improved radius display
- accessibility: added option for high contrast stealth cones
- Steam Deck: increased UI size for some content windows

Bug fixes

- fixed game getting stuck when controller disconnects during loading screen
- fixed potential issue of local character not spawning
- fixed sometimes not being able to pick up items lying in door frames
- fixed a few things affected by Burning Blood when they should not
- fixed characters not being able to return to the pathfinding grid when pushed out
- fixed a few issues with throwable items, especially blips
- fixed input issues with charging weapons
- random encounters: fixed some visual issues with procedural generation
- fixed not being able to deconstruct some items
- fixed some procedural levels not being traversable
- fixed lots of minor UI, input and usability issues
- fixed issues with timer based challenges
- fixed issue with tower quest
- fixed some NPC behaviors regarding threat detection and combat mode
- fixed some issues with projectiles
- fixed potentially getting stuck on world map
- fixed some rare pathfinding issues
- fixed some NPCs carrying wrong ammo
- fixed issues with currently used weapon when equipping block item
- fixed a few rare issues with stats, e.g. not being able to assign points after death in perma-death mode
- fixed issues with weapon max range calculations in some situations, especially indoor
- fixed issues on equipment selection screen ('C') with large amount of equipment
- fixed manual mouse movement controls interfering with rolling
- fixed issue due to behavior tree execution on frame of death
- fixed some scene events affecting characters when they should ignore it due to being part of a conversation
- fixed equipment slot issues in non-physical worlds
- fixed NPC in player dialogue occasionally reacting to some world events
- fixed NPCs unlocking doors when investigating
- fixed some issues with NPC reactions
- fixed being able to drop quest items for Little Pests quest without quest getting updated
- fixed a potential crash at the Philosopher
- fixed pathfinding issues with targeting locked doors
- fixed some issues with quest messages
- fixed issue in visual character creation
- fixed weapon tooltip showing wrong numbers for enhanced weapons
- fixed a few UI issues
- fixed some missing debug console entries
- fixed rare crash due to pathfinding
- fixed a few other rare crashes
- lots of additional minor bug fixes, improvements and framework additions
- fixed some text
- minor content fixes

Performance and Framework changes

- improved world map performance
- fixed some memory leaks
- minor performance improvements
- added handler for potentially sending crash report from last hard crash

0.13.1 Bugfix Update


- fixed a crash when dying while being followed by tamed Fleshworm
- fixed missing display names for shortcut travel in some areas

Current state of things

1. Content update

The content update "The Perished City" will be on the Beta branch soon.

This took us longer than anticipated. More about that over here in this roadmap update: https://steamcommunity.com/games/941460/partnerevents/edit/523078230806102912

The main elements for the update are in place now, but there's still a bunch of improvements to be made.

2. Beta branch

We have a beta branch where we update the game more frequently.

You'll find more info about the beta branch and about testing in general over here:
https://steamcommunity.com/app/941460/discussions/0/3427823001996731965/

3. Devlog

I have started a simple development diary over here: https://steamcommunity.com/app/941460/discussions/0/600767185374168697/

Conclusion

Thank you for your continued support. I appreciate your interest in Death Trash as well as your patience.

- Stephan

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