Sacred Fire
Last seen
1Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
77Oct 2021
Last seen
1Sampled 15 minutes ago · not a live figure
All-time peak
77Oct 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Spring Update Hello everyone, With spring well upon us, we’ve prepared a week-long 33% discount and a detailed development update. First things first: for those asking if the 1.0 release will happen this year we can say the progress we made now should make that possible. We'll share a more precise date once Act 3 testing is complete. The following text contains minor spoilers. Now, today's update to the test… | — | |
| Game update | 2.6.4f5 - Community feedback fixes and improvements UI fixes and refinement: · left-over tooltip fix · bottom UI bars critical values flashing: less aggressive and only when stats change for worse · remember boosted dice rolls in rewind mode Better async loading: · better loading progress animation in game and title scene loading · no lag while verifying save directories at title startup scene · no lag in switching between characters in the cont… | 17645379 | |
| Community | Winter Update Hello everyone, With the end of winter approaching, we’re ready to roll out another short development update – along with a 33% discount! First things first, we know that some of you have been asking about a release month for 1.0. While we’re still waiting for Act 3 testing to be complete to make a better estimate, we can already tell you that we’re aiming for a late summer release this year. T… | — | |
| In-game event | Fall Update Hello everyone, To celebrate Sacred Fire’s participation in the Czech and Slovak Games Week, we’ve prepared a historically low discount of 33% and another short development update. While we continue to add more bits of Act 3, we’re also going to be testing quite a few new things in today’s update to the testing build: Role-playing The player character has always been able to use insights to spr… | — | |
| News | Summer Update Hello everyone, With the summer in the rear-view mirror, here is a short update about the development progress of Sacred Fire! While it’ll take a little bit longer before we’re ready to release a new testbuild with a fresh batch of scenes from Act 3, there have been a couple of pieces of community feedback we’ll be testing. There will be a direct way to turn off tutorial pop-ups fairly early in… | — | |
| News | Act 3 Testing Start and Roadmap Update Hello everyone, As part of the Steam Summer Sale festivities, we’ve prepared the long awaited Act 3 Testing build for you. While the testing build contains only a handful of scenes for now -- like another set of rewards and dynamically generated dreams as you rest after the big Act 2 battle -- it contains also the long awaited resolution to your and Etain’s childhood friendship backstory for bo… | — | |
| Community | Spring Update Hello everyone, Welcome to the latest update from the trenches of solo development. First things first - the testing of what’ll be available of Act 3 will start at the end of spring, meaning by the end of June. Those waiting for the full release, will then have to wait a little bit longer, as the feedback and amount of bugs in the testing build will determine the 1.0 release date. While our las… | — | |
| In-game event | Winter Update Hello everyone, With the new year in full swing, we're excited to bring you a brief update about the game's development progress. All the writing is now finalized, and localization of Act 3 has commenced. In the end, Act 3 contains almost twice as much content as Act 2. Currently, I'm in the process of integrating visuals, stat changes, and dice rolls into all the lines. Minor spoilers ahead. I… | — | |
| In-game event | Roadmap Update & The Annual Czech and Slovak Games Week Hello, everyone! As mentioned in our last announcement, Sacred Fire is participating in the annual Czech and Slovak Games Week, and you can pick it up with a 25% discount all week long! With only a handful of scenes left to write to conclude the whole story, the rest of the development is now easier to predict. So we are bringing you an updated roadmap, including the final milestone: the releas… | — | |
| In-game event | Autumn Update & The Annual Czech and Slovak Games Week Hello, everyone! We're thrilled to bring you a brief update on our Act 3 progress and share news about an upcoming event! Sacred Fire will be part of the annual Czech and Slovak Games Week, with a 25% discount starting on November 13th. Over the past few months, we've been focusing on writing the final battle scenes and all the intricacies leading up to it. These pivotal moments will enable pla… | — | |
| In-game event | Roadmap & Act 3 Progress Update Hey everyone, With the summer almost behind us, we’re pleased to share a summary update on our development progress. This month we participated in the Steam Visual Novel Fest, which brought a little bit of feedback here on the Steam forums and on Discord, which we appreciate. Overall it’s been a quiet summer which is great because it allowed us to keep our full focus on writing out Act 3 scenes… | — | |
| In-game event | Summer Update! Act 3 Progress Everyone's favorite summer sale is here! We are delighted to both be a part of it to welcome new players, and to share a summarized update on the progress of development since our last communication. A few days ago, we released an important update to the game that fixed loading issues caused by ambient tracks and the hidden, but already present, localization functionality. We would also like to… | — | |
| In-game event | Spring Update! Act 3 Progress Hey everyone, A lot has happened since our last announcement, so we’re pleased to share a summary update on development progress. Sacred Fire participated in the Steam Tabletop Fest last month and we'd like to thank everyone for your feedback here on Steam forums and on Discord. This resulted in many small bug-fixes and tweaks in today’s update, as well as a small refinement to the female chara… | — | |
| Community | Act 3 Roadmap Update Hello everyone, In this short update, we’d like to let you know that while all is well with the team and the game, as we keep working on Act 3, we discover new things to resolve for a satisfying ending for the main story and the many character relationship states. At the same time, the localization of the previous acts is in full swing and while we work with experienced translators, they do nee… | — | |
| In-game event | Audio Update & Publisher Sale Hey everyone, As we continue working on Act 3, we've managed to squeeze in a minor music playback update: 10 new ambient nature tracks are used at the chapter's end for more variety based on location. You can also pick up Sacred Fire with a 25% discount during the Iceberg Publisher Sale! Also, all the 1,700 voice-lines got re-mastered and the whole volume system mixing music, effects and voices… | — | |
| In-game event | Act 2 Finale Update & Winter Sale Hey everyone, As we continue working on Act 3, we'd like to share an important update adding a 3rd path to the previous heroic or cowardly play-through of the 'Royal Feud' battle. You can also pick up Sacred Fire with a 25% discount during the Steam Winter Sale! SPOILER WARNING: minor spoilers ahead — proceed at your own risk! This new path is available both when you decide to stay behind in th… | — | |
| Community | Czech & Slovak Games Week — Update & Sale! Hey everyone, The annual Czech & Slovak Games Week is here to celebrate games made by passionate teams from two countries that share the history of a united struggle for independence and freedom. As part of the festivities, Sacred Fire is 25% off during the event. A perceptive observe may spot a link why we're not introducing the Caledonian resistance as one tribe, but as a community of differe… | — | |
| In-game event | Act 2 — Player Choices & Consequences Update Hey everyone, To boost role-playing even more, we’re adding a lot of new player choices and story beats to the game based on your feedback and suggestions. A big thank you to all of the testers on Discord for helping us make these new additions as immersive, tense, and fun as possible! NOTE: there will be spoilers ahead for Act 2 — proceed at your own risk! TLDR: · Yes, you can kill your oppone… | — | |
| Game update | Act 2 Hotfix Update - fix duel endings (Flavius, Kean, berserk mode) - fix missing or repetitive stat changes in duels - prevent scripted vitality loss causing game over - fix missing voice-over lines | 9370050 | |
| Major update | Sacred Fire - Act 2 Is Here! Hello everyone! Thanks to the amazing help from our community testers, we’re excited to let you continue your Sacred Fire story, as Act 2 is now available! In this blog, we'll outline what you can expect from the second act. Before we get into (minor) spoiler territory, here's what some of our Discord testers had to say while playing through Act 2: flori2412 “Wow, this was scary! Well done!” Me… | — | |
| Community | Sacred Fire - Act 2 Progress and UI Testing Hello everyone, Work on Sacred Fire continues full steam ahead despite record-breaking temperatures over here, and here is this month's news. Act 2 Progress This is just a quick progress update - unfortunately, Act 2's release won't be in July. All location, character art and voice-over is ready, so the stage is set, but bug-fixing and finishing touches take longer than expected. We will reveal… | — | |
| In-game event | Sacred Fire - Update, Summer Sale, Act 2 Art, And More! Hello everyone! We have quite a bit of news to share with you all, from the Steam Summer Sale to news on Act 2. So without further ado, let's get into it. Update Today's update features quite a few fixes, additions, and tweaks based on community feedback. The Discord has been buzzing with great discussion about the game lately, so thank you for all of your valuable feedback! We will share the f… | — | |
| Community | Sacred Fire — Act 2 Testing Update, And LudoNarraCon Sale! Hello everyone! We're back with another update for you. As we mentioned in our previous announcement, we want to make sure Act 2 is as polished and exciting as possible when we fully release it. That's why we started a public test through our Discord where you could get your hands on the first few scenes of Act 2. Getting sick with Covid last month has interrupted the testing progress, but we d… | — | |
| Community | Sacred Fire — Roadmap Update & Act 2 Testing Hello everyone! We are back with lots of new things to talk about, like an update to our earlier roadmap, beginning testing for Act 2, and a discount! Roadmap update Initially, on 'Early Access' launch last year we expected to release the rest of the story in Q2 this year, followed up by the full release later after adding localization and finalizing art. This time frame has shifted, as we opte… | — | |
| In-game event | Sacred Fire Act 1 Character Choices & Consequences Update Hello everyone! We're back with another update, focusing on improving story beats with important characters in Act 1. We know you're all excited for the testing of Act 2 to begin, and it's precisely the writing of new scenes that triggered the need for more character interaction in Act 1. The first act now serves as a rock-solid foundation for what comes next, and we appreciate your patience in… | — | |
| Community | Quality of Life Updates + The Big Adventure Event! Hello everyone. We just wanted to let you know that The Big Adventure Event has begun! We have a small but important update to celebrate our participation: text speed settings. Not everyone reads at the same speed as others, especially when English isn't a native language. This setting will allow you to set the speed at which text appears to your own liking, letting everyone experience the stor… | — | |
| Esports | Sacred Fire Developer Interview — THE BIG ADVENTURE EVENT Hi everyone! The Big Adventure Event is all about celebrating adventure games. With over 100 demos, there is something for everyone to enjoy. In honor of our participation in the event, we're streaming our developer interview directly to the theBAE page. Tune in on Friday January 21st at 8PM PDT to catch the stream on the theBAE page! Sacred Fire · Twitter · Facebook Iceberg Interactive · Twitt… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.