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Sacred Fire: A Role Playing GameEventsSummer Update
News

Summer Update

Sacred Fire: A Role Playing Game · published 30 Sep 2024, 12:02 UTC

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Hello everyone,

With the summer in the rear-view mirror, here is a short update about the development progress of Sacred Fire!

While it’ll take a little bit longer before we’re ready to release a new testbuild with a fresh batch of scenes from Act 3, there have been a couple of pieces of community feedback we’ll be testing.

There will be a direct way to turn off tutorial pop-ups fairly early into the game. While these tutorials are useful to people new to the genre, they’ve been bugging more experienced RPG players or streamers enough to let us know about it.


Some players also asked for the ability to boost the NPC checks that appear at the bottom of the screen next to the Continue button.

Currently, the game already enables players to spend their motivation on keeping their fear and anger low, so as to not negatively affect NPCs. We realized that the 4 “presence” traits from the character creator could also be used to make a difference in these situations.


Take for example this dice roll: In this case, the game checks whether Morl will react in a hostile way. If the player character has the menacing presence trait, you will now be able to spend 1 motivation point to make sure this dice roll goes their way, progressing the story without Morl acting belligerently.


We see this as an improvement, because it adds another way for the player to gain control over how the story evolves, while also adding a little bit of extra depth to character creation.


We’ll be back with another update once a new Act 3 Testing Build is out. In the meanwhile, thank you for your support and patience, and feel free to join the testing via our Discord.

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In-game event8 May 2026New Playable EndingsHello everyone, It’s been a while since the last update, as I’ve been focused on implementing the feedback you provided on the story-complete testing build. While the vast majority of the new Act 3 content worked well, the non-interactive epilogues simply did not have the intended impact. It became clear that the player experience that had been elevated to great heights throughout the three act…In-game event22 Nov 2025Story-Complete Testing Build AvailableHello everyone, It's with great joy that we share today's news with you - we've finalized Act 3 with the last 2 ending scenes, which means for the first time ever, all Early Access players can access a story-complete testing build of our game via our Discord . Each of the endings features numerous new risk chains, duels, and dialogues, navigating the fine line between demonstrating credible str…In-game event3 Oct 2025Fall UpdateHello everyone, It’s been a while since the last update, as I was aiming to reach the story-complete testing build before posting, but with September gone, I realized the gap between updates would just grow too long, and wanted to keep you informed on what’s happening with Sacred Fire. Beyond the usual real-life mini-bosses to take care of (money, health, family), the main reason for the slower…