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Sacred Fire: A Role Playing GameEventsWinter Update
Community

Winter Update

Sacred Fire: A Role Playing Game · published 28 Feb 2025, 12:25 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone,

With the end of winter approaching, we’re ready to roll out another short development update – along with a 33% discount!

First things first, we know that some of you have been asking about a release month for 1.0. While we’re still waiting for Act 3 testing to be complete to make a better estimate, we can already tell you that we’re aiming for a late summer release this year.

Today’s update marks an important milestone for us, as the testing build has been updated with the rescue mission scenes you can see in the intro cinematic.

Note: The following text contains minor spoilers.

For the first time, you can explore how all the ideas behind the tactical options seen in the intro were discovered. You’ll also get to experience the companion dynamics in this high-stakes scenario, if you’ve managed to learn the location of the captured children from a certain hostile warlord.

In addition to your brother Wid leading the rescue, you can be accompanied by one of five characters as your primary ally, based on your choices. The scenes leading up to the rescue give you the chance to sway characters who are either undecided or who directly oppose a risky rescue mission on the eve of a siege.

The aftermath of your choices during the rescue is among our favorite scenes: what to do with the Roman commander, Ygrain, the children, and the stranger who inexplicably keeps helping your people?

What’s Next

For testers who didn’t focus on rescuing the children during their playthrough, there will be an update to the testing build next month, which will include strategizing talks, siege preparation scenes, and a night raid infiltrating the Roman camp. Then, a final update with the siege and all the different endings and epilogues will follow.

In the next few days, we'll be also rolling out a few updates from the testing build into the public build, such as UI and quality-of-life fixes, including the non-lethal attack to stop the dogs in Act 1.

Feedback Welcome

We’ve received useful feedback on the music track alternations and the NPC title assassination additions to the testing build, so these will remain in testing for now. They need more fine-tuning to ensure they enhance the experience rather than detract from it.

Feel free to join the testing of this Act 3 build via our Discord and help us test and tweak these changes before we release them publicly. In the meantime, thank you for your support and patience.

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More from Sacred Fire: A Role Playing Game

Other announcements

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In-game event8 May 2026New Playable EndingsHello everyone, It’s been a while since the last update, as I’ve been focused on implementing the feedback you provided on the story-complete testing build. While the vast majority of the new Act 3 content worked well, the non-interactive epilogues simply did not have the intended impact. It became clear that the player experience that had been elevated to great heights throughout the three act…In-game event22 Nov 2025Story-Complete Testing Build AvailableHello everyone, It's with great joy that we share today's news with you - we've finalized Act 3 with the last 2 ending scenes, which means for the first time ever, all Early Access players can access a story-complete testing build of our game via our Discord . Each of the endings features numerous new risk chains, duels, and dialogues, navigating the fine line between demonstrating credible str…In-game event3 Oct 2025Fall UpdateHello everyone, It’s been a while since the last update, as I was aiming to reach the story-complete testing build before posting, but with September gone, I realized the gap between updates would just grow too long, and wanted to keep you informed on what’s happening with Sacred Fire. Beyond the usual real-life mini-bosses to take care of (money, health, family), the main reason for the slower…