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Sacred FireEventsSpring Update
Community

Spring Update

Sacred Fire · published 13 May 2024, 14:58 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone,

Welcome to the latest update from the trenches of solo development.

First things first - the testing of what’ll be available of Act 3 will start at the end of spring, meaning by the end of June. Those waiting for the full release, will then have to wait a little bit longer, as the feedback and amount of bugs in the testing build will determine the 1.0 release date.

While our last update was marked by the joy of writing out the story to its full potential, the increased scope meant spending more resources on localization and voice-over, putting increased pressure on the development. It’s thanks to my publishing partner’s flexibility and my determination that we tackled all the hurdles and can now bring you the good news of the game moving towards the finish line in an uncompromised state.

I understand the wait is long, both for players who’ve experienced the game recently, and for those who’ve been waiting for a conclusion to the story for a long time. That, however, is the road we went down ever since releasing the first public demo - of expanding the scenes with more player choice and NPC reactions based on your feedback. With Act 3, we wanted to avoid the common ailment of games in this genre - diminishing player choices, unanswered plot threads and patch-on endings.

Instead we tried to create many satisfying moments for many different playthroughs, addressing truly rare game states.

So, we want to thank you. Thank you for your feedback, your support, and your patience over the years! It's thanks to you that Sacred Fire could grow into what’ll hopefully end up being a satisfying choice-driven experience for all of you.

P.S.: Oh, and yes, for those kindhearted players out there, don’t worry, we’ve heard you : there will be an option for non-lethal attacks to stop the dogs in Act 1 as well.

Sacred Fire

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In-game event8 May 2026New Playable EndingsHello everyone, It’s been a while since the last update, as I’ve been focused on implementing the feedback you provided on the story-complete testing build. While the vast majority of the new Act 3 content worked well, the non-interactive epilogues simply did not have the intended impact. It became clear that the player experience that had been elevated to great heights throughout the three act…In-game event22 Nov 2025Story-Complete Testing Build AvailableHello everyone, It's with great joy that we share today's news with you - we've finalized Act 3 with the last 2 ending scenes, which means for the first time ever, all Early Access players can access a story-complete testing build of our game via our Discord . Each of the endings features numerous new risk chains, duels, and dialogues, navigating the fine line between demonstrating credible str…In-game event3 Oct 2025Fall UpdateHello everyone, It’s been a while since the last update, as I was aiming to reach the story-complete testing build before posting, but with September gone, I realized the gap between updates would just grow too long, and wanted to keep you informed on what’s happening with Sacred Fire. Beyond the usual real-life mini-bosses to take care of (money, health, family), the main reason for the slower…