Liquidation RTS
Playing now
1+0 vs. yesterday
1.3%of peak
All-time peak
80Aug 2026
Playing now
1+0 vs. yesterday
All-time peak
80Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 0.604 - Fixed a Multiplayer desync bug sometimes happening when Bots are involved. | — | |
| Game update | New map - Forests Of Vrathor New 1vs1 Map was created - Forests of Vrathor. Following lots and lots of 1v1 Engagements, I figured it might be good to expand the pool of 1v1 maps. So here it is, Enjoy Forests of Vrathor. Other minor bugfixes · Fixed Announcer volume being too loud. · Fixed Unbuildable outpost in 1st campaign mission. | 24574968 | |
| Game update | Patch 0.602 Our first patch is up: · (settings) Fixed issue with resolution frequency not sticking · (settings) Added option to invert mouse drag scroll · (game) Added Aeternus as playable hero for Scourge faction · (multiplayer) Added option to rename username on Lobby screen. I am gathering feedback, so all suggestions for updates/upgrades are welcome! As next thing I will focus on more 1v1 Maps, as they… | — | |
| Steam news | Liquidation is entering Early Access. The time has finally come It took years of work to reach this point. I kept delaying the release because I wanted to be absolutely sure the game's quality was where it needed to be for players and buyers. My focus has always been delivering a smooth, fluid, responsive RTS experience - and I finally feel the game has reached that level. I hope many of you will find what I’ve created entertaining… | — | |
| Announcement | Liquidation Early Access Release Date Announcement The battlefield is calling upon you! We are incredibely excited to officially announce that Liquidation will be launching into Early Access on August 4th, 2026 ! To celebrate this, we've premiered a brand-new trailer showcasing a glimpse of the mayhem that awaits. Whether you're looking to dive deep into the story-driven Campaign or test your might in Multiplayer, the time draws near. Watch the… | — | |
| Community | Keybindings Editor Is Here! Keybindings Editor In the past, one of the most popular requests was to make the action panel keybinds grid-based, which is why the game is set up like that by default. But we know many of you want more control. Since then, the top request from the community has been a proper keybindings editor - so here it is! What's Next? Keep an eye out, because our next news post is going to be a big one. S… | — | |
| Community | Replays 2.0 Steam Next Fest is officially behind us! The Liquidation demo was just disabled for the time being, as it stopped being representative of the current state of the game. Now, this post isn't here to get you talking about the game, or to remind you to wishlist (though please do both!). We’re here to show off a feature that we believe should be the absolute gold standard for RTS games everywhere.… | — | |
| Steam news | The Liquidation Demo is LIVE for Steam Next Fest! The time has come! We are thrilled to announce that Liquidation is officially taking part in Steam Next Fest. The festival already kicked off. You can download and play the demo now! What’s Included in the Demo? Whether you are looking for a narrative experience or tactical sandbox gameplay, we have you covered. In this demo, you will get access to: · 3 Distinct Races to command and master · 3… | — | |
| Game update | Debriefing Screen Back with another look at what's cooking behind the scenes for Liquidation. Once the battle dust settles you might want to know exactly how you performed. That's why the Debriefing Screen was created! No more guessing who carried the match. The new post-game summary will give you a complete breakdown of your performance, featuring dedicated tabs for: · Overview: Your standard post-match scorebo… | — | |
| Game update | Widescreen support Until today, widescreen support was missing simply because I don’t own a widescreen display myself, so it slipped under my radar. Once I realized the oversight, I jumped on it and got it fixed. Liquidation now fully supports widescreen resolutions, with the UI scaling correctly. If you’re one of the players rocking those big displays, feel free to try it out and see the improvement for yourself… | — | |
| Community | Major Movement & Collision Upgrade Smooth and responsive unit movement is one of the pillars of a great RTS experience. And although Liquidation provided decent movement systems, they were far from perfect. There were still instances where units could get stuck or choose less than optimal routes. Large Behemoths trying to squeeze into the narrowest gaps :) And it wasn't good enough. So, I decided to take another deep look into m… | — | |
| Community | June 2025 - Steam Demo! Next Liquidation Demo is here! Starting June 3rd, 2025 - the new Liquidation demo will be live for one week only! In the demo you can: · Battle the AI in classic skirmish mode · Face off against other players (lobby based, no matchmaking) · Play the recently announced King of the Hill mode · Watch replays · Command any of the three currently available factions: · The Twilight Crusade · The Legi… | — | |
| Community | The Scourge - new faction reveal! The Scourge Alliance Please, welcome the third fully playable race in Liquidation - the Scourge Alliance! Rising from the depths below the ground, the Scourge bring with them an arsenal of highly advanced technology and a force unlike anything the surface dwellers have faced before. The gloomy and enigmatic underworld that lies under the endless sands of the buried city of Al’akam was reawakene… | — | |
| Community | New Game Mode! Hello Everyone! We had some discussions on the Community Discord in February and March about introducing new game modes to Liquidation. From those discussions sprung King of the Hill mode, now it's live in the game and fully playable! How does it work? In King of the Hill (KOTH), you can win by either wiping out your opponents or reaching the target number of Victory Points. Victory Points coun… | — | |
| Community | New Character Portraits! Hello there! Just so you know - the game is still cooking, and it's cooking well. To show you a little of what's happening behind the scenes, here's a showcase of some of the new portraits that are in the game, along some familiar Crusade faces. I wonder... What do you think these units can do? Which factions do they belong to? What are their names? Now for the last question, can you guess what… | — | |
| Community | Update - Pathfinding Improvements Long time no see! We've had a huge break from writing news, but the game development didn't stop even for a moment in that time. Actually, there's been a lot of exciting things happening behind the scenes. Anyway, today it's time to talk about Pathfinding in Liquidation. There've been some significant updates recently, and it's time to share them with the community! To start the topic, here's a… | — | |
| Community | Weekly Update - Translations This week, we're ready to announce that Liquidation now supports community translations! We will be looking for people to help with translations in the future, so keep your eyes peeled for further news, as this is a community-driven effort! For starters, we ran an automatic translation to the Korean language. Next, we invited the community to begin translating the game to Spanish and Polish lan… | — | |
| Community | Weekly Update - Corrupted Nether Environment In the news last week we announced the Legion faction is almost finished. There, you might've learned that the Nether started to consume the fabrics of reality, and now it's reflected in the corrupted Nether environment. This change should allow the world to be much more filled, which is one of the most important things to address before Liquidation is ready for Early Access. Which part of this… | — | |
| Community | Legion - new Liquidation faction in works! The New Liquidation faction - Legion - is almost finished. I have been working tirelessly (as always ;)) and we are nearing completion of this faction. Our testers have been busy playing - and they are having great fine playing Legion with its unique dynamics. Gameplay videos will be available in just a couple of weeks, but to quench your thirst for some Liquidation content - surely - I can off… | — | |
| Community | Weekly Update - Big news for competetive community! Another weekly update is here! Granted, I might have missed the last 30 or 40 weekly updates. But this one is worth the silence! At least, I hope. The big (semi-big?) news is that we now have working replay functionality! Not only that, but our replays are very small and thus easy to share! This way, I am hoping to boost community sharing of replays and reviewing various matches to improve your… | — | |
| Community | Skirmish AI complete! Hello fellow Liquidators! Another milestone reached - cool skirmish AI! Over last couple of months I have been slowly working on organic feeling skirmish AI. And now i can finally say mission accomplished. AI does work, is cool, and feels at least 75% organic! On top of that, testing with multiple AI opponents ( up to 6 players ) created perfect opportunity to optimize the game. And now I can s… | — | |
| Community | Milestone - Stable Multiplayer Hello fellow Liquidators! I am pleased to announce we have reached new milestone - stable multiplayer! Currently multiplayer works only with 1 test map and only with 1 finished faction, however second one is in progress! Checkout a match we had today from both perspectives If you want to get news firsthand and/or want to participate in further testing of Liquidation - come join us on discord! Y… | — | |
| Community | We need your feedback on Liquidation It's time to fill out some forms! Yes... everybody's favorite activity, surveys! If you have played the demo of Liquidation and enjoyed it or not, in both cases we want your feedback to make the game better! Take the survey For those of you who didn't get to play the demo yet or missed the link - you can download it directly from Steam store (Request access to liquidation playtest ) Your feedba… | — | |
| Community | 33% in 48 hours. Off to a great start! We are amazed by how generous the RTS community is. Although our backer numbers are not that high, the average donation certainly is! I think that we, as an RTS community, might not be strong in numbers, but we make up for it with our dedication to the genre. This is what our great start means to me. And that is genuinely great motivation for us to deliver Liquidation to this community. Demo Qu… | — | |
| Community | Liquidation is Live on Kickstarter + Public Playtest Big news, Liquidators! Liquidation has been launched on Kickstarter! We have been working reletnlessly for months to prepare for this moment. And now we are asking for your help, to secure additional funds to finish Liquidation. However, our policy is to be completely transparent with our supporters. And because of that, we want you to try out our free demo first. We want you to know what you a… | — | |
| Community | Liquidation is coming! Hello Liquidators! Hordes of corrupted monstrosities have announced themselves in our new Trailer and so have we! Liquidation is coming to Kickstarter on June 10th! So grab your flamethrower because it's time to purify the wicked and claim your rewards! Start of Kickstarter will be accompanied with release of free demo! Find kickstarter here: | — | |
| Community | (DevUpdate)New feature: Run & Gun I have decided to start posting some development updates about our game Liquidation, so people can see some sweet sweet features we are working on : ) This week its run & gun! Most ranged units will be able to fire while moving however in some cases it comes with movement speed penalty or precision penalty. To balance this out, weapons with higher DPS will have loading time, so you cannot kite… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.