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Liquidation RTSNewsLiquidation is entering Early Access.
Steam news

Liquidation is entering Early Access.

Liquidation RTS · published 4 Aug 2026, 10:56 UTC

All newsPlayers around this dateRead on Steam

The time has finally come

It took years of work to reach this point. I kept delaying the release because I wanted to be absolutely sure the game's quality was where it needed to be for players and buyers. My focus has always been delivering a smooth, fluid, responsive RTS experience - and I finally feel the game has reached that level. I hope many of you will find what I’ve created entertaining and engaging. And for those who don’t, I can only promise that I will do my best to improve the game as development continues.

Feature List

  • Campaign (6 missions)

  • Skirmish (6 maps)

  • Multiplayer

  • Matchfinder

  • Replays (with takeover functionality)

  • Save/Load

  • Keybinding Editor

Factions

In the current version of Liquidation, three factions are fully playable

  • Crusade

  • Scourge

  • Legion

each already fleshed out with distinct units, heroes, and playstyles. While the core identity of every faction is in place, there are still improvements planned.

Each faction is expected to receive an additional hero and possibly an extra unit to further expand strategic depth. Some abilities may also change or evolve over time. Now that the game is released, there’s no better way to refine these elements than through direct player feedback. Your experiences, suggestions, and criticisms will help shape how these factions grow and improve.

Campaign

The Early Access campaign includes the first two chapters, each containing three missions. You’ll be introduced to the world through the perspectives of both the Crusade and Scourge factions. The campaign is not linear—you experience each faction’s viewpoint within the same timeline, giving you a broader understanding of the conflict, its motivations, and its consequences.

Skirmish Mode

Early Access launches with six skirmish maps, supporting 2 to 8 players.
Whether you prefer competitive 1v1 duels or the chaotic intensity of 4v4 team battles, there’s a map suited to your playstyle.

Some maps also include a Victory Points mode, offering an alternative win condition: capture and hold critical locations to secure victory through map control rather than pure army elimination.

What’s Next

To be fully transparent: there is no strict update timeline. I want development to remain flexible so I can respond to player feedback and evolving needs.That said, the story‑driven campaign will always be the main priority. The next chapter will introduce the Legion faction and expand the world even further.I also plan to explore making the map editor public, and I’m interested in experimenting with multiplayer‑driven co‑op scenarios.

A Final Note

Please remember: this is still an Early Access title. Many aspects are subject to improvement, and I will do everything I can to refine, expand, and polish the game as we move forward.

Join us

We hope to hear your feedback regarding the current version of the game or what comes in the future, you're welcome to join our Discord, follow us on X or Bluesky, or tag us on your favorite platform.

Every comment counts!

👉 Wishlist Buy now to show your support! It really helps a lot.

👉 Join our Discord

More from Liquidation RTS

Other announcements

All news
Game update18 Aug 2026Patch 0.607- Added support for 4:3 display aspect ration - Added FFA game mode to Crossroads map.Game update14 Aug 2026Patch 0.606- fixed a bug where devastator missiles lingered around / draining performance - setting duration of negative effects on hero to half - reduced damage for Aeternus Quills from 200 to 180 - reduced damage for Aeternus Fang to 250, 375 with upgrade from 300, 450 - shortened aeternus fang range from 16 to 14 - increased damage for Scourge protectors. - increased damage for Legion beacons.Game update9 Aug 2026Pathch 0.605- - Fixed another desync issue that was occuring with higher counts of players - - Fixed killzone height on Forests of Vrathor - units no longer die from knockback in shallow water - - Added notification when player owned resources ran out