It took years of work to reach this point. I kept delaying the release because I wanted to be absolutely sure the game's quality was where it needed to be for players and buyers. My focus has always been delivering a smooth, fluid, responsive RTS experience - and I finally feel the game has reached that level. I hope many of you will find what I’ve created entertaining and engaging. And for those who don’t, I can only promise that I will do my best to improve the game as development continues.
Campaign (6 missions)
Skirmish (6 maps)
Multiplayer
Matchfinder
Replays (with takeover functionality)
Save/Load
Keybinding Editor
In the current version of Liquidation, three factions are fully playable
Crusade
Scourge
Legion
each already fleshed out with distinct units, heroes, and playstyles. While the core identity of every faction is in place, there are still improvements planned.
Each faction is expected to receive an additional hero and possibly an extra unit to further expand strategic depth. Some abilities may also change or evolve over time. Now that the game is released, there’s no better way to refine these elements than through direct player feedback. Your experiences, suggestions, and criticisms will help shape how these factions grow and improve.
The Early Access campaign includes the first two chapters, each containing three missions. You’ll be introduced to the world through the perspectives of both the Crusade and Scourge factions. The campaign is not linear—you experience each faction’s viewpoint within the same timeline, giving you a broader understanding of the conflict, its motivations, and its consequences.
Early Access launches with six skirmish maps, supporting 2 to 8 players.
Whether you prefer competitive 1v1 duels or the chaotic intensity of 4v4 team battles, there’s a map suited to your playstyle.