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Liquidation RTSNewsDebriefing Screen
Game update

Debriefing Screen

Liquidation RTS · published 25 May 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Back with another look at what's cooking behind the scenes for Liquidation.

Once the battle dust settles you might want to know exactly how you performed. That's why the Debriefing Screen was created!

No more guessing who carried the match. The new post-game summary will give you a complete breakdown of your performance, featuring dedicated tabs for:

  • Overview: Your standard post-match scoreboard.

  • Units/Build: Track exactly what was created and what was destroyed.

  • Heroes: See how your champions stacked up against the enemy.

  • Resources: Analyze your economy and resource management throughout the match.

Whether you're looking to flex your high score on your friends or figure out where your economy fell behind, all the data is now right at your fingertips.

Since you read this much of this post - please note the Save Replay button! Replays have been fully functional for quite some time, but it's probably the first time their existence is so exposed for everyone to see.

Let us know what you think of the new debriefing layout in the comments or over on our Discord. What other stats would you like to see tracked at the end of a game?

Join us

We hope to hear your feedback regarding the current or future demos, you're welcome to join our Discord, follow us on X or Bluesky, or tag us on your favorite platform. Every comment counts!

Our future is in your hands.

👉 Wishlist now to show your support! It really helps a lot.

👉 Join our Discord

More from Liquidation RTS

Other announcements

All news
Game update18 Aug 2026Patch 0.607- Added support for 4:3 display aspect ration - Added FFA game mode to Crossroads map.Game update14 Aug 2026Patch 0.606- fixed a bug where devastator missiles lingered around / draining performance - setting duration of negative effects on hero to half - reduced damage for Aeternus Quills from 200 to 180 - reduced damage for Aeternus Fang to 250, 375 with upgrade from 300, 450 - shortened aeternus fang range from 16 to 14 - increased damage for Scourge protectors. - increased damage for Legion beacons.Game update9 Aug 2026Pathch 0.605- - Fixed another desync issue that was occuring with higher counts of players - - Fixed killzone height on Forests of Vrathor - units no longer die from knockback in shallow water - - Added notification when player owned resources ran out