NavalArt
Playing now
162−60 vs. yesterday
40%of peak
All-time peak
410Mar 2026
Playing now
162−60 vs. yesterday
All-time peak
410Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | NavalArt 1.52 Public Beta is Now Live! You can enter version 1.52 Beta by selecting the publictest branch via Steam's Betas tab. Estimated Beta Duration: 1 day Key highlights of this update: Shell Damage and Damage Model Rework New mechanics have been implemented to further address and improve known damage issues, such as excessive survivability of smaller vessels and armor failing to protect non-modular hulls against blast spheres.… | — | |
| Community | Steam Cloud Save Security Warning The current NavalArt save system does not support separating save data by Steam account. There is only a single local save file shared by all users on the same computer. If you launch the game using multiple Steam accounts on the same computer while Steam Cloud Saves is enabled, the local save data may be overwritten by an empty cloud save uploaded by another account. This action cannot be undo… | — | |
| Game update | Hotfix 1901 \ Fixed · Fixed an issue where technology could not be unlocked in Career Mode · Fixed an issue where underwater hulls generated surface waves · Fixed an issue where low shell impact velocity resulted in reduced penetration · Rolled back partial fixes to resolve abnormally low naval gun velocity retention and penetration performance · Fixed an incorrect line of dialogue during the Prologue batt… | 24859110 | |
| Community | NavalArt Will Supports Steam Cloud Saves | Important Save Data Safety Notice NavalArt will support Steam Cloud Saves starting from 2026/8/24 10:00 UTC+8. No game update is required to use this feature. Cloud save coverage: The following contents under %USERPROFILE%/AppData/LocalLow/RZEntertainment\\NavalArt\\ are supported: Folders · Airstrikes · Campaigns · Career · CustomParts · GallerySettings · ShipSaves · StandaloneLevels · WeatherPresets Files · buildersettings ·… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| — |
| Game update | Hotfix 1899 \ Added · Added logic node wiring and drag-and-drop editing in the Level Editor · Added toggleable logic diagrams, legends, hover highlights for logic wires, and operation tooltips in the Level Editor · Added brief summaries displayed directly on action trigger/executor nodes in the Level Editor · Added the ability to create activation/deactivation listener conditions by dragging in the Level E… | — |
| Game update | Hotfix 1895 \ · Fixed an issue where the n1471 Limbo anti-submarine mortar incorrectly used the Squid anti-submarine mortar description · Fixed incorrect dialogue text in the Prologue Campaign and Main Menu tutorial · Fixed UI guidance text overlaying and obstructing target UI buttons during guided steps · Fixed an issue where an incorrect reference type for the Main Menu Settings button caused UI guidance… | 24815211 |
| Game update | Hotfix 1894 \ · Added: The in-level typewriter text effect will now automatically calculate typing speed based on the selected language. · Added: Fade-in and fade-out sound effects when currency/gold amounts change. · Added: Loire 130 seaplane. · Added: Implemented historical shell weight data for a batch of naval gun parts. · Adjusted: Restored the anti-surface range of the Swedish/French 57mm/60 Bofors A… | 24793138 |
| In-game event | NavalArt update V1.51 Anti-Submarine Weapons, Dynamic Bow Wave and Prologue Preface Long time no see! In this update, we have further iterated on unguided anti-submarine weapons, dynamic bow wave effects, and a brand-new prologue campaign designed for new players, along with a number of bug fixes and adjustments! Discount Information NavalArt will be 20% off from August 17, 10:00 GMT-7 to August 24, 10:00 GMT-7 ! After this sale ends, the game will receive a small pric… | 24777687 |
| Community | [Update Preview] NavalArt V1.51 Preview — Dynamic Bow Wave FX Upgrade In the upcoming Early Access v1.51 update, we are introducing Dynamic Bow Wave FX—a feature that dynamically adapts to hull shapes, a rare sight in sandbox naval games. Note: Visual bugs still exist, and the feature is undergoing further iteration and development. Work in progress; does not represent the final quality. You can visit Bilibili (for the Chinese version) or YouTube (for the English… | — |
| Community | IRON NEST Launch Celebration | Official NavalArt Crossover! The road of indie game development is fraught with challenges and twists, but it never has to be walked alone. As many Captains and Iron Nest operators may have noticed, our game has officially joined the IRON NEST Series established by the IRON NEST dev team on Steam. To amplify our reach together, the IRON NEST Series was created as a shared hub for like-minded military simulation games, givi… | — |
| Game update | Hotfix 1887 \ NEW · Added underwater vessel lock-on indicator projecting onto the water surface. · Added trajectory reference lines, surface splash indicators, and underwater blast radius visual effects for anti-submarine weapons. · Added depth readout for locked targets. · Added toggle for depth charge timed fuses (Default Hotkey: Q ). FIXES · Fixed depth charge turrets struggling to track the aim point d… | — |
| Game update | Hotfix 1886 \ NEW · Blueprint Screenshot Quality: Added an option to adjust screenshot resolution/quality in Blueprint Mode. FIXES · Fixed an issue in Search/Favorites view where variant parts were not displayed correctly if they met the filter criteria but their base parts did not. · Fixed an issue where switching menu panels while zoomed in on a ship in the Main Menu or Career Menu caused the UI to softl… | 24329697 |
| Game update | Hotfix 1885 \ NEW · Career Mode Preset Saves: Career Mode levels now support multiple preset ship saves, which can be selected directly from the level selection panel. · Ship-based Rewards: Bonus rewards can now be earned depending on the selected ship. · Mission Flexibility: The mission "Catching a Turtle in a Jar" no longer requires players to use the G3-class battlecruiser. · New Ship Hulls: Added 15 ne… | 24312037 |
| Game update | Hotfix 1883 \ · Fixes · Fixed an issue where the Japanese 76mm/40 Type 41 Naval Gun (Single Mount / ID: 1333) lacked a barrel node reference, causing its firing trajectory to have no elevation angle. · Fixed a progression block issue where players could get stuck in Tutorial 2. · Fixed an error where the turret base of the Soviet 406mm/50 B-37 Naval Gun (MK-1M Triple Turret / ID: 1387) was not a 24-sided p… | — |
| In-game event | NavalArt v1.5 Mid-Month Update: Build 1882 Combat · \ Damage Model Iteration: Further iterated on the shell explosion damage model, blending features from version 1.5 with version 1.42 and earlier. · Non-module component damage is now closer to version 1.42 and earlier, offering more stable damage output. This prevents weapons with large blast radiuses (e.g., underwater depth charge explosions, HE anti-ship missiles) from dealing extrem… | 24257224 |
| News | Mid-Month Playtest 1880 We plan to release a major hotfix for the live build later this week! Due to a significant amount of underlying changes, we have decided to release a beta version in advance for everyone to test and experience. You can try out this beta by selecting the ' mid-month-beta ' branch in the Steam beta participation settings. Changelog \ Adjusted: Explosion damage is now distributed based on the over… | — |
| Game update | Hotfix 1876 \ Added: Modules damaged underwater will now generate bubble VFX Added: A music player to the campaign level editor for single-player testing (Experimental feature) Added: Surface wave VFX for underwater explosions Added: Water swells caused by underwater explosions will now physically affect ships (Experimental feature) Adjusted: Improved the depth charge explosion SFX, lowering the volume and… | 24144427 |
| Major update | NavalArt update V1.5 Shell Rework & Basic Anti-Sub Foreword Thanks for waiting, Captains and Designers! In NavalArt v1.5, alongside our regular parts updates, we have heavily focused on overhauling and expanding the combat system. In this version, we've made massive changes to shell damage mechanics and naval gun ballistics. We've also implemented the early stages of our Anti-Submarine Warfare system—you can now use anti-submarine rockets for A… | 24124307 |
| Game update | Beta Version Update 1874 \ Selected New Content: · Added: AI ships will now use depth charge launchers when submarines approach · Adjusted: Underwater explosion visual effects · Adjusted: The criteria for the overpenetration indicator. A hit is now only counted as an overpenetration if the shell penetrates all parts and fails to arm its fuze · Adjusted: Modules will no longer catch fire visual effects when damaged unde… | — |
| Game update | Beta Version Update 1872 \ Selected New Content: · Added: Underwater velocity decay ballistics for anti-submarine rockets · Fixed: Incorrect shell spawn positions for the n160 US Triple 457mm gun · Fixed: Material issues on the preset ships Project 798 and HMS King George V · Fixed: Stat adjustments for certain naval gun variants failing to apply in-game · Adjusted: Improved the particle effects for depth charges · Adj… | — |
| Game update | Beta Version Update 1870 \ Selected New Content: · Added: US 324mm RUR-4A 'Weapon Alpha' ASW Rocket Launcher (Mark 1 ASW Rocket) · Fixed: An issue where the maximum damage absorbed by a part could exceed its own HP · Fixed: Depth charge launchers failing to display as ship armaments in multiplayer lobbies · Fixed: Gun barrels occasionally elevating on their own when the turret is not selected during combat · Fixed: Mod… | — |
| Game update | Beta Version Update 1869 \ Selected New Content: · Added: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damage to the modules · Added: Icons for ASW depth charges (Launcher type) · Adjusted: Some underlying logic for shell damage mechanics · Adjusted: Completely overhauled the overall s… | — |
| Game update | Beta Version Update 1868 \ Selected New Content: · The RBU-6000 anti-submarine rocket launcher is now available · Added new parts · Added new preset ships and fixed several known bugs · Various UI adjustments · Added a mechanic where depth charge explosion power and radius scale with detonation depth · Updated several icons · Extended the horizontal reference lines in the gunsight · Extensive underlying code maintenanc… | — |
| Game update | Beta Version Update 1862 \ Fixed an issue where the hotfix file for the Japanese 356mm41st Year Type w as not pushed/deployed. Damage Value Adjustments · The global damage modifier for Artillery HE (High Explosive) shells has been adjusted to match version 1.42. · The global damage modifier for Artillery AP (Armor-Piercing) shells has been adjusted to be lower than in version 1.42. However, armor resistance against AP… | — |
| Game update | Beta Version Update 1860 \ · Updated new parts. · Fixed an issue where naval guns with a caliber below 100mm could not be used properly. · Reduced the blast radius of shells. · Reduced the blast radius of bombs. · Reduced the blast radius of torpedoes. · Increased armor damage resistance against High Explosive (HE) shells. · Slightly increased module HP (health). · Reduced the contribution of module HP to the ship's ov… | — |
| News | NavalArt Shell Rework Now in Public Testing Phase \ Update Highlights: ■ Added several new parts. ■ Shell velocity now decays over flight distance, increasing the difficulty of long-range gunnery engagements. ■ Noticeable shell velocity decay after penetrating armor. ■ Turret elevation and shell impact angles have been reworked to be more historically accurate. ■ Added estimated shell flight time (time to impact). ■ SAP (Semi-Armor-Piercing) m… | — |
| Game update | Hotfix 1854 \ · Fixes · Fixed an issue in the Level/Campaign Editor where English text would fail to save if the Chinese translation field was left blank. · Fixed an issue where the old "Battle" start button had incorrect sizing on lower aspect ratio displays. · Fixed an issue where Tutorial 1 could not proceed correctly due to the recent Main Menu button changes. · Fixed an issue where rain and snow weath… | — |