[In-Game Build Version 1899]
Added logic node wiring and drag-and-drop editing in the Level Editor
Added toggleable logic diagrams, legends, hover highlights for logic wires, and operation tooltips in the Level Editor
Added brief summaries displayed directly on action trigger/executor nodes in the Level Editor
Added the ability to create activation/deactivation listener conditions by dragging in the Level Editor's logic diagram
Added automatic cleanup of references from other objects/targets when an object is deleted in the Level Editor
Added object copy and paste functionality in the Level Editor
Added object deletion shortcut keys in the Level Editor
Fixed an issue where tech unlock rewards did not apply upon completing a career level
Fixed an incorrect bottom vertex position for n1254 Skylight 5
Fixed an issue where the n1596 Russian 152mm/45 naval gun could not be used normally
Fixed interaction issues in the shipyard scene for the n1604 Japanese 410mm/52.5 twin turret caused by incorrectly configured multiple hitboxes
Fixed an issue where the wave-breaking effect was not set to maximum when a player selected the highest graphics preset upon first entering the game
Removed unnecessary serialized fields from level data
Removed the nationality classification for n1615 Ammo Box III
Removed the Advanced Build toggle in the shipyard (its functions are now permanently enabled)
Further optimized the dialogue text for the beginner tutorial
Adjusted some AI and waypoints in M4 and M5 to reduce accidental losses caused by collisions
Adjusted Prologue M5: Enemy warship accuracy will now decrease after the player's ship is severely damaged
Adjusted the Prologue M2 tutorial flow: The engine toggle is now disabled at the start and will only be enabled when the engine toggle tutorial begins. This prevents the tutorial from soft-locking if steps are skipped
Note: In tomorrow's update, we will disable the unrestricted armory in the Prologue Campaign and only retain the parts required for the beginner tutorial.