Tabletop Playground
Playing now
19+6 vs. yesterday
7.4%of peak
All-time peak
256Nov 2021
Playing now
19+6 vs. yesterday
All-time peak
256Nov 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch Notes - 2/10/2026 Changes: · Added mouse-over buttons for Book objects, to quickly change pages or open the Viewer. · Added zoom functionality within the expanded (full screen) Book Viewer · Added bookmark functionality for Book objects, which can be added mid-game or at the Template-level · Book objects now use a distinct Alt-zoom level from other types of objects · Stack explorer and container explorer now ope… | — | |
| In-game event | Patch Notes - 1/6/2026 Changes · The tooltip on decks will now display the name of the top card if the deck is face up. · When adding widgets to a UI template, you can now double-click a widget type to select it and close the dialogue · Color hex codes now display and accept alpha-defining characters when alpha is enabled · Alpha values can now be set to 0, allowing for fully-transparent objects. · When arranging sel… | — | |
| Major update | Tabletop Playground Beta Patch Notes Developers Note This is the big one! We’re launching a new version of Tabletop Playground, and while it’s almost impossible to list everything we’ve improved, we’ve done our darndest below. Note that these changes will only show up on the new Beta version of Tabletop Playground. So if you want to experience it, head to the Beta page to sign up. If you’re one of those new Beta users, welcome! If… | — | |
| In-game event | The future of Tabletop Playground I know it's been quite a while since the last update, but the lack of public activity doesn't mean that nothing has happened: I'm excited to share that Dire Wolf Digital has acquired Tabletop Playground! You may also know them from board games like Clank! and Dune: Imperium or digital adaptations like Root and Ark Nova . In this post I want to explain what this means for existing players: The g… | — | |
| In-game event | In-game Editor Update This update is all about the in-game editor (also known as preview mode). There are several changes and updates that remove the need to return to the main editor view for most uses: • Add "New Template" button in object library for edited package in preview mode • Add "New Folder" button in object library for edited package • Add buttons on templates in object library for edited package to allo… | 13942175 | |
| In-game event | Unreal 5 upgrade The Unreal 5 upgrade is here! This update moves Tabletop Playground to Unreal Engine 5, future-proofing the game and improving the foundation for further development. While most of the changes are under the hood, you will also see lots of improvements and a couple of fixes to long-standing issues that weren't possible to resolve before: • Apple Silicon support: The game now runs much better on… | 13469962 | |
| In-game event | November Update The November update is here with new features, scripting enhancements, and bug fixes! • Allow face names of dice to be empty. They will not result in tooltips and are omitted from dice roll messages • After deleting a mod on mod.io, automatically upload the package as a new mod when trying to upload again Scripting • Add `StaticObject.onSnappedTo` • Add `GameObject.onFlipUpright` • Add `GlobalS… | 12818711 | |
| In-game event | October Update A small update that adds a couple of convenience features and fixes some bugs while work is underway to update the game to Unreal Engine 5! • Add options for package selection in editor to show thumbnails and filter out downloaded packages (both now enabled by default) • Add align to center horizontal/vertical buttons in object coordinates window • You can now quickly move a card you highlight… | 12524256 | |
| In-game event | September Update The September update is here with lots of bug fixes and enhancements to the scripting API: Scripting • Add `PlayerProxy.setSelectedObjects` • Add `TurnSystem.setCurrentTurn`, `TurnSystem.setCurrentPhase`, and `TurnSystem.setCurrentRound` • Add `TurnSystem.onTurnChanged` • Add `ProgressBar.setBarColor` and `ProgressBar.getBarColor` • Add `Panel.getNumChildren` and `Panel.getAllChildren` • Add `W… | 12297783 | |
| In-game event | July Update This is a smaller update which brings a couple of interface and convenience improvements: • The package list in the new game screen now shows images in addition to package names • Packages in the new game screen can now be sorted by last played or by name • Add a new option for object templates, available in the generic pane in the editor: "Ground Access". None by default, you can configure gro… | 11813019 | |
| In-game event | June Update: Spectators and Game Masters The June update comes with two new player types: spectators and game masters! Read the full changelog below or find out more in the knowledge base: • Players can now switch to being a spectator in the player options. Spectators don't occupy a player slot, they cannot interact with objects on the table, and other players can't see their cursor. They are still able to use the chat and voice chat,… | 11581793 | |
| Game update | Hotfix • Game phase setups were not stored correctly in saved states • Fix crash that could occur when exiting the game or switching to/from main menu | 11390062 | |
| In-game event | May Update: Custom lights The May update has landed with custom lights and table scripting support: • You can now add lights to objects in the editor. There's a new pane in the lower left (collapsed by default) that allows you to add point lights and spotlights. Point lights emit light into all directions equally and don't cast shadows, spotlights have a direction and a configurable light cone radius. You can also speci… | 11344572 | |
| Game update | April Hotfix This small hotfix brings two changes: • When a player left a game and re-joined, whispering with them again would caused a new whisper tab to open. With this update, the original whisper tab is re-used. • Fix issue that could cause players to disconnect from multiplayer, causing them to drop out of running games | 10979112 | |
| In-game event | March Update: Turn system and chat tabs This update brings a new turn system and adds whisper tabs to the chat, alongside the usual fixes and scripting improvements: • The new turn system allows you to create phases to keep track of the state of your game and restrict interactions to players whose turn it is. Find out more about rounds, phases, and turns in the knowledge base: • The chat now supports whisper tabs: When you send a whi… | — | |
| In-game event | February Update: In-game mod browser The February update has landed! The main new feature is a new in-game mod browser that allows you to find, subscribe to and unsubscribe from game packages on mod.io without using the Steam browser or an external browser. As usual, there's also a number of further improvements and fixes: • Add in-game mod browser: from the main menu, a comprehensive UI allows you to browse available mods and sub… | — | |
| In-game event | January Update The January update is here! It comes with a new permission option, scripting UI widgets, important bug fixes and more: • Add new permission for saving the game on clients. This can be useful to prevent cheating by clients inspecting or loading the save file to access hidden information like hand cards of other players. • Allow selecting cards in (locked) card holders using drag selection • Show… | 10309245 | |
| In-game event | November Update: Switchers Update time! This time the main new feature are switchers, which allow you to create switchable objects in-game. As usual, there's also additional features, convenience improvements, and bug fixes: • Add a new object type: Switchers allow you to switch between multiple objects. You create switchers in-game (or in preview mode) by selecting multiple objects and clicking "Create Switcher" in the… | 10030849 | |
| Game update | October update hotfix This update addresses a couple of recently identified issues: • Remove issues with PlayerPermission objects not being recognized correctly on clients • Fix a potential crahs when re-using UIElement objects after a new client joined • Relative position and size in ScreenUIElement did not work correctly for very small or very large resolutions • Card rotation was reset when editing template in pr… | 9865000 | |
| In-game event | October Update: Grids and custom lighting The October update brings several new features: grids, custom lighting, and 2D scripted UIs are now available! • The session options now contain a new "Grid" button where you can set options for a global snap grid: it can be hexagonal or rectangular with adjustable size, offset, and rotation as well as different visibility and snap settings. • The session options now contain a new "Lighting" bu… | 9824276 | |
| In-game event | September Update This update focuses mostly on bug fixes, but also introduces an option for two sided materials: • Add a new option for models in the editor: two sided. If checked, geometry from the model is visible from both sides. This is only needed in special cases (vegetation models often use two-sided geometry) and should usually be left unchecked. • Reduce influence of resolution aspect ratio on size of… | 9532628 | |
| In-game event | August Update: Labels and in-game browser The August update is out now! With text labels and an in-game web browser, two big new features are available. But it doesn't stop there: a lot of additional UI and usability improvements, more VR settings, scripting features, and bug fixes are all part of the package. • Moved to a new mod.io version. It brings faster download and progress updates while installing games, with more features to c… | 9418679 | |
| In-game event | June Update: emissive materials The June update is here: It brings glowing objects, improvements to editor and snap points, new keybindings, new scripting UI options, and more! • You can now add Emissive Maps to models in the editor: They work like a regular texture, but emissive colors are not affected by lighting and look like the object is lit by itself. When used without a regular texture or Normal/Extra map, the object i… | 9031010 | |
| In-game event | May Update The May update upgrades to the latest version of Unreal Engine 4, future-proofing the game and fixing a few issues with the previous Unreal version. In addition, you now have more options for player slots, a color palette, improved object rotation, and more: • Updated Unreal Engine to 4.27 • Slot names now have names and default camera setups: the "Player Colors" button in the session options h… | 8816802 | |
| Game update | Hotfix A quick hotfix update for some recently identified issues: • Screen mode cursor was locked in place while holding mouse button after using tab to ping • Drawing rectangles on surfaces at an angle could produce wrong results • `GlobalScriptingEvents.onDestroyed` was called twice for card objects that were destroyed by adding them to another stack • Ensure that the inserted card parameter for `Ca… | 8667963 | |
| In-game event | April update: Drawing The April update is here! This one mainly brings a big new feature: in-game drawing on objects! You can draw lines that other players will be able to see, and the lines are saved with the rest of the game. • You can now draw on ground objects: select "Start Drawing" in the right click menu, and a new window with drawing options will appear. While that window is open, you can draw using the mous… | — | |
| In-game event | March Update The March introduces a new tag system, a setting to show player heads, and lots of improvements for snap points and scripting: • You can now add tags to objects, templates, containers, snap points, and cards. They can control if objects snap and what can be inserted into containers. Tags can also help with finding what you're looking for in the object library, card deck explorer, or container e… | 8431523 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.