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Tabletop PlaygroundNewsUnreal 5 upgrade
In-game event

Unreal 5 upgrade

Tabletop Playground · published 17 Feb 2024, 16:25 UTC · build 13469962

All newsPlayers around this dateRead on Steam

The Unreal 5 upgrade is here! This update moves Tabletop Playground to Unreal Engine 5, future-proofing the game and improving the foundation for further development. While most of the changes are under the hood, you will also see lots of improvements and a couple of fixes to long-standing issues that weren't possible to resolve before:

• Apple Silicon support: The game now runs much better on recent Macs by natively supporting M1/M2/M3 chips
• The mod.io UI accessible from the main menu has been updated and is now available on Mac and Linux as well
• Allow hiding floor in non-3D maps: renamed "Lighting" in session options to "Environment", moved "Set Background" button to the environment dialog and added "Hide Floor" checkbox in the same dialog
• Improved physics stability in some situations like stacking thin objects such as cards
• The tablet browser version has been updated, improving support for some websites that didn't work with the older browser version
• Text boxes now support using the Tab key to move to the next text field
• Message and input boxes can now be closed by pressing enter
• Improved validation for phase name in turn settings
• Allow much brighter lights - use with caution!
• Allow double clicking a package when starting a new game to continue to map selection
• Show notifications when trying to draw or deal cards while no suitable card holders exist
• Change "Private" checkbox to "Hidden" when uploading a package to align with mod.io terminology
• Prevent users from setting custom package path to the directory of the built-in packages (because that would cause issues with built-in packages not being available by default)
• Allow loading autosaves when starting preview mode

Scripting
• Default to view aligned UI presentation for zoomed object with screen style presentation
• Added documentation for $uncaughtException
• Prevent adding too much data (more than 64kb) to an object using setSavedData
• Parts of the scripting API were not available for table scripts when starting a new game with an empty table

Fixes
• The mouse cursor on Linux could get an offset after the game lost focus
• Some custom tables were imported sideways
• Pressing Enter brought up chat in main menu
• Object library and notes windows changed their size on re-opening with UI scale larger than 100%
• Stored objects with required add-on packages didn't become valid immediately after the package was added
• Some Chinese characters were not displayed correctly
• Dice roll message for single dice did not correctly include the name of the rolled dice face after the last update
• No UI interaction was possible when blindfolded in VR

More from Tabletop Playground

Other announcements

All news
Game update19 Jun 2026Patch Notes - 6/19/2026New Features and Changes · The Template Editor now has a Tooltip Name field. Fill it in to set a default name tooltip for any objects with this template. Like the existing Description field, this can be overridden on an object-level through Properties. Want the Template Name to also be the tooltip name? Just click the arrow button to transfer it to the field below. · Containers can now be creat…Game update7 May 2026Patch Notes - 5/6/2026Beta Branch Patch Notes Hotseat Mode You can now add local players to any game session. Just click “Add Hotseat Player” in the player list in the upper right and give them a name. You can manually switch to one of your hotseat players at any time by clicking the head icon to the right of their name. If you’re using TTP’s built-in turn system, you’ll automatically switch to the appropriate hotse…In-game event8 Apr 2026Patch Notes - 4/8/2026New Feature: Stickers Whether you’re making a Legacy game or marking up a map, you’ll want to know about our new Sticker tool. You’ll find Stickers on the upper left toolbar – they share a slot with the Text tool, so hover over that “T” and click the star icon to open the Sticker panel. All you need to make a sticker is an image – and, as is usually the case, you can use either a Texture file,…