Prosperity
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.16.6 patch Hey guys, just letting you know we've issued a patch (1.16.6) to address a few issues that we missed during testing. 1. Sometimes buildings were taking much longer to repair than anticipated - this was because we changed the scaling but it was not applied uniformly in some edge cases 2. When you add a lot of projects to the building queue it can dramatically slow down the performance of the bui… | — | |
| Game update | July 2019 Update! Hey Everyone, Thank you for being patient with our July update! We've been making progress in increasing the depth and giving players more control over different aspects of the game, so let's get down to the details. New Features * Tools system - Tools have come into existence! Your workers have an innate desire for tools and if you have the tools they will use it. Overall efficiency of all wor… | — | |
| Game update | June 2019 update The save folder has changed locations for windows users! Don't worry, the game will migrate your files over automatically · Fixed a bug where currency can go negative from the Garden Stall · Fixed a bug where you can lose resources for starting to create a new district but then cancelling instead of hitting create. · Fixed a bug where workers can go negative when a building collapses from natur… | — | |
| Game update | 2019-01-09 Update Hey everyone, Happy New Year! Now that bellies are full and holiday stress is over, let's dive back into routine with a new update. In addition to posts here, from now on I will (try to) keep a changelog over at * New feature: Market Auto-sell on District Improvements. Once a Market is built in a district, the player will be able to toggle goods produced in the district to auto-sell. This featu… | — | |
| Game update | 2018-07-31 Patch Emergency Patch to fix game-breaking bugs 1. Fixed an issue where a game could crash when salvaging a building 2. Fixed an issue where a soft cap on the number of buildings could cause game to crash 3. Fixed the description for Beast of Burden, and Growth Potion 2. 4. Fixed a bug where the Irrigation tech had no effect, updated the description on Irrigation 5. Removed the extra granary from the… | — | |
| Game update | 2018-07-29 Update Hey everyone! Today's update focuses primarily on balance and bug fixes. Don't worry, I made sure to throw in a little curve ball too! Tech/Exp: Experience required for gaining a new tech point has increased x4. To compensate for Civil Tech early game, civil exp from building new buildings increased x5. Buildings The sizes of buildings were tweaked, in particular hovels and houses were reduced… | — | |
| Game update | 2018-07-15 Update Hey everyone, Another update is here! Let's take a quick peek at what's happening: 1. We added a new feature, the building-state mechanism. When you start the game, rather than starting with absolutely nothing, you will start with some damaged buildings (damaged during the raid in the story). Repairing these buildings will be cheaper than starting from scratch. Salvaging a building will get you… | — | |
| Game update | 2018-06-24 Update Hello everyone! Another update is here! We have a nice mix of bug fixes and new features, so here's the gist: New Features · Some workers will have a new experience mechanism applied. For now it is the Apothecary, Brick Maker, Smelter, and Lumber Miller. More jobs will be make use of this mechanic in the future. For each of these experienced work, there is a concept of top experience, which is… | — | |
| Game update | 2018-06-10 Patches Hey everyone, First major patch that also brings in a couple new features is here! Here's the gist: New Features: 1. Toggleable Policies - some techs have been converted over to Toggleable Policies, such that they can be toggled on or off in the Council screen under the appropriate tab. 2. Contracts come with a toggle to switch between per-shipment import/export and total import/export 3. The C… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.