Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ProsperityNews2018-07-29 Update
Game update

2018-07-29 Update

Prosperity · published 30 Jul 2018, 04:02 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

Today's update focuses primarily on balance and bug fixes. Don't worry, I made sure to throw in a little curve ball too!

Tech/Exp:

Experience required for gaining a new tech point has increased x4. To compensate for Civil Tech early game, civil exp from building new buildings increased x5.

Buildings

The sizes of buildings were tweaked, in particular hovels and houses were reduced significantly. Space added from going up tiers also increased slightly for plains space.

Taxes

The amount of income from taxes has been fixed, now it is scaled appropriately with the cost of other things.

Refugees

Reduced the number of refugee events

QoL

Trading Guild Cards now have a section for the description and what they are looking to buy.

The tab you were last on individually for each building card is now recorded, so if you switched to the Upgrade Tab for Hovel, you will see the Upgrade Tab by default the next time you see that card.

The default tab for a building card is now Description rather than Cost

Mechanics

Damaged buildings may become extra damaged if left damaged for a long time. At some point it will become totally damaged and beyond repair. At this point, the building can only be salvaged.

Auto Repair will now also look for any buildings that was damaged beyond repair, and automatically salvage them.

Locust Swarm is a new disaster that can strike the land, causing havoc for farmers. The effects are reduced for the time being due to there being little defense against the Swarm. Eventually there will be some upgrades to help combat it, or at least forecast it.

Bug Fixes

The ETA for caravans were inaccurate due to a computation error, this has been fixed

Fixed a layout issue on the Buy Resources tab

Fixed an issue where a Building Instance's Effects wouldn't update when you switch to a different instance

Misc.

Events checking will now happen on an offset step system, which will help reduce processing time on the steps where a large number of events are checked against. This change will allow us to implement a number of new achievements and new events.

As always, please tell us what you think of the changes, the game, and the direction you'd like to see it go!

Cheers!

dSolver

More from Prosperity

Other announcements

All news
Major update9 Aug 2020August 2020 Accessibility UpdateProsperity wants to be an experience shared by all sorts of people. One of the advantages of being text based is that those who have trouble seeing and require screen readers can play them. Unfortunately, Prosperity isn't 100% of the way there, but this update brings it up to say... 60%, I hope? After speaking with some blind gamers, I decided to shift my focus on this update from features to Q…Major update26 Apr 20202020 April UpdateHello everyone, Thank you for being so patient with this latest update. After taking a short break, we: the game testers and I noticed many more areas to improve. So, here we are. This update is an important milestone, we are closer now to having a fleshed out Culture system, which we promised would be the first victory condition. With that in mind, let's look at what is new, what got fixed, an…Game update25 Nov 2019November 2019 UpdateHello everyone, Thank you for being so patient with our new update - we have a lot of cool new stuff this time, and will be rolling out additional content that takes advantage of the new systems in the coming weeks, based on feedback! * Weather system * Seasonal effects of weather on productivity, farm bonuses * New ambience sound effects from weather * New Experts system - Artists * Hire artis…