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ProsperityNewsAugust 2020 Accessibility Update
Major update

August 2020 Accessibility Update

Prosperity · published 9 Aug 2020, 01:56 UTC

All newsPlayers around this dateRead on Steam

Prosperity wants to be an experience shared by all sorts of people. One of the advantages of being text based is that those who have trouble seeing and require screen readers can play them. Unfortunately, Prosperity isn't 100% of the way there, but this update brings it up to say... 60%, I hope?

After speaking with some blind gamers, I decided to shift my focus on this update from features to QoL improvements, so here they are.

* Massive changes to the structure of the game code so that it is screen-reader friendly

* Styling changes to make it easier for people with light sensitivity (aka, game is now dark mode)

* Ambience audio channel is now split between Ambience and UI. UI channel provides audio cues to things happening on the screen such as tab changes and popups. UI audio is a work in progress, there is still a lot missing but better than before.

* Fixed a number of bugs that affected building effects (warehouse capacity doesn't update right away), statistics labeling (foodCapacity instead of Food Capacity), and pages that incorrectly reset state when you move away from them

* Started working on a new mechanic called Market Upgrades. This new feature will have a few upgrades for the time being and more to be added later

* Started implementing a "Market Reserve" feature. To move goods to the "Market Reserve", open up the contracts widget (not the trading page), and if you have active contracts there will be an option to move the goods into the reserve. Goods in the reserve are used first when a contract shipment is expected, and cannot be moved out. More features to be added to the Market Reserve.

* Changes to the district zones algorithm to avoid district slots that cannot eventually build Road to Capital due to impossible pre-requisites.

Hope to put in some more time on fixing accessibility issues.

Cheers!
dSolver

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