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ProsperityNews2018-06-24 Update
Game update

2018-06-24 Update

Prosperity · published 25 Jun 2018, 02:49 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Another update is here! We have a nice mix of bug fixes and new features, so here's the gist:

New Features

  1. Some workers will have a new experience mechanism applied. For now it is the Apothecary, Brick Maker, Smelter, and Lumber Miller. More jobs will be make use of this mechanic in the future. For each of these experienced work, there is a concept of top experience, which is pushed when some worker has more experience than the top. However, bonus production is calculated based on average experience of the job, so it could be more worthwhile to keep people at least one person on the job (when removing workers, it removes the least experienced first).
  2. Added a new tech, building and job, (Brick Mold, Brickworks, Brick Maker respectively), for producing bricks. Brick making may not be worthwhile early on due to inexperience of workers and tech.
  3. Added a new indicator for resource changes, it is unlocked at the same time as the ledger, it provides you with information about changes to a resource over the last period of time (you can decide via a slider how many days back you want it to calculate)
  4. Added a new system for managing workers, called Seasonal Workers (civil tech). Once unlocked, you will be able to specify on a seasonal basis how many workers are expected at a job. Specifying seasonal changes is optional. Note, that this also changes the behaviour for workers leaving, see when there are more workers at a job than the specified amount, they will start to leave.
  5. Added a Fur Trader contract, this represents the first of a new type of contract where the guild isn't a city-state, but rather an independent guild with some purpose. They do not possess a market so you can't trade with them except through contracts.
  6. Added 4 new tracks by DYATHON

Bug Fixes/Tweaks

  1. Fixed a bug where the toggle policies weren't being shown as active if a player leaves the screen and comes back, even though it is active in the background
  2. Modified the ore discovery mechanism a little bit to slightly increase the odds of finding new veins
  3. Increased the scaling on exp required for unlocking new tech in preparation for a new mechanism being introduced later
  4. Replaced Trader Joe's placeholder avatar with the real avatar
More from Prosperity

Other announcements

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Major update9 Aug 2020August 2020 Accessibility UpdateProsperity wants to be an experience shared by all sorts of people. One of the advantages of being text based is that those who have trouble seeing and require screen readers can play them. Unfortunately, Prosperity isn't 100% of the way there, but this update brings it up to say... 60%, I hope? After speaking with some blind gamers, I decided to shift my focus on this update from features to Q…Major update26 Apr 20202020 April UpdateHello everyone, Thank you for being so patient with this latest update. After taking a short break, we: the game testers and I noticed many more areas to improve. So, here we are. This update is an important milestone, we are closer now to having a fleshed out Culture system, which we promised would be the first victory condition. With that in mind, let's look at what is new, what got fixed, an…Game update25 Nov 2019November 2019 UpdateHello everyone, Thank you for being so patient with our new update - we have a lot of cool new stuff this time, and will be rolling out additional content that takes advantage of the new systems in the coming weeks, based on feedback! * Weather system * Seasonal effects of weather on productivity, farm bonuses * New ambience sound effects from weather * New Experts system - Artists * Hire artis…