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ProsperityNews2018-06-10 Patches
Game update

2018-06-10 Patches

Prosperity · published 11 Jun 2018, 02:10 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

First major patch that also brings in a couple new features is here! Here's the gist:

New Features:

1. Toggleable Policies - some techs have been converted over to Toggleable Policies, such that they can be toggled on or off in the Council screen under the appropriate tab.

2. Contracts come with a toggle to switch between per-shipment import/export and total import/export

3. The City Guard HQ is now available, it will be in a new tab in the Council screen. The City Guard will allow you to hire up to 5 constables, who work to combat crime. Their efficiency is set by increasing pay, however be warned because increasing pay also increases baseline salary. So, crime may temporarily drop but the city guard will expect a higher base salary for some time.

4. Synching saves to the filesystem is now implemented. So before now your saves were stored in a local database, which meant loading/saving was pretty fast but you didn't have a file to back up, or (eventually) use steam cloud save. But now, we have a process to automatically create/update a file on the filesystem for each save you have in game. This opens the way for people to share their saves with each other.

Bug fixes:

1. Ability to queue buildings past the limits of land availability has been addressed

2. Waterfront space wasn't properly initiating even though the Dam was created

3. Some players experienced screen tearing in fullscreen. Although this is not addressed for all players who experienced this, it has been addressed for some. We will continue to monitor the issue.

4. Toggling food consumption wasn't working properly

5. Animal Fat kept on being added to the recipe for Medicine, eventually making Medicine prohibitively expensive

6. Addressed a number of performance issues (delays) during some game processes.

7. The "Cold" effect wasn't showing up properly so it was difficult to gauge when the population was being affected by lack of fuel.

Thank you for reading the patch note, and happy prospering!

dSolver

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