Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ProsperityNews2018-07-15 Update
Game update

2018-07-15 Update

Prosperity · published 15 Jul 2018, 04:17 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

Another update is here! Let's take a quick peek at what's happening:

1. We added a new feature, the building-state mechanism. When you start the game, rather than starting with absolutely nothing, you will start with some damaged buildings (damaged during the raid in the story). Repairing these buildings will be cheaper than starting from scratch. Salvaging a building will get you some resources. Since buildings can be damaged, we have revamped the building state system to follow a "building condition" statistic. A building's condition goes down after some time, particularly during big events like floods and blizzards, but idle builders will do maintenance work on their own, so it's a good idea to keep builders around even if the building queue is empty!

2. Two new civil policies: Auto Repair, Auto Upgrade - builders will add repair projects if there are none in queue and there's something to repair. Auto Upgrade means builders will find something to upgrade if there is sufficient resources for the upgrade and there are no upgrade projects in the building queue.

3. New tech: Frameworking, which unlocks the Joinery building and the Joiner job. Joiners will produce Material Sets (Wood) which is replacing some Lumber in some of the more complex buildings. The concept here is that a lot of the framing and paneling can be done ahead of time. Currently the only way to obtain Material Set (Wood) is by producing it, in a future update we will see to it that it is obtainable via other means as well.

4. Tweaks to the exp rate. As you've probably noticed, it doesn't take long to blaze through all of the upgrades. We felt this speed was uncharacteristic (in some cases, getting sufficient exp for another tech point in a month of time). We are aiming for a nice balance such that late game isn't a huge wait between new tech, but at the same time we want to make sure early/mid game isn't too easy with the breakneck tech advances.

5. Tweaks to building sizes and construction time: some buildings have been sped up, some have been slowed down, some sizes have been increased, some decreased. This should not affect any buildings you already have, only new construction.

6. When buying resources, the distance to a trading guild has been replaced with an estimated time to get to said trading guild. This change is made in anticipation of a mechanism that will alter the expected speed (road conditions, bandits, etc).

7. Fixed a bug where pickled vegetables were being consumed even though the player has specified it should not be consumed

Thank you for reading! If you have any questions, feel free to comment below!

dSolver

More from Prosperity

Other announcements

All news
Major update9 Aug 2020August 2020 Accessibility UpdateProsperity wants to be an experience shared by all sorts of people. One of the advantages of being text based is that those who have trouble seeing and require screen readers can play them. Unfortunately, Prosperity isn't 100% of the way there, but this update brings it up to say... 60%, I hope? After speaking with some blind gamers, I decided to shift my focus on this update from features to Q…Major update26 Apr 20202020 April UpdateHello everyone, Thank you for being so patient with this latest update. After taking a short break, we: the game testers and I noticed many more areas to improve. So, here we are. This update is an important milestone, we are closer now to having a fleshed out Culture system, which we promised would be the first victory condition. With that in mind, let's look at what is new, what got fixed, an…Game update25 Nov 2019November 2019 UpdateHello everyone, Thank you for being so patient with our new update - we have a lot of cool new stuff this time, and will be rolling out additional content that takes advantage of the new systems in the coming weeks, based on feedback! * Weather system * Seasonal effects of weather on productivity, farm bonuses * New ambience sound effects from weather * New Experts system - Artists * Hire artis…