RuneSage
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V0.20.0 is now live The latest release of RuneSage focuses on pacing and balance of gameplay. In practice, that means making the tutorial area much easier so you progress more quickly onto the main part of the game, and then adding more puzzles and opportunities for spell casting to give a richer, more immersive experience thereafter. The full set of changes from V0.19.0 is as follows. · Added more places to use m… | — | |
| Game update | V0.19.0 is now live The latest release of RuneSage adds yet more polish to the game, with a focus on improving graphics, audio and text the enhance the immersion still further. The full set of changes since V0.18.0 is as follows. · Added more in-game help from NPCs. · Added splash effects to the puzzle doors in the hidden cove. · Added two new spells. · Improved graphics for lightning spells. · Improved audio for… | — | |
| Game update | V0.18.0 is now live The latest version of RuneSage adds cutscenes that play after each crystal is completed, as well as at the end of the game when the storm shield is completed. As well as helping drive the story along, this also significantly improves immersion in the game world as it makes the purpose of collecting the crystals more obvious. The full list of changes since V0.17.0 is as follows: · Added cutscene… | — | |
| Game update | V0.17.0 is now live I'm delighted to announce that the latest version of RuneSage available today adds the Lightning Rune together with new spells to cast, new puzzles to solve, new quests to complete and new crystal shards to find. In addition, I've made a number of improvements that keep adding further polish to the game; improving both the graphics/audio as well as the general flow of the game to enhance the im… | — | |
| Game update | V0.16.0 is now live Hot on the heels of adding the fire rune last week, this week I'm delighted to be able to release an update that adds the ice rune to RuneSage as well. That means yet more new areas to explore, more new spells to cast and more new puzzles to solve, pushing the gameplay length up to over 15 hours. The full list of changes since V0.15.0 is as follows: · Added ice rune. · Added seven new ice spell… | — | |
| Game update | V0.15.0 is now live Hidden deep in the ruined castle, it's incredibly exciting to announce that the fire rune has been found in the latest update to RuneSage. If you can find it, the power to cast fireballs, flame-throwers and the brightest of lights to aid your adventuring in the deep will surely be yours. With more puzzles to solve, more quests to complete and more areas to explore, RuneSage now offers 10-12 hou… | — | |
| Community | RuneSage Update The fire rune is smouldering... New spells to cast, new puzzles to solve, new areas to explore and new crystal shards to find have all been added over the last couple of weeks in a series of minor updates centred around the new fire rune. All this new content is now fully unlocked in the latest minor release (V0.14.5), and it would be great to hear your feedback to help shape the gameplay furth… | — | |
| Community | RuneSage Update Development work on RuneSage continues full steam ahead. The latest update out today (V0.14.1) brings a number of burning hot performance improvements, added in-game help and various tweaks to add more sparkle to the graphics as yet more polish is layered on. But now is not the time to bask in the rosy warm glow of success, or reflect on the embers of previous releases, but instead to look forw… | — | |
| Game update | V0.14.0 is now live Yet more polish has been added to RuneSage in this latest release that combines additional content (e.g. more locations to visit, more quests to do) with improvements in performance (e.g. around 20% faster ensuring a rock solid 90fps on a GTX970) and gameplay (e.g. a better fast travel map, more in-game help from NPCs). The full list of changes since V0.13.0 is as follows: · Added a new fast tr… | — | |
| Game update | V0.13.0 is now live This latest update to RuneSage focuses on in-game navigation, giving more help on what there is to do and where to do it. This includes adding an in-game map, fast travel menu options, help from NPCs, a list of outstanding quests and so on, as well as generally improving the layout and flow of the game. The full list of changes from V0.12.0 is as follows. · Added a map room into the mages villa… | — | |
| Game update | V0.12.0 is now live As RuneSage approaches the end of Early Access, this latest release adds lots more polish to the game to improve immersion. This includes a new menu with new options, improved graphics, improved story text etc as well as more spells and more puzzles to keep extending the content. The full list of changes since V0.11.0 is as follows. · Added two new spells (spoilers as to which!). · Added more p… | — | |
| Community | RuneSage Update Menus, menus, menus. It's been a busy couple of weeks re-writing the menu system to improve not only the usability (for example, it is now much quicker and needs far fewer clicks to review any maps, runes and spells that you've previously discovered), but also the immersion (for example, the menus now use the same 3D in-game graphics as the rest of the game, rather than a old-school flat 2D men… | — | |
| Game update | V0.11.0 is now live I'm delighted to be able to announce that the latest version of RuneSage is now available. This update brings a complete overhaul of the quest mechanics, with additional help throughout (both in-game from NPCs and summaries in menu options) of what quests there are still to do, hints on where to go / what to do and more generally pointers on how to progress if stuck. This vastly improves the fl… | — | |
| Community | RuneSage Update Another busy week for RuneSage with two updates (V0.10.3 & V0.10.4) focused on bringing more hints and tips to the game to help give advice on how to progress if players get stuck and show what quests there are still to be completed. There are also a number of updates to performance and layout of the game along with a new menu option to allow you to adjust the strength of the haptic feedback. P… | — | |
| Community | RuneSage Update Another week, another update! The latest version (V0.10.2) adds a number of improvements to the mages graphics and movement along with some small new areas to explore. It also updates the auto-calibration of graphics quality when loading to take account of the latest generation of graphics cards - in particular the 1080ti. Please keep the feedback coming, it's hugely appreciated and every piece… | — | |
| Community | RuneSage Update Another busy couple of weeks adding more and more polish to the game. This has particularly focused on adding more detail to the world to improve the immersion - more objects, better graphics, better sounds and so on - all while maintaining, and in fact actually improving in places, the performance. I've uploaded the latest build (as V0.10.1) to help you gain a better sense of the art direction… | — | |
| Game update | V0.10.0 is now live The latest version of RuneSage brings a large number of improvements in the graphics as well as additional configuration and performance optimizations. This means that RuneSage not only feels much more immersive, but also now runs on much lower spec hardware. The full list of changes since V0.9.0 is as follows: · Added auto-calibration of graphics quality when first loading the game. · Added hi… | — | |
| Game update | V0.9.0 is now live V0.9.0 brings a ton of graphics updates to improve the immersion - everything from rain, thunder and lightning as the storm approaches, through to enhanced rune, spell and mountain range graphics - as well as other general improvements such as new locomotion options and more puzzles to solve. Full details as follows. · Added rain to the storm. · Added thunder & lightning to the storm. · Added g… | — | |
| Community | RuneSage Update Just a quick update this week as V0.9.0 is now in its final phase of testing and is on track for releasing by the end of February. The main development effort has remained on building the atmosphere and immersion; for example, adding thunder and lightning into the storm as it approaches. This has really helped bind the mechanics and story together into a coherent game - we can't wait to hear yo… | — | |
| Community | RuneSage Update As the full release draws ever closer, the next update will switch focus to improve the graphics and immersion. At the forefront of this is completely re-doing the spell effects; more vivid runes, flashier spells, better animations for the mages and so on. Basically, making the magic more magical... In addition, the weather system has been completely rewritten, adding better looking clouds and… | — | |
| Game update | V0.8.0 is now live It's incredibly exciting to announce that RuneSage V0.8.0 is now live. This update more than doubles the size of the game, adding numerous new areas to explore (including a cove, cave systems and forest mazes), 30 new crystals to find, and an central story that underpins the whole adventure giving around 4-6 hours of core gameplay. Full details as follows: · Added a central story and plot to dr… | — | |
| Community | RuneSage Update With all the game mechanics now in place, the focus for RuneSage has now turned to developing the background story which drives the RPG. We've therefore been busy adding NPCs who give you quests, adding those quests, and coming up with rewards for completing them. For example, we've now included a second wand as a mid-game reward allowing you to cast two spells at once - particularly helpful wh… | — | |
| Community | RuneSage Update The theme for this week has been to optimize, optimize and optimize some more. What feels like hundreds of hours spent staring at performance profilers has really paid off and RuneSage is now running at a rock solid 90fps on all systems. On our reference PC most scenes now render in under 5ms (thats more than 200fps), with occasional spikes up to 7 or 8ms (150fps) when loading assets from disk… | — | |
| Community | RuneSage Update It's been a busy holiday period, so wanted to give everyone an update on the latest changes to RuneSage. The main focus since the last release has been on increasing the number of puzzles, integrating the additional challenge areas into the main game, and starting to build a story and purpose for the lost gemstones / crystals. It's a massive change - by far the largest patch we've done so far.… | — | |
| Game update | V0.7.0 is now live We close out the year with another large update, including a new rune, new spells, new puzzles and a new game mechanic - in-game maps to help find the hidden gemstones. Of course, you'll need to find the maps first... Full patch notes as follows. · Added in-game maps to help find the hidden gemstones. · Added new rune (explorers rune). · Added several new spells (spoilers as to what!). · Added… | — | |
| Game update | V0.6.0 is now live Another week, another massive update to RuneSage! Just in time for the holidays, we're delighted to be able to bring you a complete graphical overhaul to vastly improve the look and feel of the game and deliver the next level of immersion in your virtual game world. Full details as follows. · Complete graphics overhaul, replacing many of the stock assets with custom graphics. · Complete terrain… | — | |
| Game update | V0.5.0 is now live We're really excited to bring you another huge update. V0.5.0 sees both more content (a new rune together with new spells and puzzles), significantly higher performance (almost halving the rendering time for most scenes), and greatly improved graphics quality (better draw distance, lighting effects etc). The full list is as follows. · Added a new rune (winged rune). · Added three new spells (to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.