RuneSage
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | RuneSage Update Menus, menus, menus. It's been a busy couple of weeks re-writing the menu system to improve not only the usability (for example, it is now much quicker and needs far fewer clicks to review any maps, runes and spells that you've previously discovered), but also the immersion (for example, the menus now use the same 3D in-game graphics as the rest of the game, rather than a old-school flat 2D men… | — | |
| Community | RuneSage Update Another busy week for RuneSage with two updates (V0.10.3 & V0.10.4) focused on bringing more hints and tips to the game to help give advice on how to progress if players get stuck and show what quests there are still to be completed. There are also a number of updates to performance and layout of the game along with a new menu option to allow you to adjust the strength of the haptic feedback. P… | — | |
| Community | RuneSage Update Another week, another update! The latest version (V0.10.2) adds a number of improvements to the mages graphics and movement along with some small new areas to explore. It also updates the auto-calibration of graphics quality when loading to take account of the latest generation of graphics cards - in particular the 1080ti. Please keep the feedback coming, it's hugely appreciated and every piece… | — | |
| Community | RuneSage Update Another busy couple of weeks adding more and more polish to the game. This has particularly focused on adding more detail to the world to improve the immersion - more objects, better graphics, better sounds and so on - all while maintaining, and in fact actually improving in places, the performance. I've uploaded the latest build (as V0.10.1) to help you gain a better sense of the art direction… | — | |
| Community | RuneSage Update Just a quick update this week as V0.9.0 is now in its final phase of testing and is on track for releasing by the end of February. The main development effort has remained on building the atmosphere and immersion; for example, adding thunder and lightning into the storm as it approaches. This has really helped bind the mechanics and story together into a coherent game - we can't wait to hear yo… | — | |
| Community | RuneSage Update As the full release draws ever closer, the next update will switch focus to improve the graphics and immersion. At the forefront of this is completely re-doing the spell effects; more vivid runes, flashier spells, better animations for the mages and so on. Basically, making the magic more magical... In addition, the weather system has been completely rewritten, adding better looking clouds and… | — | |
| Community | RuneSage Update With all the game mechanics now in place, the focus for RuneSage has now turned to developing the background story which drives the RPG. We've therefore been busy adding NPCs who give you quests, adding those quests, and coming up with rewards for completing them. For example, we've now included a second wand as a mid-game reward allowing you to cast two spells at once - particularly helpful wh… | — | |
| Community | RuneSage Update The theme for this week has been to optimize, optimize and optimize some more. What feels like hundreds of hours spent staring at performance profilers has really paid off and RuneSage is now running at a rock solid 90fps on all systems. On our reference PC most scenes now render in under 5ms (thats more than 200fps), with occasional spikes up to 7 or 8ms (150fps) when loading assets from disk… | — | |
| Community | RuneSage Update It's been a busy holiday period, so wanted to give everyone an update on the latest changes to RuneSage. The main focus since the last release has been on increasing the number of puzzles, integrating the additional challenge areas into the main game, and starting to build a story and purpose for the lost gemstones / crystals. It's a massive change - by far the largest patch we've done so far.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.